| 1 | I think that different styles being viable on different modes is great. Some players love to proc. and single player/co-op does allow this to work, albeit less well in co-op. I've also seen players agree to a timed truce while they prepare for battle and then procing works too. Building games are popular and ZK does have that potential should players tailor their games to that style. | 1 | I think that different styles being viable on different modes is great. Some players love to proc. and single player/co-op does allow this to work, albeit less well in co-op. I've also seen players agree to a timed truce while they prepare for battle and then procing works too. Building games are popular and ZK does have that potential should players tailor their games to that style. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | However, in real-time multiplayer games, procing takes extreme levels of skill to be viable and only against players of less skill. It's the same for most RTS games and in real life because mobility is so powerful both on defense and offense. It just costs less to have a powerful mobile army than to build heavy defenses across an entire border. The only exception being actual choke points and in the day of cheap air power choke points really do not exist. | 3 | However, in real-time multiplayer games, procing takes extreme levels of skill to be viable and only against players of less skill. It's the same for most RTS games and in real life because mobility is so powerful both on defense and offense. It just costs less to have a powerful mobile army than to build heavy defenses across an entire border. The only exception being actual choke points and in the day of cheap air power choke points really do not exist. | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | Generally 
            speaking 
            reason 
            some 
            people 
            prefer 
            procing 
            is 
            because 
            it 
            requires 
            less 
            apm 
            (
            actions 
            per 
            minute)
             
            and 
            allows 
            for 
            slower 
            reaction 
            speed/less 
            concentration/less 
            stress.
             
            Turn-based 
            games 
            or 
            hybrid 
            games 
            fill 
            this 
            niche 
            better 
            than 
            an 
            RTS 
            ever 
            will.
             
            ZK 
            already 
            has 
            such 
            a 
            sophisticated 
            UI 
            and 
            balanced 
            unit 
            variety 
            that 
            pure 
            game 
            knowledge 
            can 
            heavily 
            negate 
            pure 
            apm/reaction 
            speed 
            play 
            far 
            better 
            than 
            any 
            RTS 
            I've 
            ever 
            seen. | 5 | Generally 
            speaking,
             
            the 
            reason 
            some 
            people 
            prefer 
            procing 
            is 
            because 
            it 
            requires 
            less 
            apm 
            (
            actions 
            per 
            minute)
             
            and 
            allows 
            for 
            slower 
            reaction 
            speed/less 
            concentration/less 
            stress.
             
            Turn-based 
            games 
            or 
            hybrid 
            games 
            fill 
            this 
            niche 
            better 
            than 
            an 
            RTS 
            ever 
            will.
             
            ZK 
            already 
            has 
            such 
            a 
            sophisticated 
            UI 
            and 
            balanced 
            unit 
            variety 
            that 
            pure 
            game 
            knowledge 
            can 
            heavily 
            negate 
            pure 
            apm/reaction 
            speed 
            play 
            far 
            better 
            than 
            any 
            RTS 
            I've 
            ever 
            seen. | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | Very well built RTS - best I've ever seen. | 7 | Very well built RTS - best I've ever seen. |