Loading...
  OR  Zero-K Name:    Password:   

Post edit history

I didn't use to play multiplayer in RTS (Sorry for multitopic)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
1/9/2021 6:01:23 PMUSrankstrikeshadow before revert after revert
Before After
1 I think that different styles being viable on different modes is great. Some players love to proc. and single player/co-op does allow this to work, albeit less well in co-op. I've also seen players agree to a timed truce while they prepare for battle and then procing works too. Building games are popular and ZK does have that potential should players tailor their games to that style. 1 I think that different styles being viable on different modes is great. Some players love to proc. and single player/co-op does allow this to work, albeit less well in co-op. I've also seen players agree to a timed truce while they prepare for battle and then procing works too. Building games are popular and ZK does have that potential should players tailor their games to that style.
2 \n 2 \n
3 However, in real-time multiplayer games, procing takes extreme levels of skill to be viable and only against players of less skill. It's the same for most RTS games and in real life because mobility is so powerful both on defense and offense. It just costs less to have a powerful mobile army than to build heavy defenses across an entire border. The only exception being actual choke points and in the day of cheap air power choke points really do not exist. 3 However, in real-time multiplayer games, procing takes extreme levels of skill to be viable and only against players of less skill. It's the same for most RTS games and in real life because mobility is so powerful both on defense and offense. It just costs less to have a powerful mobile army than to build heavy defenses across an entire border. The only exception being actual choke points and in the day of cheap air power choke points really do not exist.
4 \n 4 \n
5 Generally speaking reason some people prefer procing is because it requires less apm ( actions per minute) and allows for slower reaction speed/less concentration/less stress. Turn-based games or hybrid games fill this niche better than an RTS ever will. ZK already has such a sophisticated UI and balanced unit variety that pure game knowledge can heavily negate pure apm/reaction speed play far better than any RTS I've ever seen. 5 Generally speaking, the reason some people prefer procing is because it requires less apm ( actions per minute) and allows for slower reaction speed/less concentration/less stress. Turn-based games or hybrid games fill this niche better than an RTS ever will. ZK already has such a sophisticated UI and balanced unit variety that pure game knowledge can heavily negate pure apm/reaction speed play far better than any RTS I've ever seen.
6 \n 6 \n
7 Very well built RTS - best I've ever seen. 7 Very well built RTS - best I've ever seen.