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How to maintain energy production while expanding?

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Date Editor Before After
1/12/2021 7:48:58 PMDErankkatastrophe before revert after revert
1/12/2021 7:46:31 PMDErankkatastrophe before revert after revert
1/12/2021 7:44:07 PMDErankkatastrophe before revert after revert
Before After
1 simple. for every 5-10 bp that go expanding, you need 5 bp for energy. why? constructors need to walk in between mexes, e-production doesn`t have those breaks. 1 simple. for every 5-10 bp that go expanding, you need 5 bp for energy. why? constructors need to walk in between mexes, e-production doesn`t have those breaks.
2 - Needs adjustment per map tho. but this is the general principle. 2 - Needs adjustment per map tho. but this is the general principle.
3 - wind is often a good choice, but even if it`s good, you should never fully rely on wind, its super-fragile and if wind-speed is low, you are likely to e-stall. pair wind with some solars or later a fusion/geo. 3 - wind is often a good choice, but even if it`s good, you should never fully rely on wind, its super-fragile and if wind-speed is low, you are likely to e-stall. pair wind with some solars or later a fusion/geo.
4 4 - DO NOT expand faster than your e-production allows, this usually ends in desaster.
5 [q] Unless you're a math genius and figure out exactly how much energy you will need in advance [/q] 5 [q] Unless you're a math genius and figure out exactly how much energy you will need in advance [/q]
6 \n 6 \n
7 expierience with maps and the game in general are also a way to get there. I generally play every map against bots until i know how expansion works on that map. 7 expierience with maps and the game in general are also a way to get there. I generally play every map against bots until i know how expansion works on that map.