1 |
simple. for every 5-10 bp that go expanding, you need 5 bp for energy. why? constructors need to walk in between mexes, e-production doesn`t have those breaks.
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1 |
simple. for every 5-10 bp that go expanding, you need 5 bp for energy. why? constructors need to walk in between mexes, e-production doesn`t have those breaks.
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2 |
- Needs adjustment per map tho. but this is the general principle.
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2 |
- Needs adjustment per map tho. but this is the general principle.
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3 |
- wind is often a good choice, but even if it`s good, you should never fully rely on wind, its super-fragile and if wind-speed is low, you are likely to e-stall. pair wind with some solars or later a fusion/geo.
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3 |
- wind is often a good choice, but even if it`s good, you should never fully rely on wind, its super-fragile and if wind-speed is low, you are likely to e-stall. pair wind with some solars or later a fusion/geo.
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4 |
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4 |
-
DO
NOT
expand
faster
than
your
e-production
allows,
this
usually
ends
in
desaster.
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5 |
[q] Unless you're a math genius and figure out exactly how much energy you will need in advance [/q]
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5 |
[q] Unless you're a math genius and figure out exactly how much energy you will need in advance [/q]
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6 |
\n
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6 |
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7 |
expierience with maps and the game in general are also a way to get there. I generally play every map against bots until i know how expansion works on that map.
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7 |
expierience with maps and the game in general are also a way to get there. I generally play every map against bots until i know how expansion works on that map.
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