1 |
I feel like anything that is a win condition should be visible to players the entire time, which could reveal more information about the game state than might be desirable.
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1 |
I feel like anything that is a win condition should be visible to players the entire time, which could reveal more information about the game state than might be desirable.
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2 |
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2 |
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3 |
For
example,
revealing
the
current
balance
of
metal
income,
or
mex
control,
or
total
cost
of
living
units,
is
basically
giving
each
team
some
information
about
the
other
without
the
need
for
significant
scouting.
|
3 |
For
example,
revealing
the
current
balance
of
metal
income,
or
mex
control,
or
total
cost
of
living
units,
is
basically
giving
each
team
some
important
economic
information
about
the
other,
which
would
definitely
affect
how
games
are
played.
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4 |
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4 |
\n
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5 |
Could such a win condition be implemented via a new super weapon, maybe? Imagine a large hacking-related machine that can take control of the entire enemy army after a globally visible timer runs out. The enemy can prevent this either by destroying the machine or by building their own copy, which can defend against 2-3 such machines. Its like an insta-win global nuke with the defense mechanism built into the same unit.
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5 |
Could such a win condition be implemented via a new super weapon, maybe? Imagine a large hacking-related machine that can take control of the entire enemy army after a globally visible timer runs out. The enemy can prevent this either by destroying the machine or by building their own copy, which can defend against 2-3 such machines. Its like an insta-win global nuke with the defense mechanism built into the same unit.
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