Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Game mode Future Wars

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Page of 3 (74 records)
Date Editor Before After
10/13/2022 4:03:14 AMunknownrankShaman before revert after revert
2/16/2022 2:08:18 AMunknownrankShaman before revert after revert
2/12/2022 11:09:23 PMunknownrankShaman before revert after revert
2/7/2022 1:21:18 PMunknownrankShaman before revert after revert
11/12/2021 10:09:11 AMunknownrankShaman before revert after revert
8/11/2021 9:57:37 AMunknownrankShaman before revert after revert
6/15/2021 12:21:39 PMunknownrankShaman before revert after revert
6/14/2021 4:19:29 PMunknownrankShaman before revert after revert
6/14/2021 4:19:00 PMunknownrankShaman before revert after revert
6/12/2021 11:19:20 PMunknownrankShaman before revert after revert
5/28/2021 5:11:39 AMunknownrankShaman before revert after revert
5/27/2021 1:48:39 AMunknownrankShaman before revert after revert
5/25/2021 8:13:07 AMunknownrankShaman before revert after revert
5/25/2021 6:38:44 AMunknownrankShaman before revert after revert
5/24/2021 2:54:13 AMunknownrankShaman before revert after revert
5/24/2021 1:52:35 AMunknownrankShaman before revert after revert
5/24/2021 1:52:16 AMunknownrankShaman before revert after revert
5/22/2021 6:59:28 AMunknownrankShaman before revert after revert
5/22/2021 5:11:31 AMunknownrankShaman before revert after revert
5/22/2021 2:23:47 AMunknownrankShaman before revert after revert
4/27/2021 9:24:53 AMunknownrankShaman before revert after revert
4/27/2021 9:19:22 AMunknownrankShaman before revert after revert
3/30/2021 2:11:52 AMunknownrankShaman before revert after revert
3/12/2021 10:03:04 PMunknownrankShaman before revert after revert
3/12/2021 9:31:40 PMunknownrankShaman before revert after revert
3/12/2021 4:32:54 PMunknownrankShaman before revert after revert
3/12/2021 5:59:47 AMunknownrankShaman before revert after revert
3/6/2021 12:54:18 PMunknownrankShaman before revert after revert
3/4/2021 7:02:25 PMunknownrankShaman before revert after revert
3/4/2021 12:44:00 AMunknownrankShaman before revert after revert
Page of 3 (74 records)
Before After
1 = Overview = 1 = Overview =
2 \n 2 \n
3 Future wars takes place 200 years after the events of the Planet Wars. Destructive technologies have advanced rapidly with many units receiving retrofits based on prevailing schools of thought. New technologies like Submunition Dispensers have increased the scale of destruction dramatically. Can you survive this new battlefield? 3 Future wars takes place 200 years after the events of the Planet Wars. Destructive technologies have advanced rapidly with many units receiving retrofits based on prevailing schools of thought. New technologies like Submunition Dispensers have increased the scale of destruction dramatically. Can you survive this new battlefield?
4 \n 4 \n
5 ---- 5 ----
6 \n 6 \n
7 == Links == 7 == Links ==
8 \n 8 \n
9 [url=https://github.com/Arch-Shaman/ZK-Futurewars-Mod]Github page[/url] 9 [url=https://github.com/Arch-Shaman/ZK-Futurewars-Mod]Github page[/url]
10
11 = Changelog V0.23 =
12 \n
13 == 0.23.15 ==
14 * Added Autojump toggle
15 * Fixed an issue with emergency jump where the unit would attempt to jump out of range.
16 * Tankbuster Cannon deals more damage and the nondisruptor version has higher impulse (enough to push back Barbarians)
17 * Fixed Divinity bomb drop.
18 * Polisher has longer range. (1120 -> 1500) and costs slightly more (700 -> 750)
19 * Fixed Fall Damage Avoidance.
20 \n
21 == 0.23.13 ==
22 * Fixed a CTD involving Zenith (thanks @maxakaphoenix, @isave, @Heldenstein)
23 * Potentially addressed NAN overdrive bug
24 * Lance:
25 - Aim delay: 6s -> 2.5s
26 - Aim tolerance increased by 33%
27 * Deserter:
28 - HP: 500 -> 350
29 * Razor opens 3x faster now
30 * Prosperity cost reduced from 60k to 40k.
31 * Fixed misconfigured Welder weapons.
32 * Lurker HP reduced from 200 to 150.
33 * Bombard's projectile is faster and deals more damage.
34 * Seeker deals more damage and should be more reliable.
35 * Adv geo appreciates faster.
36 * Fixed sentinel Tacticaal AI.
37 \n
38 \n
39 == 0.23.8 ==
40 * Fixed Adv Geo explosion. It should no longer be a dud.
41 * Conservator has a small area shield.
42 * Added reworked blitz.
43 * Reworked blastwing into seeker, making it a cluster bomb on wings.
44 * Dominatrix added to Athena
45 * Most constructors have larger build ranges.
46 * Milta is slightly slower.
47 * Constable reworked into Pathfinder.
48 * Buffed Locust.
49 * Concussion and clusterbomb are cheaper
50 * Minefield in a can nerfed slightly (24 -> 18 mines, 16 -> 20 reload)
51 \n
52 Known issues:
53 - Custom comm skins aren't rendered properly.
54 \n
55 == 0.23.4 ==
56 * Added Minador, replacing Defender as an anti-land cluster bombardier.
57 * Fixed white squares on Defender.
58 \n
59 == ??? ==
60 \n
61 New Units:
62 * Ripple: Sonic Riot, replacing Archer
63 * Milta: Light Mortar/Torpedo Artillery, replacing duck
64 * Bully: Disruptor Assault, replacing Buoy.
65 * Trailblazer: Suicidal flamethrower tank, replacing Kodachi
66 * Merlin reworked. (Not named yet)
67 * Parcel: Cluster bomb, replacing snitch.
68 * Reaper reworked.
69 \n
70 \n
71 Bug fixes:
72 * Fixed a bug where Adv Geo explosion was registered as a weapon
73 * Tank and Shield factory plates no longer have shield/weapon when orphaned.
74 * Lance's unitscript has been reworked using @Thorneel's aimdelay lib.
75 * Fixed an error in tank factory's script, spamming invalid returns for blockshot
76 * Fixed rejuvenator's tooltip. (Now properly shows it repairs only)
77 * Fixed a rare bug in sweepfire.
78 * Fixed Duster's missiles not being able to hit anything.
79 * Adv geo explosion is more reliable.
80 * Rewrote weapondefs_post.
81 \n
82 Enhancements:
83 * MIRV type weapons have better default behavior
84 * Death laser sound is more audible.
85 * Added blastwave technology to RTG, Limpet and other units.
86 * Cruise missiles now have proper torpedo handling.
87 * Added new sound for Grizzly select/move.
88 * Ravager now has buffed turret turn rate and jinks assaults.
89 * Added antibait to several units.
90 * Clarity has less distracting CEG.
91 * Readded jumpjet sounds.
92 * Geothermal -> Adv Geo morph now consistent with other morph rules. (10bp)
93 * Antibait now can be bypassed at the individual weapon level.
94 * Commanders now have antibait.
95 * Morphed units now keep antibait level.
96 * Added tooltips for commander weapons showing their range, dps, and aoe.
97 * Added overreclaim protection for cons.
98 \n
99 Balance:
100 * Puppy:
101 HP: 80 -> 70
102 Cost: 45 -> 35
103 Damage 410 -> 610
104 * Waylayer:
105 Sight: 523 -> 530
106 Lost ArtilleryReveal
107 Daamge: 280 -> 320
108 Range: 460 -> 470
109 * Vigilante:
110 Reload: 10 -> 6.5 (DPS: 45 -> 69)
111 * Preserver:
112 Shield HP: 600 -> 850
113 Range: 940 -> 1050
114 * Warden:
115 HP: 330 -> 290
116 Shield HP: 280 -> 400
117 * Vindicator:
118 Cost: 300 -> 280
119 * Trident:
120 Damage: 250x6 -> 160x6
121 * Angler:
122 Damage: 200x8 -> 150x8
123 HP: 1100 -> 1750
124 Cost: 200 -> 230
125 * Heretic:
126 Range: 700 -> 850
127 * Ship Plate now has 2x hp mult instead of 3/2.
128 * Athena
129 Cost: 600 -> 500
130 Build radius: 360 -> 400
131 HP: 750 -> 1500
132 Recloak time: 9s -> 8s
133 Cloak cost increased to compensate.
134 Now freed from strider hub
135 * Fireproof units no longer take fire aoedot damage.
136 * Firebrand:
137 Cost: 360 -> 320
138 HP: 1420 -> 1650
139 * Assailant reworked into constant DPS riot.
140 \n
141 Commanders:
142 * Disruptor Bomb now uses blastwave tech,
143 * LPB: Damage 70 -> 90
144 * HPB:
145 Damage: 800 -> 850
146 Range: 390 -> 420
147 Reload: 3.1 -> 3.0s
148 * Disruptor: Damage: 51 -> 72 (slow: 2x -> 3x)
149 * Multistunner: Reload: 25 -> 12 (now gives +50% damage with improved lightning guns)
150 * Heavy Disruptor:
151 Slow: 2x -> 3x
152 Damage: 600 -> 680
153 Range: 390 -> 420
154 * Shotgun: Damage: 32x12 -> 50x12
155 * Strike no longer has LPB
156 \n
157 \n
158 \n
159 = Changelog V0.21 (Release: 5/12/2021 - Current) =
160 \n
161 == V0.21.3 ==
162 \n
163 === Bug fixes ===
164 * Fixed a bug introduced by the new Colossus that broke unit target priorities.
165 * Tweaked unit target priorities.
166 * Fixed a LUPS crash.
167 * Made Flare and Collossus MG impacts more visible.
168 * Attempted a fix to Detriment aiming.
169 * Updated Waylayer laser guidance visuals.
170 \n
171 === Balance ===
172 Mediator:
173 * Gained a 700 range jump (15s cooldown)
174 * Gained 60 AOE.
175 * Switched LaserCannon out for Cannon (now gains range buffs)
176 \n
177 Colossus:
178 * Cost: 4k -> 5.4k
179 * Speed: 1.7 -> 1.5
180 \n
181 Titan:
182 * Cost: 25k -> 30k
183 * Max regen: 400 -> 600
184 \n
185 Mogul:
186 HP: 32k -> 80k
187 \n
188 Wolverine Mines:
189 * No longer repairable.
190 \n
191 == V0.21.2 ==
192 \n
193 === Bug fixes ===
194 * Fixed a bug where nuclear alerts were not being created.
195 * Fixed a bug where antinuke had the wrong model.
196 * Preemptively fixed lasercannon ranges. (Now compliant with [url=https://github.com/ZeroK-RTS/Zero-K/issues/4421]Zero-K#4421[/url], hopefully.)
197 \n
198 === New Units ===
199 * Added Colossus, replacing Cyclops.
200 \n
201 == V0.21.0 ==
202 \n
203 === New features ===
204 * Some new voice overs for the announcer.
205 * Nuclear launches no longer trigger warning for allies.
206 \n
207 \n
208 === Bug fixes ===
209 * Fixed an OOM related to jump retreat.
210 * Tweaked Duster OKP
211 * Clarity helptext fixed.
212 * Azimuth description now has proper grammar.
213 * Fixed DV value for mines.
214 * Lagmonitor no longer triggers afk for typing players (merged with ZK)
215 * Fixed commander storage not updating with Adv Nanolathe upgrades.
216 \n
217 \n
218 === Balance ===
219 Tank foundary:
220 * Gained a gun
221 * Has nanoregen now
222 * Increased hp to 7000
223 \n
224 Welder:
225 Cost: 185 -> 280
226 Build radius: 180 -> 200
227 BP: 7.5 -> 10
228 Max Speed: 2.1 -> 1.7
229 HP: 1780 -> 2240
230 DPS: 43 -> ~101 (Autocannon)
231 \n
232 \n
233 Impaler:
234 * Speed: 2.0 -> 1.8
235 \n
236 Titan:
237 * Gained nanoregen.
238 \n
239 Duster:
240 * Range: 1000 -> 1200
241 * Damage: 420.1x4
242 \n
243 Cruicible:
244 * Cost: 550 -> 650
245 * Increased spread
246 * Reload: 1/3 -> 1/2s
247 * Projectiles spawned: 3 -> 4
248 \n
249 Singularity:
250 * Death explosion radius decreased.
251 \n
252 Razor:
253 * Damage: 150 -> 100
254 * Reload: 18/30s -> 1/3s
255 * Range: 1000 -> 850
256 \n
257 Minotaur:
258 * HP: 4800 -> 6000
259 \n
260 === Commanders ===
261 Capray:
262 * Damage: 22 -> 14.1
263 \n