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= Overview =
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= Overview =
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Future wars takes place 200 years after the events of the Planet Wars. Destructive technologies have advanced rapidly with many units receiving retrofits based on prevailing schools of thought. New technologies like Submunition Dispensers have increased the scale of destruction dramatically. Can you survive this new battlefield?
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Future wars takes place 200 years after the events of the Planet Wars. Destructive technologies have advanced rapidly with many units receiving retrofits based on prevailing schools of thought. New technologies like Submunition Dispensers have increased the scale of destruction dramatically. Can you survive this new battlefield?
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----
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----
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== Links ==
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== Links ==
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[url=https://github.com/Arch-Shaman/ZK-Futurewars-Mod]Github page[/url]
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[url=https://github.com/Arch-Shaman/ZK-Futurewars-Mod]Github page[/url]
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= Changelog V0.23 =
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== 0.23.15 ==
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* Added Autojump toggle
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* Fixed an issue with emergency jump where the unit would attempt to jump out of range.
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* Tankbuster Cannon deals more damage and the nondisruptor version has higher impulse (enough to push back Barbarians)
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* Fixed Divinity bomb drop.
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* Polisher has longer range. (1120 -> 1500) and costs slightly more (700 -> 750)
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* Fixed Fall Damage Avoidance.
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== 0.23.13 ==
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* Fixed a CTD involving Zenith (thanks @maxakaphoenix, @isave, @Heldenstein)
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* Potentially addressed NAN overdrive bug
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* Lance:
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- Aim delay: 6s -> 2.5s
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- Aim tolerance increased by 33%
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* Deserter:
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- HP: 500 -> 350
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* Razor opens 3x faster now
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* Prosperity cost reduced from 60k to 40k.
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* Fixed misconfigured Welder weapons.
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* Lurker HP reduced from 200 to 150.
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* Bombard's projectile is faster and deals more damage.
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* Seeker deals more damage and should be more reliable.
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* Adv geo appreciates faster.
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* Fixed sentinel Tacticaal AI.
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== 0.23.8 ==
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* Fixed Adv Geo explosion. It should no longer be a dud.
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* Conservator has a small area shield.
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* Added reworked blitz.
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* Reworked blastwing into seeker, making it a cluster bomb on wings.
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* Dominatrix added to Athena
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* Most constructors have larger build ranges.
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* Milta is slightly slower.
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* Constable reworked into Pathfinder.
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* Buffed Locust.
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* Concussion and clusterbomb are cheaper
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* Minefield in a can nerfed slightly (24 -> 18 mines, 16 -> 20 reload)
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Known issues:
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- Custom comm skins aren't rendered properly.
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== 0.23.4 ==
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* Added Minador, replacing Defender as an anti-land cluster bombardier.
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* Fixed white squares on Defender.
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== ??? ==
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New Units:
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* Ripple: Sonic Riot, replacing Archer
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* Milta: Light Mortar/Torpedo Artillery, replacing duck
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* Bully: Disruptor Assault, replacing Buoy.
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* Trailblazer: Suicidal flamethrower tank, replacing Kodachi
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* Merlin reworked. (Not named yet)
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* Parcel: Cluster bomb, replacing snitch.
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* Reaper reworked.
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Bug fixes:
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* Fixed a bug where Adv Geo explosion was registered as a weapon
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* Tank and Shield factory plates no longer have shield/weapon when orphaned.
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* Lance's unitscript has been reworked using @Thorneel's aimdelay lib.
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* Fixed an error in tank factory's script, spamming invalid returns for blockshot
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* Fixed rejuvenator's tooltip. (Now properly shows it repairs only)
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* Fixed a rare bug in sweepfire.
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* Fixed Duster's missiles not being able to hit anything.
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* Adv geo explosion is more reliable.
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* Rewrote weapondefs_post.
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Enhancements:
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* MIRV type weapons have better default behavior
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* Death laser sound is more audible.
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* Added blastwave technology to RTG, Limpet and other units.
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* Cruise missiles now have proper torpedo handling.
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* Added new sound for Grizzly select/move.
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* Ravager now has buffed turret turn rate and jinks assaults.
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* Added antibait to several units.
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* Clarity has less distracting CEG.
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* Readded jumpjet sounds.
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* Geothermal -> Adv Geo morph now consistent with other morph rules. (10bp)
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* Antibait now can be bypassed at the individual weapon level.
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* Commanders now have antibait.
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* Morphed units now keep antibait level.
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* Added tooltips for commander weapons showing their range, dps, and aoe.
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* Added overreclaim protection for cons.
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Balance:
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* Puppy:
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HP: 80 -> 70
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Cost: 45 -> 35
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Damage 410 -> 610
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* Waylayer:
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Sight: 523 -> 530
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Lost ArtilleryReveal
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Daamge: 280 -> 320
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Range: 460 -> 470
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* Vigilante:
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Reload: 10 -> 6.5 (DPS: 45 -> 69)
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* Preserver:
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Shield HP: 600 -> 850
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Range: 940 -> 1050
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* Warden:
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HP: 330 -> 290
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Shield HP: 280 -> 400
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* Vindicator:
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Cost: 300 -> 280
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* Trident:
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Damage: 250x6 -> 160x6
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* Angler:
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Damage: 200x8 -> 150x8
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HP: 1100 -> 1750
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Cost: 200 -> 230
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* Heretic:
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Range: 700 -> 850
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* Ship Plate now has 2x hp mult instead of 3/2.
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* Athena
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Cost: 600 -> 500
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Build radius: 360 -> 400
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HP: 750 -> 1500
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Recloak time: 9s -> 8s
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Cloak cost increased to compensate.
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Now freed from strider hub
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* Fireproof units no longer take fire aoedot damage.
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* Firebrand:
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Cost: 360 -> 320
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HP: 1420 -> 1650
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* Assailant reworked into constant DPS riot.
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Commanders:
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* Disruptor Bomb now uses blastwave tech,
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* LPB: Damage 70 -> 90
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* HPB:
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Damage: 800 -> 850
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Range: 390 -> 420
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Reload: 3.1 -> 3.0s
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* Disruptor: Damage: 51 -> 72 (slow: 2x -> 3x)
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* Multistunner: Reload: 25 -> 12 (now gives +50% damage with improved lightning guns)
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* Heavy Disruptor:
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Slow: 2x -> 3x
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Damage: 600 -> 680
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Range: 390 -> 420
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* Shotgun: Damage: 32x12 -> 50x12
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* Strike no longer has LPB
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= Changelog V0.21 (Release: 5/12/2021 - Current) =
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== V0.21.3 ==
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=== Bug fixes ===
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* Fixed a bug introduced by the new Colossus that broke unit target priorities.
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* Tweaked unit target priorities.
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* Fixed a LUPS crash.
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* Made Flare and Collossus MG impacts more visible.
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* Attempted a fix to Detriment aiming.
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* Updated Waylayer laser guidance visuals.
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=== Balance ===
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Mediator:
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* Gained a 700 range jump (15s cooldown)
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* Gained 60 AOE.
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* Switched LaserCannon out for Cannon (now gains range buffs)
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Colossus:
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* Cost: 4k -> 5.4k
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* Speed: 1.7 -> 1.5
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Titan:
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* Cost: 25k -> 30k
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* Max regen: 400 -> 600
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Mogul:
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HP: 32k -> 80k
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Wolverine Mines:
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* No longer repairable.
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== V0.21.2 ==
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=== Bug fixes ===
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* Fixed a bug where nuclear alerts were not being created.
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* Fixed a bug where antinuke had the wrong model.
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* Preemptively fixed lasercannon ranges. (Now compliant with [url=https://github.com/ZeroK-RTS/Zero-K/issues/4421]Zero-K#4421[/url], hopefully.)
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=== New Units ===
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* Added Colossus, replacing Cyclops.
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== V0.21.0 ==
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=== New features ===
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* Some new voice overs for the announcer.
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* Nuclear launches no longer trigger warning for allies.
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=== Bug fixes ===
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* Fixed an OOM related to jump retreat.
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* Tweaked Duster OKP
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* Clarity helptext fixed.
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* Azimuth description now has proper grammar.
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* Fixed DV value for mines.
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* Lagmonitor no longer triggers afk for typing players (merged with ZK)
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* Fixed commander storage not updating with Adv Nanolathe upgrades.
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=== Balance ===
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Tank foundary:
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* Gained a gun
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* Has nanoregen now
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* Increased hp to 7000
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Welder:
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Cost: 185 -> 280
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Build radius: 180 -> 200
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BP: 7.5 -> 10
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Max Speed: 2.1 -> 1.7
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HP: 1780 -> 2240
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DPS: 43 -> ~101 (Autocannon)
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Impaler:
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* Speed: 2.0 -> 1.8
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Titan:
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* Gained nanoregen.
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Duster:
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* Range: 1000 -> 1200
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* Damage: 420.1x4
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Cruicible:
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* Cost: 550 -> 650
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* Increased spread
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* Reload: 1/3 -> 1/2s
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* Projectiles spawned: 3 -> 4
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Singularity:
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* Death explosion radius decreased.
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Razor:
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* Damage: 150 -> 100
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* Reload: 18/30s -> 1/3s
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* Range: 1000 -> 850
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Minotaur:
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* HP: 4800 -> 6000
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=== Commanders ===
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Capray:
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* Damage: 22 -> 14.1
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