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Zero-K v1.9.1.0 - Mod Page and Slower Kodachi

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Date Editor Before After
2/2/2021 12:31:49 AMUSrankAdminBakuhatsu before revert after revert
2/1/2021 9:19:34 PMUSrankAdminBakuhatsu before revert after revert
2/1/2021 8:39:02 PMUSrankAdminBakuhatsu before revert after revert
2/1/2021 8:35:41 PMUSrankAdminBakuhatsu before revert after revert
Before After
1 I can only really comment about what I've experienced so I can't comment about a hypothetical scenario where I'm able to take even 1 in 13 games from Godde. My commentary is more useful for getting a feeling of what things are like at my level. I will say that it feels hard to find much more micro for archer vs kodachi that would make it especially more effective than my perception of it, especially with how clunky the unit is (especially around wrecks). What feels really problematic to me in the matchup is Buoy. 1 I can only really comment about what I've experienced so I can't comment about a hypothetical scenario where I'm able to take even 1 in 13 games from Godde. My commentary is more useful for getting a feeling of what things are like at my level. I will say that it feels hard to find much more micro for archer vs kodachi that would make it especially more effective than my perception of it, especially with how clunky the unit is (especially around wrecks). What feels really problematic to me in the matchup is Buoy.
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3 Two Kodachis, two blitz, or a kodachi and a blitz can take on a single archer and kill it with no losses (though one kodachi gets within a stone's throw of destruction in the kodachi scenarios, double blitz is a bit better losing about half a blitz worth of value) ime, so at least earlyish it's not a complete disaster if you have to fight archers. And usually you don't *have* to fight them. Later, when the map is more saturated you pretty much need riots to compete, and this is where things break down because tanks have no skirmisher, buoy crushes minotaurs and ogres like potatoes and can still score damage on blitz/kodachi. 3 Two Kodachis, two blitz, or a kodachi and a blitz can take on a single archer and kill it with no losses (though one kodachi gets within a stone's throw of destruction in the kodachi scenarios, double blitz is a bit better losing about half a blitz worth of value) ime, so at least earlyish it's not a complete disaster if you have to fight archers. And usually you don't *have* to fight them. Later, when the map is more saturated you pretty much need riots to compete, and this is where things break down because tanks have no skirmisher, buoy crushes minotaurs and ogres like potatoes and can still score damage on blitz/kodachi.
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5 If the amph player builds buoys along with archers and you build nothing but blitz/kodachi it seems you can trade well against them in an open area with no defenses and reasonable terrain. 5 If the amph player builds buoys along with archers and you build nothing but blitz/kodachi it seems you can trade well against them in an open area with no defenses and reasonable terrain.
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7 But they have no incentive to build more than a handful of Buoys unless you start really spamming mino/ogre because Buoy is so strong vs them. And obviously as you've suggested, lobster > emissary. Therefore I believe Buoy is the more serious problem in the matchup, because it disables anything that could trade evenly or better against archer without needing notably more local mass. 7 But they have no incentive to build more than a handful of Buoys unless you start really spamming mino/ogre because Buoy is so strong vs them. And obviously as you've suggested, lobster > emissary. Therefore I believe Buoy is the more serious problem in the matchup, because it disables anything that could trade evenly or better against archer without needing notably more local mass.
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10 Of course the corollary to this is that you *could* nerf archer and arrive at a point where the matchup was more balanced too, but then you would see literally nothing but kodachi/blitz from the tank player and it would be a less normal interpretation of zero-k's rps triangle. 10 Of course the corollary to this is that you *could* nerf archer and arrive at a point where the matchup was more balanced too, but then you would see literally nothing but kodachi/blitz from the tank player and it would be a less normal interpretation of zero-k's rps triangle. It's also hard to do too much to archer right now when looking at sea balance.
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14 Looking at your playstyle, I'd expect to lose to a magic circle of stardusts :D 14 Looking at your playstyle, I'd expect to lose to a magic circle of stardusts :D