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Before After
1 = Changelog V0.20 (Release: 3/29/2021 - 05/12/2021) = 1 = Changelog V0.20 (Release: 3/29/2021 - 05/12/2021) =
2 \n 2 \n
3 We continue to expand the world. In V0.20, we start to expand arsenal of potential commanders. New superweapons are on the horizon and sea is getting a rework. We're also improving the balance of existing units throughout the 0.20 life cycle. We'd like to present to you two new weapons of destruction: Charybdis (strategic submarine) and Oblivion (MIRV launcher). The era of nuclear warfare is upon us, and with it, Anti-Nuke has had some vulnerabilities opened up to it to make assaulting anti-nukes easier/more dynamic. 3 We continue to expand the world. In V0.20, we start to expand arsenal of potential commanders. New superweapons are on the horizon and sea is getting a rework. We're also improving the balance of existing units throughout the 0.20 life cycle. We'd like to present to you two new weapons of destruction: Charybdis (strategic submarine) and Oblivion (MIRV launcher). The era of nuclear warfare is upon us, and with it, Anti-Nuke has had some vulnerabilities opened up to it to make assaulting anti-nukes easier/more dynamic.
4 4 [spoiler]
5 == V0.20.20 - 0.20.24 == 5 == V0.20.20 - 0.20.24 ==
6 \n 6 \n
7 === Unit Renames === 7 === Unit Renames ===
8 * Moderator -> Mediator 8 * Moderator -> Mediator
9 \n 9 \n
10 === Bug Fixes === 10 === Bug Fixes ===
11 \n 11 \n
12 * Fixed a bug in retreat. 12 * Fixed a bug in retreat.
13 * Fixed placeholder jump retreat. 13 * Fixed placeholder jump retreat.
14 * Fixed a bug in placeholder's jump retreat. 14 * Fixed a bug in placeholder's jump retreat.
15 * Fixed Recon's retreat. 15 * Fixed Recon's retreat.
16 * Fixed a bug where lurker did not have radar stealth. 16 * Fixed a bug where lurker did not have radar stealth.
17 * Fixed a bug where Azimuth would not fire. 17 * Fixed a bug where Azimuth would not fire.
18 * Fixed a bug in Trident's unitscript causing it to only have 3 round burst. 18 * Fixed a bug in Trident's unitscript causing it to only have 3 round burst.
19 * Added new Sparky muzzleflash. 19 * Added new Sparky muzzleflash.
20 * Fixed a bug where Hades would not trigger its endweapon sound. 20 * Fixed a bug where Hades would not trigger its endweapon sound.
21 * Azimuth no longer has fireatradar state. 21 * Azimuth no longer has fireatradar state.
22 \n 22 \n
23 === Balance === 23 === Balance ===
24 Sniper Rifle (CommWeapon): 24 Sniper Rifle (CommWeapon):
25 * Now reveals for 6s instead of 3. 25 * Now reveals for 6s instead of 3.
26 \n 26 \n
27 Virus Uplink (CommWeapon): 27 Virus Uplink (CommWeapon):
28 * Now disarms like Dominatrix. Range buffed from 400 to 440 28 * Now disarms like Dominatrix. Range buffed from 400 to 440
29 \n 29 \n
30 Dominatrix: 30 Dominatrix:
31 * Disarm Mult: 1.35 -> 1 2/3 31 * Disarm Mult: 1.35 -> 1 2/3
32 * Range: 440 -> 450 32 * Range: 440 -> 450
33 \n 33 \n
34 Angler: 34 Angler:
35 * Cost: 180 -> 200 35 * Cost: 180 -> 200
36 * Damage: 600 -> 1600 (DPS: 50 -> 160) 36 * Damage: 600 -> 1600 (DPS: 50 -> 160)
37 * Burst Rate: 0.3 -> 0.2s 37 * Burst Rate: 0.3 -> 0.2s
38 * Now has 8 rnd burst. 38 * Now has 8 rnd burst.
39 \n 39 \n
40 Hades: 40 Hades:
41 * Now has burstfire ATA weapon. 41 * Now has burstfire ATA weapon.
42 * ATA Damage: 240x2 -> 260x4 (burst) 42 * ATA Damage: 240x2 -> 260x4 (burst)
43 * Reload time: 5s 43 * Reload time: 5s
44 * Max angle difference is now +-45 degrees. 44 * Max angle difference is now +-45 degrees.
45 \n 45 \n
46 Divinity: 46 Divinity:
47 * Decreased burst count to 2 bombs. Increased projectiles from 8 to 12. 47 * Decreased burst count to 2 bombs. Increased projectiles from 8 to 12.
48 \n 48 \n
49 Waylayer: 49 Waylayer:
50 * Now has OKP for mobiles. 50 * Now has OKP for mobiles.
51 * Damage: 240 -> 280 51 * Damage: 240 -> 280
52 \n 52 \n
53 == V0.20.19 == 53 == V0.20.19 ==
54 * Placeholder now jump retreats. 54 * Placeholder now jump retreats.
55 \n 55 \n
56 == V0.20.18 == 56 == V0.20.18 ==
57 \n 57 \n
58 === Bug fixes === 58 === Bug fixes ===
59 * Fixed resign state polls spawning behind the global command panel. 59 * Fixed resign state polls spawning behind the global command panel.
60 \n 60 \n
61 === New Features === 61 === New Features ===
62 * Retreat now triggers on disarm and needs to be below 50% to unretreat. 62 * Retreat now triggers on disarm and needs to be below 50% to unretreat.
63 * Added in Grey Goo Command 63 * Added in Grey Goo Command
64 * Jumping units now use their jump to retreat on cooldown instead of once. 64 * Jumping units now use their jump to retreat on cooldown instead of once.
65 \n 65 \n
66 == V0.20.17 == 66 == V0.20.17 ==
67 * Removed projectile trail from Longsword. 67 * Removed projectile trail from Longsword.
68 * Fixed Altair Crossing metal map. 68 * Fixed Altair Crossing metal map.
69 \n 69 \n
70 == V0.20.16 == 70 == V0.20.16 ==
71 * Fixed a bug where units retreating would keep unitAI's move orders (EG: when skirmishing) 71 * Fixed a bug where units retreating would keep unitAI's move orders (EG: when skirmishing)
72 \n 72 \n
73 == V0.20.15 == 73 == V0.20.15 ==
74 * Added metal configs for Altair Crossing V4 and Pinewood Derby v1 74 * Added metal configs for Altair Crossing V4 and Pinewood Derby v1
75 * Spear: 75 * Spear:
76 Damage: 35.1x5 -> 26.1x5 76 Damage: 35.1x5 -> 26.1x5
77 Reload: 39f -> 43f 77 Reload: 39f -> 43f
78 DPS: 135 -> 91.05 78 DPS: 135 -> 91.05
79 \n 79 \n
80 == V0.20.14 == 80 == V0.20.14 ==
81 \n 81 \n
82 === Bug fixes / Enhancements === 82 === Bug fixes / Enhancements ===
83 * Fixed singularity rendering. Before all singularities would be erroneously big. Each singularity now has its own ceg as a result. The final animation still needs work, but the system has been improved to allow freer configuration. 83 * Fixed singularity rendering. Before all singularities would be erroneously big. Each singularity now has its own ceg as a result. The final animation still needs work, but the system has been improved to allow freer configuration.
84 * Added a NOCEG option for cluster munitions. 84 * Added a NOCEG option for cluster munitions.
85 \n 85 \n
86 === Balance === 86 === Balance ===
87 Skuttle: 87 Skuttle:
88 * Jump Reload: 10s -> 7s 88 * Jump Reload: 10s -> 7s
89 * Jump height: 240 -> 220 89 * Jump height: 240 -> 220
90 \n 90 \n
91 Antinuke: 91 Antinuke:
92 * Reload: 6s -> 4s 92 * Reload: 6s -> 4s
93 \n 93 \n
94 Placeholder: 94 Placeholder:
95 * Can now jump. 95 * Can now jump.
96 \n 96 \n
97 \n 97 \n
98 == V0.20.13 == 98 == V0.20.13 ==
99 \n 99 \n
100 === Bug Fixes === 100 === Bug Fixes ===
101 * Added detonate to lancelet. (This has been patched into bg as well) 101 * Added detonate to lancelet. (This has been patched into bg as well)
102 * Fixed a unitscript error relating to OKP for commanders. 102 * Fixed a unitscript error relating to OKP for commanders.
103 * Fixed a benign error which would complain about cob script missing for tankaa. 103 * Fixed a benign error which would complain about cob script missing for tankaa.
104 \n 104 \n
105 === Commanders === 105 === Commanders ===
106 \n 106 \n
107 * Radar Jammer is now mutually exclusive with personal shields. 107 * Radar Jammer is now mutually exclusive with personal shields.
108 * Added fire at radar state for heavy artillery. 108 * Added fire at radar state for heavy artillery.
109 \n 109 \n
110 \n 110 \n
111 == V0.20.12 == 111 == V0.20.12 ==
112 * Fixed a bug where bg shockrifle was being used instead of the fw version. 112 * Fixed a bug where bg shockrifle was being used instead of the fw version.
113 \n 113 \n
114 == V0.20.9 - v0.20.11 == 114 == V0.20.9 - v0.20.11 ==
115 * Incremented from 0.20.8 -> 0.20.9 (due to bad upload) 115 * Incremented from 0.20.8 -> 0.20.9 (due to bad upload)
116 * Added OKP for HPB, Heavy Disruptor. 116 * Added OKP for HPB, Heavy Disruptor.
117 * Fixed a lua error in nanoregen. 117 * Fixed a lua error in nanoregen.
118 \n 118 \n
119 == V0.20.8 == 119 == V0.20.8 ==
120 \n 120 \n
121 === New Features === 121 === New Features ===
122 * Added untested AFK cycling. 122 * Added untested AFK cycling.
123 * Commanders now have OKP for select weapons. 123 * Commanders now have OKP for select weapons.
124 * Added OKP for Ravager. 124 * Added OKP for Ravager.
125 \n 125 \n
126 === Balance === 126 === Balance ===
127 Flak Weapons: 127 Flak Weapons:
128 * Increased spread from +-3 to +-4. 128 * Increased spread from +-3 to +-4.
129 * Subprojectile spawn distance: 170 -> 200 129 * Subprojectile spawn distance: 170 -> 200
130 \n 130 \n
131 == V0.20.7 == 131 == V0.20.7 ==
132 \n 132 \n
133 === Balance === 133 === Balance ===
134 Guardian: 134 Guardian:
135 * Shield Max HP: 1600 -> 2500 135 * Shield Max HP: 1600 -> 2500
136 * DPS: 751.88 -> 903.01 136 * DPS: 751.88 -> 903.01
137 Range: 440 -> 460 137 Range: 440 -> 460
138 \n 138 \n
139 Deserter: 139 Deserter:
140 * Cost: 150 -> 175 140 * Cost: 150 -> 175
141 * ATG Damage: 150x2 -> 126x2 141 * ATG Damage: 150x2 -> 126x2
142 \n 142 \n
143 Aurora: 143 Aurora:
144 * Cost: 1250 -> 1k 144 * Cost: 1250 -> 1k
145 * HP: 5k -> 3.5k 145 * HP: 5k -> 3.5k
146 * Speed: 3.1 -> 3.0 146 * Speed: 3.1 -> 3.0
147 \n 147 \n
148 === Enhancements === 148 === Enhancements ===
149 * Deserter now has OKP 149 * Deserter now has OKP
150 \n 150 \n
151 == V0.20.6 == 151 == V0.20.6 ==
152 * Fixed duster's deathclone being reported as missing. 152 * Fixed duster's deathclone being reported as missing.
153 \n 153 \n
154 == V0.20.5 == 154 == V0.20.5 ==
155 \n 155 \n
156 === New Units === 156 === New Units ===
157 * Mace -> Longsword 157 * Mace -> Longsword
158 * Locust -> Whirlwind 158 * Locust -> Whirlwind
159 \n 159 \n
160 === Balance === 160 === Balance ===
161 Aurora: 161 Aurora:
162 Gauss Gattling: 162 Gauss Gattling:
163 Damage: 32.1 -> 15.1 (481.5 -> 226.5 dps) 163 Damage: 32.1 -> 15.1 (481.5 -> 226.5 dps)
164 \n 164 \n
165 Titan: 165 Titan:
166 * Flak buffed. 166 * Flak buffed.
167 * Added new weapon: Titan Gigawatt Laser (8k dmg, long range, 10s reload) 167 * Added new weapon: Titan Gigawatt Laser (8k dmg, long range, 10s reload)
168 \n 168 \n
169 Tsunami: 169 Tsunami:
170 * HP: 6600 -> 6800 170 * HP: 6600 -> 6800
171 * Damage: 250.1 -> 300.1 171 * Damage: 250.1 -> 300.1
172 \n 172 \n
173 === Bug fixes === 173 === Bug fixes ===
174 * Added helptext for Titan. 174 * Added helptext for Titan.
175 * Fixed a bug where static structures were not revealed by ArtyReveal rules. 175 * Fixed a bug where static structures were not revealed by ArtyReveal rules.
176 * Fixed stronghold (map) team names. 176 * Fixed stronghold (map) team names.
177 \n 177 \n
178 \n 178 \n
179 == V0.20.4 == 179 == V0.20.4 ==
180 === New Units === 180 === New Units ===
181 * Aurora (Nimbus) 181 * Aurora (Nimbus)
182 * Locust (Unrenamed) 182 * Locust (Unrenamed)
183 * Spear (Dagger) 183 * Spear (Dagger)
184 \n 184 \n
185 === Gameplay Changes === 185 === Gameplay Changes ===
186 * Added resign state. 186 * Added resign state.
187 * Artillery and Skirmishers now reveal themselves when firing in radar, unless jammed or cloaked. 187 * Artillery and Skirmishers now reveal themselves when firing in radar, unless jammed or cloaked.
188 \n 188 \n
189 === Balance === 189 === Balance ===
190 * Dominatrix: 190 * Dominatrix:
191 Disarm damage mult: 0.85 -> 1.35 191 Disarm damage mult: 0.85 -> 1.35
192 * Commander jammers now cost 500, up from 200. 192 * Commander jammers now cost 500, up from 200.
193 * Iris: 193 * Iris:
194 Cloak radius: 440 -> 300 194 Cloak radius: 440 -> 300
195 * Cornea: 195 * Cornea:
196 Cloak radius: 750 -> 600 196 Cloak radius: 750 -> 600
197 * Aggitator: 197 * Aggitator:
198 Jamming: 700 -> 600 198 Jamming: 700 -> 600
199 * Flak buffed. 199 * Flak buffed.
200 * Polisher: 200 * Polisher:
201 Damage: 175.1x6 -> 265.1x6 201 Damage: 175.1x6 -> 265.1x6
202 \n 202 \n
203 === Sound === 203 === Sound ===
204 * Added new weapon for Gauss Repeater. 204 * Added new weapon for Gauss Repeater.
205 \n 205 \n
206 === Bug fixes === 206 === Bug fixes ===
207 * Fixed lurker not getting its radar jammer properly (again). 207 * Fixed lurker not getting its radar jammer properly (again).
208 * Updated context menu to now include pathing types (from zk:stable) 208 * Updated context menu to now include pathing types (from zk:stable)
209 \n 209 \n
210 == V0.20.2 == 210 == V0.20.2 ==
211 * Applied combatrange bug fix to Nimbus 211 * Applied combatrange bug fix to Nimbus
212 * Nebula: 212 * Nebula:
213 Regen: 400 -> 200 213 Regen: 400 -> 200
214 E demand: 90 -> 45 214 E demand: 90 -> 45
215 Shield Radius: 600 -> 400 215 Shield Radius: 600 -> 400
216 \n 216 \n
217 * Fixed stronghold crashes 217 * Fixed stronghold crashes
218 * Fixed an incompatibility with zk:stable 218 * Fixed an incompatibility with zk:stable
219 * Fixed MIRV warheads not targeting units. 219 * Fixed MIRV warheads not targeting units.
220 \n 220 \n
221 \n 221 \n
222 == V0.20.1 == 222 == V0.20.1 ==
223 * Fixed stronghold boxes 223 * Fixed stronghold boxes
224 \n 224 \n
225 == V0.20.0 == 225 == V0.20.0 ==
226 \n 226 \n
227 === New Units === 227 === New Units ===
228 * Oblivion, replacing Silencer. 228 * Oblivion, replacing Silencer.
229 * Charybdis, replacing Scylla 229 * Charybdis, replacing Scylla
230 * Detriment renamed to Titan 230 * Detriment renamed to Titan
231 * Tsumani, replacing Envoy 231 * Tsumani, replacing Envoy
232 * Wolf, replacing flea 232 * Wolf, replacing flea
233 \n 233 \n
234 === Balance === 234 === Balance ===
235 Jack: 235 Jack:
236 * Jump speed: 4 -> 8 236 * Jump speed: 4 -> 8
237 * Jump reload: 10 -> 6 237 * Jump reload: 10 -> 6
238 * Speed: 1.81 -> 2 238 * Speed: 1.81 -> 2
239 * Added Slow Damage to weapon as an experiment. 239 * Added Slow Damage to weapon as an experiment.
240 * Added grey goo that spawns more jacks (lol, seriously). 240 * Added grey goo that spawns more jacks (lol, seriously).
241 \n 241 \n
242 Lurker: 242 Lurker:
243 * Loses cloak, gains idle cloak. 243 * Loses cloak, gains idle cloak.
244 * Gains 150 Radar. 244 * Gains 150 Radar.
245 * Decloak radius changed from 210 -> 75 245 * Decloak radius changed from 210 -> 75
246 * Cloak regen: 10 -> 15 246 * Cloak regen: 10 -> 15
247 * Burst Rate: 4/30 -> 3/30 (to help with tk) 247 * Burst Rate: 4/30 -> 3/30 (to help with tk)
248 * Cost: 70 -> 60 248 * Cost: 70 -> 60
249 \n 249 \n
250 Lancelet: 250 Lancelet:
251 * HP: 400 -> 200 251 * HP: 400 -> 200
252 \n 252 \n
253 Antinuke: 253 Antinuke:
254 * Now requires 170e grid to function 254 * Now requires 170e grid to function
255 * Cost: 3000 -> 1800 255 * Cost: 3000 -> 1800
256 \n 256 \n
257 Commando: 257 Commando:
258 * Firing arc increased slightly. 258 * Firing arc increased slightly.
259 \n 259 \n
260 Wolf: 260 Wolf:
261 * Cost: 60 -> 65 261 * Cost: 60 -> 65
262 * HP: 275 -> 240 262 * HP: 275 -> 240
263 * Damage: 40 -> 35 (DPS 100 -> 87.5) 263 * Damage: 40 -> 35 (DPS 100 -> 87.5)
264 * Range: 200 -> 190 264 * Range: 200 -> 190
265 * Weapon Velocity: 600 -> 500 265 * Weapon Velocity: 600 -> 500
266 \n 266 \n
267 Crest: 267 Crest:
268 * Improved firing arc slightly 268 * Improved firing arc slightly
269 \n 269 \n
270 Longbow: 270 Longbow:
271 * Damage 220x8 -> 230x8 271 * Damage 220x8 -> 230x8
272 * Range: 680 -> 780 272 * Range: 680 -> 780
273 * Weapon Velocity: 700 -> 550 273 * Weapon Velocity: 700 -> 550
274 \n 274 \n
275 Sentinel: 275 Sentinel:
276 * Reload time: 2 -> 1 276 * Reload time: 2 -> 1
277 \n 277 \n
278 Rover fac: 278 Rover fac:
279 * Light Drones: 4 -> 8 279 * Light Drones: 4 -> 8
280 * Light Drone Chase Range: 700 (900) -> 800 (1000) 280 * Light Drone Chase Range: 700 (900) -> 800 (1000)
281 * Light Drone build time: 8 -> 3 281 * Light Drone build time: 8 -> 3
282 * Heavy Drone build time: 3 -> 12 282 * Heavy Drone build time: 3 -> 12
283 * Heavy Drone Chase Range: 1000 (1500) -> 500 (700) 283 * Heavy Drone Chase Range: 1000 (1500) -> 500 (700)
284 \n 284 \n
285 Rover plate: 285 Rover plate:
286 * Light Drones: 2 -> 5 286 * Light Drones: 2 -> 5
287 * Heavy Drone Chase Range: 700 (900) -> 400 (600) 287 * Heavy Drone Chase Range: 700 (900) -> 400 (600)
288 * Heavy Drone build time: 30 -> 18 288 * Heavy Drone build time: 30 -> 18
289 \n 289 \n
290 Badger: 290 Badger:
291 * No longer leaves an explosion scar. 291 * No longer leaves an explosion scar.
292 \n 292 \n
293 Singularity Reactor: 293 Singularity Reactor:
294 * HP: 4000 -> 6500 294 * HP: 4000 -> 6500
295 \n 295 \n
296 Nebula: 296 Nebula:
297 * Shield Recharge Rate: 3000 -> 400 297 * Shield Recharge Rate: 3000 -> 400
298 * Removed delay. 298 * Removed delay.
299 \n 299 \n
300 Deserter: 300 Deserter:
301 * Fast speed: 4x -> 3.75x 301 * Fast speed: 4x -> 3.75x
302 * Slow down: 25% -> 15% 302 * Slow down: 25% -> 15%
303 \n 303 \n
304 Locust: 304 Locust:
305 * Reworked into a burst laser raider. 305 * Reworked into a burst laser raider.
306 \n 306 \n
307 Trident: 307 Trident:
308 * Missiles: 3 -> 5 308 * Missiles: 3 -> 5
309 * HP: 900 -> 1250 309 * HP: 900 -> 1250
310 * Damage: 200 -> 250 310 * Damage: 200 -> 250
311 * BurstRate: 1.5 -> 0.4 311 * BurstRate: 1.5 -> 0.4
312 \n 312 \n
313 \n 313 \n
314 Puppy: 314 Puppy:
315 * Grey goo rate: 5 -> 7.5 315 * Grey goo rate: 5 -> 7.5
316 \n 316 \n
317 Ravager: 317 Ravager:
318 * HP: 1950 -> 2100 318 * HP: 1950 -> 2100
319 \n 319 \n
320 === Commanders === 320 === Commanders ===
321 Heavy Artillery: 321 Heavy Artillery:
322 * Cost: 150 -> 200 322 * Cost: 150 -> 200
323 * Damage: 1500 -> 850 323 * Damage: 1500 -> 850
324 \n 324 \n
325 \n 325 \n
326 \n 326 \n
327 \n 327 \n
328 === Bug fixes / Backend === 328 === Bug fixes / Backend ===
329 * Fixed a recursion error in new facplop system. 329 * Fixed a recursion error in new facplop system.
330 * Hardened Unit Target Priority against nils. 330 * Hardened Unit Target Priority against nils.
331 * Fixed a bug where null sound defs (used for some cluster weapons) would spam errors. 331 * Fixed a bug where null sound defs (used for some cluster weapons) would spam errors.
332 * Fixed a lua error in commander storage. 332 * Fixed a lua error in commander storage.
333 * Patched silo launch sounds to not be lost. 333 * Patched silo launch sounds to not be lost.
334 * Fixed a lua error in sweepfire related to scallops. 334 * Fixed a lua error in sweepfire related to scallops.
335 * Stronghold boxes improved. 335 * Stronghold boxes improved.
336 * Fixed a bug where morphing no weapon at lv1 then morphing a secondary weapon at lv4 caused the commander to not have a weapon. 336 * Fixed a bug where morphing no weapon at lv1 then morphing a secondary weapon at lv4 caused the commander to not have a weapon.
337 * Fixed a bug where resurrecting a commander would not give it default modules. 337 * Fixed a bug where resurrecting a commander would not give it default modules.
338 * Added new names for /give commanders. 338 * Added new names for /give commanders.
339 * Added zombie commander names. (To be used later) 339 * Added zombie commander names. (To be used later)
340 * Plugged an info hole related to commanders. 340 * Plugged an info hole related to commanders.
341 * Dummy weapons no longer spawn CEGs. 341 * Dummy weapons no longer spawn CEGs.
342 \n 342 \n
343 \n 343 \n
344 \n 344 \n
345 = Changelog V0.19 (Release: 3/3/2021 - 3/29/2021) = 345 = Changelog V0.19 (Release: 3/3/2021 - 3/29/2021) =
346 \n 346 \n
347 In this version, we're starting to impact game play and looking into expanding on gameplay modoptions. Purifier (Krow) is set to receive a new dgun in this version, so stay tuned for that. Some new janky units have been made (always fun) and some missing firepower has been added in the form of Vulcan. Thank you for all the players who helped test V0.19 during the PTS team games! 347 In this version, we're starting to impact game play and looking into expanding on gameplay modoptions. Purifier (Krow) is set to receive a new dgun in this version, so stay tuned for that. Some new janky units have been made (always fun) and some missing firepower has been added in the form of Vulcan. Thank you for all the players who helped test V0.19 during the PTS team games!
348 \n 348 \n
349 Often times it feels that the AI has been too easy or gimped by FW changes. It faces a world it doesn't understand. To compensate for this, I've added a new feature: AI_ResourceCheat, which will be expanded on this version to allow for "handicaps". Handicaps allow for players to set resource handicaps such that new scenarios like 8v1 could be viable. 349 Often times it feels that the AI has been too easy or gimped by FW changes. It faces a world it doesn't understand. To compensate for this, I've added a new feature: AI_ResourceCheat, which will be expanded on this version to allow for "handicaps". Handicaps allow for players to set resource handicaps such that new scenarios like 8v1 could be viable.
350 \n 350 \n
351 == V0.19.21 == 351 == V0.19.21 ==
352 * Rewrote facplop and start system (partially). 352 * Rewrote facplop and start system (partially).
353 * Fixed a bug where Comm storage would not be affected until it leveled up. 353 * Fixed a bug where Comm storage would not be affected until it leveled up.
354 * Gauss can now be built on water. 354 * Gauss can now be built on water.
355 * Fixed a bug where Mogul would have dgun. 355 * Fixed a bug where Mogul would have dgun.
356 \n 356 \n
357 === Balance === 357 === Balance ===
358 Crane: 358 Crane:
359 * Gains boost (Allowing it to escape potential predators) 359 * Gains boost (Allowing it to escape potential predators)
360 * Brakerate: 0.08 -> 0.44 360 * Brakerate: 0.08 -> 0.44
361 * Acceleration: 0.1 -> 0.22 361 * Acceleration: 0.1 -> 0.22
362 * Cost: 180 -> 280 362 * Cost: 180 -> 280
363 * BP: 5 -> 7.5 363 * BP: 5 -> 7.5
364 * Speed: 6 -> 4 364 * Speed: 6 -> 4
365 * HP: 260 -> 1120 365 * HP: 260 -> 1120
366 \n 366 \n
367 Clarity: 367 Clarity:
368 * HP: 1750 -> 2100 368 * HP: 1750 -> 2100
369 \n 369 \n
370 == V0.19.19 == 370 == V0.19.19 ==
371 * Starting metal: 200 -> 400 (Don't spend it all in one place) 371 * Starting metal: 200 -> 400 (Don't spend it all in one place)
372 * Starting metal now is affected by handicaps. 372 * Starting metal now is affected by handicaps.
373 \n 373 \n
374 == V0.19.15 == 374 == V0.19.15 ==
375 * Fixed a bug where commanders would explode instantly. 375 * Fixed a bug where commanders would explode instantly.
376 \n 376 \n
377 == V0.19.14 == 377 == V0.19.14 ==
378 * Fixed a bug where bp multipliers for AI cheats or handicaps would apply it twice. 378 * Fixed a bug where bp multipliers for AI cheats or handicaps would apply it twice.
379 * Singus can be built on water now. 379 * Singus can be built on water now.
380 * Fixed solars not being impacted by handicaps. 380 * Fixed solars not being impacted by handicaps.
381 \n 381 \n
382 == V0.19.13 == 382 == V0.19.13 ==
383 \n 383 \n
384 === Backend === 384 === Backend ===
385 * Reworked the AI resource cheat into a handicap. 385 * Reworked the AI resource cheat into a handicap.
386 * AI_Resourcecheat and handicaps now apply to storage. 386 * AI_Resourcecheat and handicaps now apply to storage.
387 \n 387 \n
388 === Balance === 388 === Balance ===
389 Support Comm: 389 Support Comm:
390 \n 390 \n
391 * Gains 50 storage per level (up to 250) 391 * Gains 50 storage per level (up to 250)
392 \n 392 \n
393 Modules: 393 Modules:
394 \n 394 \n
395 * Advanced Nanolathe gives 10x its bp increase in storage. 395 * Advanced Nanolathe gives 10x its bp increase in storage.
396 \n 396 \n
397 \n 397 \n
398 == V0.19.12 == 398 == V0.19.12 ==
399 * Fixed krow dgun stuttering. 399 * Fixed krow dgun stuttering.
400 \n 400 \n
401 == V0.19.11 == 401 == V0.19.11 ==
402 * Fixed scythes constantly having their damage bonus and speed. 402 * Fixed scythes constantly having their damage bonus and speed.
403 * Fixed Snare OKP. 403 * Fixed Snare OKP.
404 \n 404 \n
405 == V0.19.10 == 405 == V0.19.10 ==
406 * Fixed a LUS error in Sentry's script. 406 * Fixed a LUS error in Sentry's script.
407 \n 407 \n
408 == V0.19.8 == 408 == V0.19.8 ==
409 \n 409 \n
410 === Bug fixes === 410 === Bug fixes ===
411 * Fixed cloakstrike defs. 411 * Fixed cloakstrike defs.
412 * Cleaned up debug. 412 * Cleaned up debug.
413 \n 413 \n
414 \n 414 \n
415 == V0.19.7 == 415 == V0.19.7 ==
416 \n 416 \n
417 === Balance === 417 === Balance ===
418 \n 418 \n
419 Snare: 419 Snare:
420 * Weapon velocity: 270 -> 330 420 * Weapon velocity: 270 -> 330
421 \n 421 \n
422 Sentry: 422 Sentry:
423 * No longer damages features. 423 * No longer damages features.
424 \n 424 \n
425 Flak: 425 Flak:
426 * Spread: +-1/s -> +-3/s 426 * Spread: +-1/s -> +-3/s
427 \n 427 \n
428 == V0.19.6 == 428 == V0.19.6 ==
429 \n 429 \n
430 === Balance === 430 === Balance ===
431 Flak: 431 Flak:
432 * Weapon Velocity: 700 -> 1200 432 * Weapon Velocity: 700 -> 1200
433 * Edge effectiveness: 75% -> 80% 433 * Edge effectiveness: 75% -> 80%
434 \n 434 \n
435 Pestle: 435 Pestle:
436 * Weapon Velocity: 700 -> 900 436 * Weapon Velocity: 700 -> 900
437 * Edge effectiveness: 90% -> 95% 437 * Edge effectiveness: 90% -> 95%
438 \n 438 \n
439 Sparky: 439 Sparky:
440 * Damage: 210/420p -> 200/400 440 * Damage: 210/420p -> 200/400
441 * Edge effectiveness: 10% -> 5% 441 * Edge effectiveness: 10% -> 5%
442 \n 442 \n
443 Assailant: 443 Assailant:
444 * Cost: 220 -> 225 444 * Cost: 220 -> 225
445 * HP: 820 -> 950 445 * HP: 820 -> 950
446 \n 446 \n
447 Divinity: 447 Divinity:
448 * Weapon Velocity: 100 -> 150 (max: 240 -> 440) 448 * Weapon Velocity: 100 -> 150 (max: 240 -> 440)
449 \n 449 \n
450 Keeper: 450 Keeper:
451 * Renamed to Sentry 451 * Renamed to Sentry
452 * Gained a shield (750hp) 452 * Gained a shield (750hp)
453 * Damage: 23 -> 45 453 * Damage: 23 -> 45
454 * Reload time: 0.933 -> 0.5 454 * Reload time: 0.933 -> 0.5
455 * Gained knockback 455 * Gained knockback
456 \n 456 \n
457 \n 457 \n
458 == V0.19.5 == 458 == V0.19.5 ==
459 This patch addresses incompatibility with zero-k's latest version. 459 This patch addresses incompatibility with zero-k's latest version.
460 Please note that all version prior to this version are no longer supported. 460 Please note that all version prior to this version are no longer supported.
461 \n 461 \n
462 === UI === 462 === UI ===
463 * Added a warning message when an AI is going to be inactive. 463 * Added a warning message when an AI is going to be inactive.
464 \n 464 \n
465 === Bug fixes === 465 === Bug fixes ===
466 * fixed compatibility with base game (custom cmds needed updating) 466 * fixed compatibility with base game (custom cmds needed updating)
467 * fixed a bug where newtons were instantly removed from newton AI handler. (caused by a fix made in RC4) 467 * fixed a bug where newtons were instantly removed from newton AI handler. (caused by a fix made in RC4)
468 * fixed some complaints about subprojectiles in regards to a WIP commander weapon. 468 * fixed some complaints about subprojectiles in regards to a WIP commander weapon.
469 \n 469 \n
470 == V0.19.3 == 470 == V0.19.3 ==
471 Gauss Repeater: 471 Gauss Repeater:
472 Range: 170 -> 220 472 Range: 170 -> 220
473 Damage: 30 -> 33.1 (DPS: 180 -> 198.6) 473 Damage: 30 -> 33.1 (DPS: 180 -> 198.6)
474 \n 474 \n
475 == V0.19.2 == 475 == V0.19.2 ==
476 * Fixed a typo in commander weapons. 476 * Fixed a typo in commander weapons.
477 == V0.19.1 == 477 == V0.19.1 ==
478 === Balance === 478 === Balance ===
479 Purifier: 479 Purifier:
480 * Dgun changed to a mix of cluster bombs and purifier beam. 480 * Dgun changed to a mix of cluster bombs and purifier beam.
481 \n 481 \n
482 Recon Commander: 482 Recon Commander:
483 * Added Gauss Repeater Rifle. 483 * Added Gauss Repeater Rifle.
484 \n 484 \n
485 SLAM: 485 SLAM:
486 * Damage: 1512 -> 2000 486 * Damage: 1512 -> 2000
487 * Reload Time: 30 -> 16 487 * Reload Time: 30 -> 16
488 \n 488 \n
489 == V0.19.0 == 489 == V0.19.0 ==
490 \n 490 \n
491 === New Units === 491 === New Units ===
492 Vulcan (Dante), the powerful assault strider set to burn the battlefield (and your framerate) 492 Vulcan (Dante), the powerful assault strider set to burn the battlefield (and your framerate)
493 Toad, the heatray AA that pulls air units towards it. 493 Toad, the heatray AA that pulls air units towards it.
494 \n 494 \n
495 === Balance === 495 === Balance ===
496 Impaler: 496 Impaler:
497 * Range: 1800 -> 1600 497 * Range: 1800 -> 1600
498 \n 498 \n
499 EMP Missile: 499 EMP Missile:
500 * Now is considered a cruise missile (consistent with other tacs) 500 * Now is considered a cruise missile (consistent with other tacs)
501 \n 501 \n
502 Siren: 502 Siren:
503 * Now tries to enter sonic gun range instead of staying at missile maxrange. 503 * Now tries to enter sonic gun range instead of staying at missile maxrange.
504 \n 504 \n
505 Fusion Reactor: 505 Fusion Reactor:
506 * Energy output: 35 -> 28 506 * Energy output: 35 -> 28
507 * Energy increases over time to 84. 507 * Energy increases over time to 84.
508 \n 508 \n
509 Singularity Reactor: 509 Singularity Reactor:
510 * Energy increases over time to 450. 510 * Energy increases over time to 450.
511 \n 511 \n
512 Longbow: 512 Longbow:
513 * Now has target leading. 513 * Now has target leading.
514 \n 514 \n
515 Waylayer: 515 Waylayer:
516 * Speed: 2.6 -> 2.4 516 * Speed: 2.6 -> 2.4
517 \n 517 \n
518 Wake: 518 Wake:
519 * Cost: 1000 -> 1350 519 * Cost: 1000 -> 1350
520 * AOE: 500 -> 400 520 * AOE: 500 -> 400
521 * Strength: 100 elmo/s -> 75 elmo/s 521 * Strength: 100 elmo/s -> 75 elmo/s
522 * Spawnheight: 300 -> 250 522 * Spawnheight: 300 -> 250
523 \n 523 \n
524 Purifier: 524 Purifier:
525 * Cruise Alt: 400 -> 250 (seeing if this helps it out) 525 * Cruise Alt: 400 -> 250 (seeing if this helps it out)
526 \n 526 \n
527 === Commanders === 527 === Commanders ===
528 * Damage booster hopefully boosts AOEDOT of napalm weapons and burn time. Maybe? 528 * Damage booster hopefully boosts AOEDOT of napalm weapons and burn time. Maybe?
529 * Napalm grenade buffed considerably 529 * Napalm grenade buffed considerably
530 \n 530 \n
531 Flamethrower: 531 Flamethrower:
532 * DPS: 66 -> 231 532 * DPS: 66 -> 231
533 \n 533 \n
534 \n 534 \n
535 \n 535 \n
536 === Backend === 536 === Backend ===
537 * Optimized Unitdefs_post which should [u]slightly[/u] speed up load times. 537 * Optimized Unitdefs_post which should [u]slightly[/u] speed up load times.
538 * Reduced a lot of loading debug information. (Hopefully should stop spring from thinking it has hung) 538 * Reduced a lot of loading debug information. (Hopefully should stop spring from thinking it has hung)
539 * Microoptimizations for cruise missiles 539 * Microoptimizations for cruise missiles
540 * Submunitions now allow for commanders' subprojectiles to have subprojectiles. 540 * Submunitions now allow for commanders' subprojectiles to have subprojectiles.
541 * Added support for energy output increasing overtime. 541 * Added support for energy output increasing overtime.
542 * Added support for AI resource cheating (use !setoptions ai_resourcecheat = <num>) 542 * Added support for AI resource cheating (use !setoptions ai_resourcecheat = <num>)
543 \n 543 \n
544 \n 544 \n
545 === Bug fixes === 545 === Bug fixes ===
546 * Fixed impaler impact angle. 546 * Fixed impaler impact angle.
547 * Fixed an inconsistency with commander names in module helptext. 547 * Fixed an inconsistency with commander names in module helptext.
548 * Attempted to fix jumpjet factory's aimpoint for impaler. 548 * Attempted to fix jumpjet factory's aimpoint for impaler.
549 * Fixed a rare bug where newton AI could lead to error spam. 549 * Fixed a rare bug where newton AI could lead to error spam.
550 \n 550 \n
551 \n 551 \n
552 = Changelog V0.18 (Release: 2/8/2021 - 3/3/2021) = 552 = Changelog V0.18 (Release: 2/8/2021 - 3/3/2021) =
553 \n 553 \n
554 With 0.18, we continue work on converting several existing units. This major version includes changes to submunition spawner by @Stuff, a singularity missile by SharkGameDev, and a continuation of Commander Rebalance by @Shaman. Commanders have started to take their final forms. These are: 554 With 0.18, we continue work on converting several existing units. This major version includes changes to submunition spawner by @Stuff, a singularity missile by SharkGameDev, and a continuation of Commander Rebalance by @Shaman. Commanders have started to take their final forms. These are:
555 Recon: A fast raider commander. 555 Recon: A fast raider commander.
556 Ambusher (Strike): A stealthy burst commander. 556 Ambusher (Strike): A stealthy burst commander.
557 Bombard (Guardian): A heavy ranged commander. 557 Bombard (Guardian): A heavy ranged commander.
558 Support (Engineer): A medium ranged debuffer/single target eliminator. 558 Support (Engineer): A medium ranged debuffer/single target eliminator.
559 \n 559 \n
560 Commanders are set to get water weapons as time goes by in 0.18, bringing new life into sea maps. There will also be more modules too, so stay tuned! 560 Commanders are set to get water weapons as time goes by in 0.18, bringing new life into sea maps. There will also be more modules too, so stay tuned!
561 \n 561 \n
562 == 0.18 22 == 562 == 0.18 22 ==
563 \n 563 \n
564 === New Units === 564 === New Units ===
565 * Undercurrent (Zephyr replacement) 565 * Undercurrent (Zephyr replacement)
566 \n 566 \n
567 === Balance === 567 === Balance ===
568 Flare: 568 Flare:
569 * Damage: 15×3 -> 16×3. 569 * Damage: 15×3 -> 16×3.
570 * Burst Rate: 0.5s -> â…“s 570 * Burst Rate: 0.5s -> â…“s
571 \n 571 \n
572 Assassin: 572 Assassin:
573 * Decloak radius: 145 -> 100 573 * Decloak radius: 145 -> 100
574 \n 574 \n
575 Nebula: 575 Nebula:
576 * Lost cluster dispensing missiles, replaced with normal missiles. 576 * Lost cluster dispensing missiles, replaced with normal missiles.
577 * AOE: 45 -> 60. 577 * AOE: 45 -> 60.
578 \n 578 \n
579 Heretic: 579 Heretic:
580 * Speed: 6.1 -> 6.5 580 * Speed: 6.1 -> 6.5
581 \n 581 \n
582 \n 582 \n
583 === Improvements === 583 === Improvements ===
584 \n 584 \n
585 * Newton now has unitAI. 585 * Newton now has unitAI.
586 \n 586 \n
587 \n 587 \n
588 == 0.18.21 == 588 == 0.18.21 ==
589 \n 589 \n
590 === Balance === 590 === Balance ===
591 * Newton Switched to beam weapon 591 * Newton Switched to beam weapon
592 \n 592 \n
593 Guardian Commander: 593 Guardian Commander:
594 * Now has WIP plasma cannon. 594 * Now has WIP plasma cannon.
595 \n 595 \n
596 == v0.18 20 == 596 == v0.18 20 ==
597 \n 597 \n
598 === Bug fixes === 598 === Bug fixes ===
599 * Fixed arsonist dgun 599 * Fixed arsonist dgun
600 \n 600 \n
601 === Sound === 601 === Sound ===
602 * Replaced ping sound 602 * Replaced ping sound
603 \n 603 \n
604 === Balance === 604 === Balance ===
605 Moderator: 605 Moderator:
606 * Damage consolidated into a single projectile. 606 * Damage consolidated into a single projectile.
607 \n 607 \n
608 \n 608 \n
609 == V0.18.19 == 609 == V0.18.19 ==
610 New Units: 610 New Units:
611 * Pyro -> Arsonist 611 * Pyro -> Arsonist
612 \n 612 \n
613 Bugfixes: 613 Bugfixes:
614 * Autollt is now properly soft blocked. This functionality will be replaced in a future release in the form of Sweepfire (currently in development). 614 * Autollt is now properly soft blocked. This functionality will be replaced in a future release in the form of Sweepfire (currently in development).
615 \n 615 \n
616 Balance: 616 Balance:
617 * Moderator no longer is instant hit. Now fires 2 round burst. 617 * Moderator no longer is instant hit. Now fires 2 round burst.
618 * Transports are now available to all constructors. (Experimental) 618 * Transports are now available to all constructors. (Experimental)
619 * Minotaur: 619 * Minotaur:
620 Cost: 850 -> 600 620 Cost: 850 -> 600
621 HP: 6800 -> 4800 621 HP: 6800 -> 4800
622 Speed: 2.45 -> 2.5 622 Speed: 2.45 -> 2.5
623 Damage: 320x2 -> 350x2 623 Damage: 320x2 -> 350x2
624 * Scythe now has a new ability allowing it to deal extra damage when decloaking. 624 * Scythe now has a new ability allowing it to deal extra damage when decloaking.
625 \n 625 \n
626 \n 626 \n
627 \n 627 \n
628 == V0.18.18 == 628 == V0.18.18 ==
629 * Fixed firewall's weapon spawning projectiles indefinitely. 629 * Fixed firewall's weapon spawning projectiles indefinitely.
630 * Twilight: 630 * Twilight:
631 Projectile speed: 400 -> 350 631 Projectile speed: 400 -> 350
632 Initial velocity: 150 -> 125 632 Initial velocity: 150 -> 125
633 \n 633 \n
634 == V0.18.17 == 634 == V0.18.17 ==
635 * Fixed a submunition spawner error. 635 * Fixed a submunition spawner error.
636 \n 636 \n
637 == V0.18.16 == 637 == V0.18.16 ==
638 * Bombers are better at targeting eco. 638 * Bombers are better at targeting eco.
639 * Fixed bombers ignoring unarmed targets. 639 * Fixed bombers ignoring unarmed targets.
640 * Fixed bertha script erroring out. 640 * Fixed bertha script erroring out.
641 \n 641 \n
642 == V0.18.15 == 642 == V0.18.15 ==
643 * Fixed twilight's CEG. 643 * Fixed twilight's CEG.
644 \n 644 \n
645 == V0.18.14 == 645 == V0.18.14 ==
646 \n 646 \n
647 * Fixed longbow not dealing splash damage. 647 * Fixed longbow not dealing splash damage.
648 * Fixed radar being able to retreat (for real) 648 * Fixed radar being able to retreat (for real)
649 * Fixed Ambushers not getting decloak range bonus 649 * Fixed Ambushers not getting decloak range bonus
650 \n 650 \n
651 == V0.18.13 == 651 == V0.18.13 ==
652 \n 652 \n
653 === UI === 653 === UI ===
654 * Context menu now shows if a unit is dangerous to reclaim. 654 * Context menu now shows if a unit is dangerous to reclaim.
655 \n 655 \n
656 === Bug Fixes === 656 === Bug Fixes ===
657 * Fixed a bug where radar still had retreat (probably) 657 * Fixed a bug where radar still had retreat (probably)
658 * Fixed bertha firing without grid. 658 * Fixed bertha firing without grid.
659 * Added firetolerance to divinity, hopefully helping with the targeting problems. 659 * Added firetolerance to divinity, hopefully helping with the targeting problems.
660 \n 660 \n
661 === Balance === 661 === Balance ===
662 \n 662 \n
663 Radar: 663 Radar:
664 * Cost: 55 -> 50 664 * Cost: 55 -> 50
665 * Sight: 800 -> 600 665 * Sight: 800 -> 600
666 * Upkeep: 0.8 -> 0.5 666 * Upkeep: 0.8 -> 0.5
667 * Now provides sonar 667 * Now provides sonar
668 * HP: 80 -> 200 668 * HP: 80 -> 200
669 \n 669 \n
670 Adv Radar: 670 Adv Radar:
671 * Cost: 500 -> 350 (300 effective) 671 * Cost: 500 -> 350 (300 effective)
672 * Sight: 800 -> 1800 672 * Sight: 800 -> 1800
673 * Upkeep: 3 -> 1.5 673 * Upkeep: 3 -> 1.5
674 * Radar: 4000 -> 5000 674 * Radar: 4000 -> 5000
675 * Emit Height: 35 -> 150 675 * Emit Height: 35 -> 150
676 * HP: 330 -> 1400 676 * HP: 330 -> 1400
677 * Now provides sonar 677 * Now provides sonar
678 * Morphtime: 45 -> 30 (9.8 bp -> 10bp) 678 * Morphtime: 45 -> 30 (9.8 bp -> 10bp)
679 \n 679 \n
680 Rejuvenator: 680 Rejuvenator:
681 * Cost: 325 -> 350 (145 -> 170) 681 * Cost: 325 -> 350 (145 -> 170)
682 * HP: 1500 -> 1400 682 * HP: 1500 -> 1400
683 * Repair radius: 800 -> 700 683 * Repair radius: 800 -> 700
684 * Morph time: 30 -> 17 (bp: 4.8 -> 10) 684 * Morph time: 30 -> 17 (bp: 4.8 -> 10)
685 \n 685 \n
686 Aegis: 686 Aegis:
687 * Cost: 525 -> 500 687 * Cost: 525 -> 500
688 * HP: 900 -> 1000 688 * HP: 900 -> 1000
689 * Morph time: 30 -> 10 689 * Morph time: 30 -> 10
690 \n 690 \n
691 Aspis: 691 Aspis:
692 * Cost: 600 -> 500 692 * Cost: 600 -> 500
693 * HP: 700 -> 1000 693 * HP: 700 -> 1000
694 * Upkeep: 12 -> 15 694 * Upkeep: 12 -> 15
695 * Morph time: 30 -> 10 695 * Morph time: 30 -> 10
696 \n 696 \n
697 Cornea: 697 Cornea:
698 * Cost: 420 -> 500 698 * Cost: 420 -> 500
699 * Cloak Radius: 550 -> 750 699 * Cloak Radius: 550 -> 750
700 * Upkeep: 12 -> 8 (9.5 total) 700 * Upkeep: 12 -> 8 (9.5 total)
701 * Sight: 250 -> 200 701 * Sight: 250 -> 200
702 * Morph time: 30 -> 10 702 * Morph time: 30 -> 10
703 \n 703 \n
704 Iris: 704 Iris:
705 * Cost: 600 -> 500 705 * Cost: 600 -> 500
706 * Upkeep: 15 -> 16 (19 total) 706 * Upkeep: 15 -> 16 (19 total)
707 * HP: 600 -> 700 707 * HP: 600 -> 700
708 * Morph time: 30 -> 10 708 * Morph time: 30 -> 10
709 * Jammer upkeep: 1.5 -> 3 709 * Jammer upkeep: 1.5 -> 3
710 \n 710 \n
711 Fractal: 711 Fractal:
712 * Damage: 84x8 -> 63x7 712 * Damage: 84x8 -> 63x7
713 \n 713 \n
714 Twilight: 714 Twilight:
715 * AoE: 90 -> 120 715 * AoE: 90 -> 120
716 * Damage: 42 -> 69 716 * Damage: 42 -> 69
717 * No longer friendly fires 717 * No longer friendly fires
718 \n 718 \n
719 \n 719 \n
720 == V0.18.12 == 720 == V0.18.12 ==
721 \n 721 \n
722 === Bug Fixes === 722 === Bug Fixes ===
723 * Fixed a bug where RTG would end at 3.6e. 723 * Fixed a bug where RTG would end at 3.6e.
724 \n 724 \n
725 == V0.18.11 == 725 == V0.18.11 ==
726 * Comm weapons now cost 50 (basic), 0 (starter), 400 (adv weapons), or 200m (weak adv weapons) 726 * Comm weapons now cost 50 (basic), 0 (starter), 400 (adv weapons), or 200m (weak adv weapons)
727 * Comm morph changed: price is now 75 + 25 per level, with a maximum of 300 per level. (base cost) 727 * Comm morph changed: price is now 75 + 25 per level, with a maximum of 300 per level. (base cost)
728 \n 728 \n
729 == V0.18.10 == 729 == V0.18.10 ==
730 === Bug fixes === 730 === Bug fixes ===
731 * Sunburst explosion now spawns in water. 731 * Sunburst explosion now spawns in water.
732 * Fixed a bug in defense ranges that prevented you from toggling decloak field ranges. (hopefully) 732 * Fixed a bug in defense ranges that prevented you from toggling decloak field ranges. (hopefully)
733 * Integrated some ZK fixes. 733 * Integrated some ZK fixes.
734 * Fixed end game graphs counting drones for army/total value. 734 * Fixed end game graphs counting drones for army/total value.
735 * Fixed sonar improvements not showing in context menu 735 * Fixed sonar improvements not showing in context menu
736 * Hover corpses now block. 736 * Hover corpses now block.
737 \n 737 \n
738 === UI === 738 === UI ===
739 * Fractal now has context menu help on its weapon 739 * Fractal now has context menu help on its weapon
740 \n 740 \n
741 === Balance === 741 === Balance ===
742 * Flail: 742 * Flail:
743 now has a 3 round burst dealing 200 damage and aoe instead of 300x1. 743 now has a 3 round burst dealing 200 damage and aoe instead of 300x1.
744 * RTG: 744 * RTG:
745 Grid size: 200 -> 100 (hopefully to make circuit less keen on spamming them) 745 Grid size: 200 -> 100 (hopefully to make circuit less keen on spamming them)
746 * Bertha: 746 * Bertha:
747 Added Grid requirement of 170. 747 Added Grid requirement of 170.
748 * Vigilante: 748 * Vigilante:
749 Now fires at an angle >45 degrees. 749 Now fires at an angle >45 degrees.
750 * Fractal: 750 * Fractal:
751 Now deals 25% damage against shields. 751 Now deals 25% damage against shields.
752 \n 752 \n
753 === Commanders === 753 === Commanders ===
754 * Strike lost High Density Plating 754 * Strike lost High Density Plating
755 * Strike's inherent speed bonus: 8 -> 2 755 * Strike's inherent speed bonus: 8 -> 2
756 * Advanced Nanolathe bp: 3 -> 2.5 (Support now gains +5) 756 * Advanced Nanolathe bp: 3 -> 2.5 (Support now gains +5)
757 * High Density Plating speed malus reduced from 2 to 1. 757 * High Density Plating speed malus reduced from 2 to 1.
758 * Commanders are now cheaper to morph. 758 * Commanders are now cheaper to morph.
759 \n 759 \n
760 === New units === 760 === New units ===
761 * Twilight (recluse) 761 * Twilight (recluse)
762 \n 762 \n
763 \n 763 \n
764 === Backend === 764 === Backend ===
765 * Further microoptimizations to submunition spawner. Also handles damage boosters differently now. 765 * Further microoptimizations to submunition spawner. Also handles damage boosters differently now.
766 \n 766 \n
767 \n 767 \n
768 == V0.18.9 == 768 == V0.18.9 ==
769 * Fixed a reference to RTG making 15e instead of 18e. 769 * Fixed a reference to RTG making 15e instead of 18e.
770 * Fixed a lua error in flak controller. 770 * Fixed a lua error in flak controller.
771 * Buffed lurker: 771 * Buffed lurker:
772 Damage: 20x6 -> 30x6 772 Damage: 20x6 -> 30x6
773 Reload: 1.5s -> 1.8s 773 Reload: 1.5s -> 1.8s
774 * Flak buffed slightly to see if it can hit planes. 774 * Flak buffed slightly to see if it can hit planes.
775 \n 775 \n
776 == V0.18.8 == 776 == V0.18.8 ==
777 * Added OKP for Snare. 777 * Added OKP for Snare.
778 * Fixed a bug when force firing Azimuth caused an uncontrollable flare increase, slowly engulfing the world. 778 * Fixed a bug when force firing Azimuth caused an uncontrollable flare increase, slowly engulfing the world.
779 * Tank buster: 779 * Tank buster:
780 Velocity: 300 -> 420. 780 Velocity: 300 -> 420.
781 Damage: 1000 -> 1200 781 Damage: 1000 -> 1200
782 * Heavy Rifle: 782 * Heavy Rifle:
783 Velocity: 420 -> 450 783 Velocity: 420 -> 450
784 * Added in new commander alert sounds. 784 * Added in new commander alert sounds.
785 * Fixed a bug where detriment's model fell through the world partially. (Reverted some model changes) 785 * Fixed a bug where detriment's model fell through the world partially. (Reverted some model changes)
786 * Vigilante should fair better in rough terrain. 786 * Vigilante should fair better in rough terrain.
787 \n 787 \n
788 == V0.18.7 == 788 == V0.18.7 ==
789 \n 789 \n
790 \n 790 \n
791 RTG: 791 RTG:
792 \n 792 \n
793 * Energy Generation: 15 -> 18 793 * Energy Generation: 15 -> 18
794 \n 794 \n
795 Bertha 795 Bertha
796 \n 796 \n
797 * Cost: 7000 -> 7500 797 * Cost: 7000 -> 7500
798 \n 798 \n
799 Fractal 799 Fractal
800 \n 800 \n
801 * Damage: 68 -> 118 801 * Damage: 68 -> 118
802 \n 802 \n
803 \n 803 \n
804 == V0.18.6 == 804 == V0.18.6 ==
805 * Fixed a bug where RTG started with 1.5e instead of 15e. 805 * Fixed a bug where RTG started with 1.5e instead of 15e.
806 \n 806 \n
807 == V0.18.4 == 807 == V0.18.4 ==
808 * Fixed a bug where RTG had no sight. 808 * Fixed a bug where RTG had no sight.
809 \n 809 \n
810 == V0.18.3 == 810 == V0.18.3 ==
811 \n 811 \n
812 Balance 812 Balance
813 * Aegis: Shield HP: 3500 -> 6000 813 * Aegis: Shield HP: 3500 -> 6000
814 \n 814 \n
815 \n 815 \n
816 UI: 816 UI:
817 * Context menu now knows about RTG's properties. 817 * Context menu now knows about RTG's properties.
818 \n 818 \n
819 Bug fixes: 819 Bug fixes:
820 * Fixed a context menu crash when trying to look at RTG. 820 * Fixed a context menu crash when trying to look at RTG.
821 \n 821 \n
822 == V0.18.2 == 822 == V0.18.2 ==
823 * Fixed a bug where rtg would decay to 0.15e instead of 1.5e. 823 * Fixed a bug where rtg would decay to 0.15e instead of 1.5e.
824 \n 824 \n
825 == V0.18.1 == 825 == V0.18.1 ==
826 Bug fixes: 826 Bug fixes:
827 * Hopefully fixed AI spamming RTG 827 * Hopefully fixed AI spamming RTG
828 * Fixed a rare crash in retreat. 828 * Fixed a rare crash in retreat.
829 \n 829 \n
830 == V0.18.0 == 830 == V0.18.0 ==
831 \n 831 \n
832 === Renames === 832 === Renames ===
833 * Felon -> Guardian 833 * Felon -> Guardian
834 * Ward -> Vindicator 834 * Ward -> Vindicator
835 * Lucifer -> Azimuth 835 * Lucifer -> Azimuth
836 * Stardust -> Bombard 836 * Stardust -> Bombard
837 * Crasher -> Gatekeeper 837 * Crasher -> Gatekeeper
838 * Slasher -> Fractal 838 * Slasher -> Fractal
839 \n 839 \n
840 === New Units === 840 === New Units ===
841 * Gatekeeper 841 * Gatekeeper
842 * Azimuth 842 * Azimuth
843 * Bombard 843 * Bombard
844 * Fractal 844 * Fractal
845 \n 845 \n
846 === Commanders === 846 === Commanders ===
847 Disruptor Ammo: 847 Disruptor Ammo:
848 * Now has a -15% damage cost. (Was -25%) 848 * Now has a -15% damage cost. (Was -25%)
849 \n 849 \n
850 Strike: 850 Strike:
851 * Gains better cloaking with each level. 851 * Gains better cloaking with each level.
852 * Added Nanobot Sleeve, adding cloak regen with each module. 852 * Added Nanobot Sleeve, adding cloak regen with each module.
853 * Added 3 new weapons: Sunburst Cannon, Heavy Rifle, and Tankbuster Cannon. Loses almost all riot capability. 853 * Added 3 new weapons: Sunburst Cannon, Heavy Rifle, and Tankbuster Cannon. Loses almost all riot capability.
854 * Radar Jammer replaced with Personal Jammer. 854 * Radar Jammer replaced with Personal Jammer.
855 \n 855 \n
856 Bombard: 856 Bombard:
857 * Drone bonus per level -> +7.5% range per level. 857 * Drone bonus per level -> +7.5% range per level.
858 * Gain access to a better adv targeting module, giving 10% range instead of 7.5%. 858 * Gain access to a better adv targeting module, giving 10% range instead of 7.5%.
859 * Buffed cluster bomb. 859 * Buffed cluster bomb.
860 * Removed disintegrator. 860 * Removed disintegrator.
861 \n 861 \n
862 === UI === 862 === UI ===
863 * Decloak tower now resides where Adv Radar once was. 863 * Decloak tower now resides where Adv Radar once was.
864 * Added shield retreat. 864 * Added shield retreat.
865 * Retreat now takes capture damage into consideration. 865 * Retreat now takes capture damage into consideration.
866 \n 866 \n
867 === Balance === 867 === Balance ===
868 \n 868 \n
869 Felon: 869 Felon:
870 * No longer fires at high flying targets. 870 * No longer fires at high flying targets.
871 * Shield charge cost per damage is now 1:1. 871 * Shield charge cost per damage is now 1:1.
872 * Range increased to 440 (was 432) 872 * Range increased to 440 (was 432)
873 \n 873 \n
874 Gremlin: 874 Gremlin:
875 * Turned into a burst AA. Now fires a 3 rnd burst. 875 * Turned into a burst AA. Now fires a 3 rnd burst.
876 \n 876 \n
877 Firewall: 877 Firewall:
878 * Improved cluster visuals. 878 * Improved cluster visuals.
879 \n 879 \n
880 Placeholder: 880 Placeholder:
881 * Now blocked by shields again. 881 * Now blocked by shields again.
882 \n 882 \n
883 Iris: 883 Iris:
884 * Granted Decloak Radius: 75 -> 150 (this should help cloaked roaches feel a little more managable) 884 * Granted Decloak Radius: 75 -> 150 (this should help cloaked roaches feel a little more managable)
885 \n 885 \n
886 Clarity (decloak tower): 886 Clarity (decloak tower):
887 * Cost: 350 -> 240 887 * Cost: 350 -> 240
888 * Upkeep: 16 -> 6 888 * Upkeep: 16 -> 6
889 \n 889 \n
890 Skuttle: 890 Skuttle:
891 * Jump is faster (4 -> 8) 891 * Jump is faster (4 -> 8)
892 * Decloak radius: 225 -> 150 892 * Decloak radius: 225 -> 150
893 * Jump range: 400 -> 450 893 * Jump range: 400 -> 450
894 * Added recloak delay of 9s 894 * Added recloak delay of 9s
895 * Speed: 1.5 -> 2 895 * Speed: 1.5 -> 2
896 * Health: 250 -> 300 896 * Health: 250 -> 300
897 * Jump is higher. 897 * Jump is higher.
898 \n 898 \n
899 Athena: 899 Athena:
900 * Build options reworked. 900 * Build options reworked.
901 * Buffed movement considerably. Now is more responsive. 901 * Buffed movement considerably. Now is more responsive.
902 * Added recloak time. 902 * Added recloak time.
903 \n 903 \n
904 Mogul: 904 Mogul:
905 * Sidearm replaced with EMP artillery. 905 * Sidearm replaced with EMP artillery.
906 \n 906 \n
907 Deserter: 907 Deserter:
908 * ATA Damage: 25x2 -> 75x2 908 * ATA Damage: 25x2 -> 75x2
909 \n 909 \n
910 Rampart: 910 Rampart:
911 * HP: 5000 -> 3000 911 * HP: 5000 -> 3000
912 \n 912 \n
913 Caretaker: 913 Caretaker:
914 * Now leaves a resurrectable wreck. 914 * Now leaves a resurrectable wreck.
915 \n 915 \n
916 Ship Factory: 916 Ship Factory:
917 * Added lancelet, a suicide submarine. 917 * Added lancelet, a suicide submarine.
918 \n 918 \n
919 Impaler: 919 Impaler:
920 * Missile flight height: 1000 -> 600 920 * Missile flight height: 1000 -> 600
921 \n 921 \n
922 === Bug fixes === 922 === Bug fixes ===
923 * Fixed rejuvenator aiming. 923 * Fixed rejuvenator aiming.
924 * Fixed context menu crashes. 924 * Fixed context menu crashes.
925 \n 925 \n
926 \n 926 \n
927 (V0.17.9 - V0.17.11) 927 (V0.17.9 - V0.17.11)
928 \n 928 \n
929 == Balance == 929 == Balance ==
930 \n 930 \n
931 Multistunner: 931 Multistunner:
932 * Damage: [color=blue]550[/color]x16 -> [color=blue]1000[/color]x16 932 * Damage: [color=blue]550[/color]x16 -> [color=blue]1000[/color]x16
933 \n 933 \n
934 Snare: 934 Snare:
935 * Damage: 240 ([color=blue]680[/color]) -> 275 ([color=blue]756[/color]) 935 * Damage: 240 ([color=blue]680[/color]) -> 275 ([color=blue]756[/color])
936 \n 936 \n
937 Recon Commander: 937 Recon Commander:
938 * Has new jump range and reload modules. 938 * Has new jump range and reload modules.
939 \n 939 \n
940 Striker: 940 Striker:
941 * Better at attacking uphill 941 * Better at attacking uphill
942 \n 942 \n
943 Ward: 943 Ward:
944 * ost: 280 -> 300 944 * ost: 280 -> 300
945 * Shield HP: 4000 -> 3000 945 * Shield HP: 4000 -> 3000
946 * Shield cost: 2.8 -> 3 946 * Shield cost: 2.8 -> 3
947 * Speed: 1.925 -> 1.9 947 * Speed: 1.925 -> 1.9
948 * Recharge: 34 -> 25 948 * Recharge: 34 -> 25
949 * HP: 960 -> 720 949 * HP: 960 -> 720
950 * Removed recharge delay 950 * Removed recharge delay
951 \n 951 \n
952 Flak: 952 Flak:
953 * Lowered Flaktime. 953 * Lowered Flaktime.
954 \n 954 \n
955 Lurker: 955 Lurker:
956 * Decloak radius: 240 -> 210 956 * Decloak radius: 240 -> 210
957 * Range: 260 -> 220 957 * Range: 260 -> 220
958 * Speed: 4.4 -> 4.5 958 * Speed: 4.4 -> 4.5
959 \n 959 \n
960 \n 960 \n
961 \n 961 \n
962 == Bug Fixes == 962 == Bug Fixes ==
963 * Fixed a bug where two Light Particle Beams would show up for Recon 963 * Fixed a bug where two Light Particle Beams would show up for Recon
964 * Context menu is now aware of commander jumpjet bonuses. 964 * Context menu is now aware of commander jumpjet bonuses.
965 \n
966 [/spoiler]