1 |
= Changelog V0.20 (Release: 3/29/2021 - 05/12/2021) =
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1 |
= Changelog V0.20 (Release: 3/29/2021 - 05/12/2021) =
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2 |
\n
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2 |
\n
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3 |
We continue to expand the world. In V0.20, we start to expand arsenal of potential commanders. New superweapons are on the horizon and sea is getting a rework. We're also improving the balance of existing units throughout the 0.20 life cycle. We'd like to present to you two new weapons of destruction: Charybdis (strategic submarine) and Oblivion (MIRV launcher). The era of nuclear warfare is upon us, and with it, Anti-Nuke has had some vulnerabilities opened up to it to make assaulting anti-nukes easier/more dynamic.
|
3 |
We continue to expand the world. In V0.20, we start to expand arsenal of potential commanders. New superweapons are on the horizon and sea is getting a rework. We're also improving the balance of existing units throughout the 0.20 life cycle. We'd like to present to you two new weapons of destruction: Charybdis (strategic submarine) and Oblivion (MIRV launcher). The era of nuclear warfare is upon us, and with it, Anti-Nuke has had some vulnerabilities opened up to it to make assaulting anti-nukes easier/more dynamic.
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4 |
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4 |
[spoiler]
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5 |
== V0.20.20 - 0.20.24 ==
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5 |
== V0.20.20 - 0.20.24 ==
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6 |
\n
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6 |
\n
|
7 |
=== Unit Renames ===
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7 |
=== Unit Renames ===
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8 |
* Moderator -> Mediator
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8 |
* Moderator -> Mediator
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9 |
\n
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9 |
\n
|
10 |
=== Bug Fixes ===
|
10 |
=== Bug Fixes ===
|
11 |
\n
|
11 |
\n
|
12 |
* Fixed a bug in retreat.
|
12 |
* Fixed a bug in retreat.
|
13 |
* Fixed placeholder jump retreat.
|
13 |
* Fixed placeholder jump retreat.
|
14 |
* Fixed a bug in placeholder's jump retreat.
|
14 |
* Fixed a bug in placeholder's jump retreat.
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15 |
* Fixed Recon's retreat.
|
15 |
* Fixed Recon's retreat.
|
16 |
* Fixed a bug where lurker did not have radar stealth.
|
16 |
* Fixed a bug where lurker did not have radar stealth.
|
17 |
* Fixed a bug where Azimuth would not fire.
|
17 |
* Fixed a bug where Azimuth would not fire.
|
18 |
* Fixed a bug in Trident's unitscript causing it to only have 3 round burst.
|
18 |
* Fixed a bug in Trident's unitscript causing it to only have 3 round burst.
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19 |
* Added new Sparky muzzleflash.
|
19 |
* Added new Sparky muzzleflash.
|
20 |
* Fixed a bug where Hades would not trigger its endweapon sound.
|
20 |
* Fixed a bug where Hades would not trigger its endweapon sound.
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21 |
* Azimuth no longer has fireatradar state.
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21 |
* Azimuth no longer has fireatradar state.
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22 |
\n
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22 |
\n
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23 |
=== Balance ===
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23 |
=== Balance ===
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24 |
Sniper Rifle (CommWeapon):
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24 |
Sniper Rifle (CommWeapon):
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25 |
* Now reveals for 6s instead of 3.
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25 |
* Now reveals for 6s instead of 3.
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26 |
\n
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26 |
\n
|
27 |
Virus Uplink (CommWeapon):
|
27 |
Virus Uplink (CommWeapon):
|
28 |
* Now disarms like Dominatrix. Range buffed from 400 to 440
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28 |
* Now disarms like Dominatrix. Range buffed from 400 to 440
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29 |
\n
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29 |
\n
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30 |
Dominatrix:
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30 |
Dominatrix:
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31 |
* Disarm Mult: 1.35 -> 1 2/3
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31 |
* Disarm Mult: 1.35 -> 1 2/3
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* Range: 440 -> 450
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32 |
* Range: 440 -> 450
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33 |
\n
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33 |
\n
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Angler:
|
34 |
Angler:
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* Cost: 180 -> 200
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35 |
* Cost: 180 -> 200
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36 |
* Damage: 600 -> 1600 (DPS: 50 -> 160)
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36 |
* Damage: 600 -> 1600 (DPS: 50 -> 160)
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37 |
* Burst Rate: 0.3 -> 0.2s
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37 |
* Burst Rate: 0.3 -> 0.2s
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38 |
* Now has 8 rnd burst.
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38 |
* Now has 8 rnd burst.
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39 |
\n
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39 |
\n
|
40 |
Hades:
|
40 |
Hades:
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41 |
* Now has burstfire ATA weapon.
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41 |
* Now has burstfire ATA weapon.
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42 |
* ATA Damage: 240x2 -> 260x4 (burst)
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42 |
* ATA Damage: 240x2 -> 260x4 (burst)
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43 |
* Reload time: 5s
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43 |
* Reload time: 5s
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44 |
* Max angle difference is now +-45 degrees.
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44 |
* Max angle difference is now +-45 degrees.
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45 |
\n
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45 |
\n
|
46 |
Divinity:
|
46 |
Divinity:
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47 |
* Decreased burst count to 2 bombs. Increased projectiles from 8 to 12.
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47 |
* Decreased burst count to 2 bombs. Increased projectiles from 8 to 12.
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48 |
\n
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48 |
\n
|
49 |
Waylayer:
|
49 |
Waylayer:
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50 |
* Now has OKP for mobiles.
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50 |
* Now has OKP for mobiles.
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51 |
* Damage: 240 -> 280
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51 |
* Damage: 240 -> 280
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52 |
\n
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52 |
\n
|
53 |
== V0.20.19 ==
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53 |
== V0.20.19 ==
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54 |
* Placeholder now jump retreats.
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54 |
* Placeholder now jump retreats.
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55 |
\n
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55 |
\n
|
56 |
== V0.20.18 ==
|
56 |
== V0.20.18 ==
|
57 |
\n
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57 |
\n
|
58 |
=== Bug fixes ===
|
58 |
=== Bug fixes ===
|
59 |
* Fixed resign state polls spawning behind the global command panel.
|
59 |
* Fixed resign state polls spawning behind the global command panel.
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60 |
\n
|
60 |
\n
|
61 |
=== New Features ===
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61 |
=== New Features ===
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62 |
* Retreat now triggers on disarm and needs to be below 50% to unretreat.
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62 |
* Retreat now triggers on disarm and needs to be below 50% to unretreat.
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63 |
* Added in Grey Goo Command
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63 |
* Added in Grey Goo Command
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64 |
* Jumping units now use their jump to retreat on cooldown instead of once.
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64 |
* Jumping units now use their jump to retreat on cooldown instead of once.
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65 |
\n
|
65 |
\n
|
66 |
== V0.20.17 ==
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66 |
== V0.20.17 ==
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67 |
* Removed projectile trail from Longsword.
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67 |
* Removed projectile trail from Longsword.
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68 |
* Fixed Altair Crossing metal map.
|
68 |
* Fixed Altair Crossing metal map.
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69 |
\n
|
69 |
\n
|
70 |
== V0.20.16 ==
|
70 |
== V0.20.16 ==
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71 |
* Fixed a bug where units retreating would keep unitAI's move orders (EG: when skirmishing)
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71 |
* Fixed a bug where units retreating would keep unitAI's move orders (EG: when skirmishing)
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72 |
\n
|
72 |
\n
|
73 |
== V0.20.15 ==
|
73 |
== V0.20.15 ==
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74 |
* Added metal configs for Altair Crossing V4 and Pinewood Derby v1
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74 |
* Added metal configs for Altair Crossing V4 and Pinewood Derby v1
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75 |
* Spear:
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75 |
* Spear:
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76 |
Damage: 35.1x5 -> 26.1x5
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76 |
Damage: 35.1x5 -> 26.1x5
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77 |
Reload: 39f -> 43f
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77 |
Reload: 39f -> 43f
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78 |
DPS: 135 -> 91.05
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78 |
DPS: 135 -> 91.05
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79 |
\n
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79 |
\n
|
80 |
== V0.20.14 ==
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80 |
== V0.20.14 ==
|
81 |
\n
|
81 |
\n
|
82 |
=== Bug fixes / Enhancements ===
|
82 |
=== Bug fixes / Enhancements ===
|
83 |
* Fixed singularity rendering. Before all singularities would be erroneously big. Each singularity now has its own ceg as a result. The final animation still needs work, but the system has been improved to allow freer configuration.
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83 |
* Fixed singularity rendering. Before all singularities would be erroneously big. Each singularity now has its own ceg as a result. The final animation still needs work, but the system has been improved to allow freer configuration.
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84 |
* Added a NOCEG option for cluster munitions.
|
84 |
* Added a NOCEG option for cluster munitions.
|
85 |
\n
|
85 |
\n
|
86 |
=== Balance ===
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86 |
=== Balance ===
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87 |
Skuttle:
|
87 |
Skuttle:
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88 |
* Jump Reload: 10s -> 7s
|
88 |
* Jump Reload: 10s -> 7s
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89 |
* Jump height: 240 -> 220
|
89 |
* Jump height: 240 -> 220
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90 |
\n
|
90 |
\n
|
91 |
Antinuke:
|
91 |
Antinuke:
|
92 |
* Reload: 6s -> 4s
|
92 |
* Reload: 6s -> 4s
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93 |
\n
|
93 |
\n
|
94 |
Placeholder:
|
94 |
Placeholder:
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95 |
* Can now jump.
|
95 |
* Can now jump.
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96 |
\n
|
96 |
\n
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97 |
\n
|
97 |
\n
|
98 |
== V0.20.13 ==
|
98 |
== V0.20.13 ==
|
99 |
\n
|
99 |
\n
|
100 |
=== Bug Fixes ===
|
100 |
=== Bug Fixes ===
|
101 |
* Added detonate to lancelet. (This has been patched into bg as well)
|
101 |
* Added detonate to lancelet. (This has been patched into bg as well)
|
102 |
* Fixed a unitscript error relating to OKP for commanders.
|
102 |
* Fixed a unitscript error relating to OKP for commanders.
|
103 |
* Fixed a benign error which would complain about cob script missing for tankaa.
|
103 |
* Fixed a benign error which would complain about cob script missing for tankaa.
|
104 |
\n
|
104 |
\n
|
105 |
=== Commanders ===
|
105 |
=== Commanders ===
|
106 |
\n
|
106 |
\n
|
107 |
* Radar Jammer is now mutually exclusive with personal shields.
|
107 |
* Radar Jammer is now mutually exclusive with personal shields.
|
108 |
* Added fire at radar state for heavy artillery.
|
108 |
* Added fire at radar state for heavy artillery.
|
109 |
\n
|
109 |
\n
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110 |
\n
|
110 |
\n
|
111 |
== V0.20.12 ==
|
111 |
== V0.20.12 ==
|
112 |
* Fixed a bug where bg shockrifle was being used instead of the fw version.
|
112 |
* Fixed a bug where bg shockrifle was being used instead of the fw version.
|
113 |
\n
|
113 |
\n
|
114 |
== V0.20.9 - v0.20.11 ==
|
114 |
== V0.20.9 - v0.20.11 ==
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115 |
* Incremented from 0.20.8 -> 0.20.9 (due to bad upload)
|
115 |
* Incremented from 0.20.8 -> 0.20.9 (due to bad upload)
|
116 |
* Added OKP for HPB, Heavy Disruptor.
|
116 |
* Added OKP for HPB, Heavy Disruptor.
|
117 |
* Fixed a lua error in nanoregen.
|
117 |
* Fixed a lua error in nanoregen.
|
118 |
\n
|
118 |
\n
|
119 |
== V0.20.8 ==
|
119 |
== V0.20.8 ==
|
120 |
\n
|
120 |
\n
|
121 |
=== New Features ===
|
121 |
=== New Features ===
|
122 |
* Added untested AFK cycling.
|
122 |
* Added untested AFK cycling.
|
123 |
* Commanders now have OKP for select weapons.
|
123 |
* Commanders now have OKP for select weapons.
|
124 |
* Added OKP for Ravager.
|
124 |
* Added OKP for Ravager.
|
125 |
\n
|
125 |
\n
|
126 |
=== Balance ===
|
126 |
=== Balance ===
|
127 |
Flak Weapons:
|
127 |
Flak Weapons:
|
128 |
* Increased spread from +-3 to +-4.
|
128 |
* Increased spread from +-3 to +-4.
|
129 |
* Subprojectile spawn distance: 170 -> 200
|
129 |
* Subprojectile spawn distance: 170 -> 200
|
130 |
\n
|
130 |
\n
|
131 |
== V0.20.7 ==
|
131 |
== V0.20.7 ==
|
132 |
\n
|
132 |
\n
|
133 |
=== Balance ===
|
133 |
=== Balance ===
|
134 |
Guardian:
|
134 |
Guardian:
|
135 |
* Shield Max HP: 1600 -> 2500
|
135 |
* Shield Max HP: 1600 -> 2500
|
136 |
* DPS: 751.88 -> 903.01
|
136 |
* DPS: 751.88 -> 903.01
|
137 |
Range: 440 -> 460
|
137 |
Range: 440 -> 460
|
138 |
\n
|
138 |
\n
|
139 |
Deserter:
|
139 |
Deserter:
|
140 |
* Cost: 150 -> 175
|
140 |
* Cost: 150 -> 175
|
141 |
* ATG Damage: 150x2 -> 126x2
|
141 |
* ATG Damage: 150x2 -> 126x2
|
142 |
\n
|
142 |
\n
|
143 |
Aurora:
|
143 |
Aurora:
|
144 |
* Cost: 1250 -> 1k
|
144 |
* Cost: 1250 -> 1k
|
145 |
* HP: 5k -> 3.5k
|
145 |
* HP: 5k -> 3.5k
|
146 |
* Speed: 3.1 -> 3.0
|
146 |
* Speed: 3.1 -> 3.0
|
147 |
\n
|
147 |
\n
|
148 |
=== Enhancements ===
|
148 |
=== Enhancements ===
|
149 |
* Deserter now has OKP
|
149 |
* Deserter now has OKP
|
150 |
\n
|
150 |
\n
|
151 |
== V0.20.6 ==
|
151 |
== V0.20.6 ==
|
152 |
* Fixed duster's deathclone being reported as missing.
|
152 |
* Fixed duster's deathclone being reported as missing.
|
153 |
\n
|
153 |
\n
|
154 |
== V0.20.5 ==
|
154 |
== V0.20.5 ==
|
155 |
\n
|
155 |
\n
|
156 |
=== New Units ===
|
156 |
=== New Units ===
|
157 |
* Mace -> Longsword
|
157 |
* Mace -> Longsword
|
158 |
* Locust -> Whirlwind
|
158 |
* Locust -> Whirlwind
|
159 |
\n
|
159 |
\n
|
160 |
=== Balance ===
|
160 |
=== Balance ===
|
161 |
Aurora:
|
161 |
Aurora:
|
162 |
Gauss Gattling:
|
162 |
Gauss Gattling:
|
163 |
Damage: 32.1 -> 15.1 (481.5 -> 226.5 dps)
|
163 |
Damage: 32.1 -> 15.1 (481.5 -> 226.5 dps)
|
164 |
\n
|
164 |
\n
|
165 |
Titan:
|
165 |
Titan:
|
166 |
* Flak buffed.
|
166 |
* Flak buffed.
|
167 |
* Added new weapon: Titan Gigawatt Laser (8k dmg, long range, 10s reload)
|
167 |
* Added new weapon: Titan Gigawatt Laser (8k dmg, long range, 10s reload)
|
168 |
\n
|
168 |
\n
|
169 |
Tsunami:
|
169 |
Tsunami:
|
170 |
* HP: 6600 -> 6800
|
170 |
* HP: 6600 -> 6800
|
171 |
* Damage: 250.1 -> 300.1
|
171 |
* Damage: 250.1 -> 300.1
|
172 |
\n
|
172 |
\n
|
173 |
=== Bug fixes ===
|
173 |
=== Bug fixes ===
|
174 |
* Added helptext for Titan.
|
174 |
* Added helptext for Titan.
|
175 |
* Fixed a bug where static structures were not revealed by ArtyReveal rules.
|
175 |
* Fixed a bug where static structures were not revealed by ArtyReveal rules.
|
176 |
* Fixed stronghold (map) team names.
|
176 |
* Fixed stronghold (map) team names.
|
177 |
\n
|
177 |
\n
|
178 |
\n
|
178 |
\n
|
179 |
== V0.20.4 ==
|
179 |
== V0.20.4 ==
|
180 |
=== New Units ===
|
180 |
=== New Units ===
|
181 |
* Aurora (Nimbus)
|
181 |
* Aurora (Nimbus)
|
182 |
* Locust (Unrenamed)
|
182 |
* Locust (Unrenamed)
|
183 |
* Spear (Dagger)
|
183 |
* Spear (Dagger)
|
184 |
\n
|
184 |
\n
|
185 |
=== Gameplay Changes ===
|
185 |
=== Gameplay Changes ===
|
186 |
* Added resign state.
|
186 |
* Added resign state.
|
187 |
* Artillery and Skirmishers now reveal themselves when firing in radar, unless jammed or cloaked.
|
187 |
* Artillery and Skirmishers now reveal themselves when firing in radar, unless jammed or cloaked.
|
188 |
\n
|
188 |
\n
|
189 |
=== Balance ===
|
189 |
=== Balance ===
|
190 |
* Dominatrix:
|
190 |
* Dominatrix:
|
191 |
Disarm damage mult: 0.85 -> 1.35
|
191 |
Disarm damage mult: 0.85 -> 1.35
|
192 |
* Commander jammers now cost 500, up from 200.
|
192 |
* Commander jammers now cost 500, up from 200.
|
193 |
* Iris:
|
193 |
* Iris:
|
194 |
Cloak radius: 440 -> 300
|
194 |
Cloak radius: 440 -> 300
|
195 |
* Cornea:
|
195 |
* Cornea:
|
196 |
Cloak radius: 750 -> 600
|
196 |
Cloak radius: 750 -> 600
|
197 |
* Aggitator:
|
197 |
* Aggitator:
|
198 |
Jamming: 700 -> 600
|
198 |
Jamming: 700 -> 600
|
199 |
* Flak buffed.
|
199 |
* Flak buffed.
|
200 |
* Polisher:
|
200 |
* Polisher:
|
201 |
Damage: 175.1x6 -> 265.1x6
|
201 |
Damage: 175.1x6 -> 265.1x6
|
202 |
\n
|
202 |
\n
|
203 |
=== Sound ===
|
203 |
=== Sound ===
|
204 |
* Added new weapon for Gauss Repeater.
|
204 |
* Added new weapon for Gauss Repeater.
|
205 |
\n
|
205 |
\n
|
206 |
=== Bug fixes ===
|
206 |
=== Bug fixes ===
|
207 |
* Fixed lurker not getting its radar jammer properly (again).
|
207 |
* Fixed lurker not getting its radar jammer properly (again).
|
208 |
* Updated context menu to now include pathing types (from zk:stable)
|
208 |
* Updated context menu to now include pathing types (from zk:stable)
|
209 |
\n
|
209 |
\n
|
210 |
== V0.20.2 ==
|
210 |
== V0.20.2 ==
|
211 |
* Applied combatrange bug fix to Nimbus
|
211 |
* Applied combatrange bug fix to Nimbus
|
212 |
* Nebula:
|
212 |
* Nebula:
|
213 |
Regen: 400 -> 200
|
213 |
Regen: 400 -> 200
|
214 |
E demand: 90 -> 45
|
214 |
E demand: 90 -> 45
|
215 |
Shield Radius: 600 -> 400
|
215 |
Shield Radius: 600 -> 400
|
216 |
\n
|
216 |
\n
|
217 |
* Fixed stronghold crashes
|
217 |
* Fixed stronghold crashes
|
218 |
* Fixed an incompatibility with zk:stable
|
218 |
* Fixed an incompatibility with zk:stable
|
219 |
* Fixed MIRV warheads not targeting units.
|
219 |
* Fixed MIRV warheads not targeting units.
|
220 |
\n
|
220 |
\n
|
221 |
\n
|
221 |
\n
|
222 |
== V0.20.1 ==
|
222 |
== V0.20.1 ==
|
223 |
* Fixed stronghold boxes
|
223 |
* Fixed stronghold boxes
|
224 |
\n
|
224 |
\n
|
225 |
== V0.20.0 ==
|
225 |
== V0.20.0 ==
|
226 |
\n
|
226 |
\n
|
227 |
=== New Units ===
|
227 |
=== New Units ===
|
228 |
* Oblivion, replacing Silencer.
|
228 |
* Oblivion, replacing Silencer.
|
229 |
* Charybdis, replacing Scylla
|
229 |
* Charybdis, replacing Scylla
|
230 |
* Detriment renamed to Titan
|
230 |
* Detriment renamed to Titan
|
231 |
* Tsumani, replacing Envoy
|
231 |
* Tsumani, replacing Envoy
|
232 |
* Wolf, replacing flea
|
232 |
* Wolf, replacing flea
|
233 |
\n
|
233 |
\n
|
234 |
=== Balance ===
|
234 |
=== Balance ===
|
235 |
Jack:
|
235 |
Jack:
|
236 |
* Jump speed: 4 -> 8
|
236 |
* Jump speed: 4 -> 8
|
237 |
* Jump reload: 10 -> 6
|
237 |
* Jump reload: 10 -> 6
|
238 |
* Speed: 1.81 -> 2
|
238 |
* Speed: 1.81 -> 2
|
239 |
* Added Slow Damage to weapon as an experiment.
|
239 |
* Added Slow Damage to weapon as an experiment.
|
240 |
* Added grey goo that spawns more jacks (lol, seriously).
|
240 |
* Added grey goo that spawns more jacks (lol, seriously).
|
241 |
\n
|
241 |
\n
|
242 |
Lurker:
|
242 |
Lurker:
|
243 |
* Loses cloak, gains idle cloak.
|
243 |
* Loses cloak, gains idle cloak.
|
244 |
* Gains 150 Radar.
|
244 |
* Gains 150 Radar.
|
245 |
* Decloak radius changed from 210 -> 75
|
245 |
* Decloak radius changed from 210 -> 75
|
246 |
* Cloak regen: 10 -> 15
|
246 |
* Cloak regen: 10 -> 15
|
247 |
* Burst Rate: 4/30 -> 3/30 (to help with tk)
|
247 |
* Burst Rate: 4/30 -> 3/30 (to help with tk)
|
248 |
* Cost: 70 -> 60
|
248 |
* Cost: 70 -> 60
|
249 |
\n
|
249 |
\n
|
250 |
Lancelet:
|
250 |
Lancelet:
|
251 |
* HP: 400 -> 200
|
251 |
* HP: 400 -> 200
|
252 |
\n
|
252 |
\n
|
253 |
Antinuke:
|
253 |
Antinuke:
|
254 |
* Now requires 170e grid to function
|
254 |
* Now requires 170e grid to function
|
255 |
* Cost: 3000 -> 1800
|
255 |
* Cost: 3000 -> 1800
|
256 |
\n
|
256 |
\n
|
257 |
Commando:
|
257 |
Commando:
|
258 |
* Firing arc increased slightly.
|
258 |
* Firing arc increased slightly.
|
259 |
\n
|
259 |
\n
|
260 |
Wolf:
|
260 |
Wolf:
|
261 |
* Cost: 60 -> 65
|
261 |
* Cost: 60 -> 65
|
262 |
* HP: 275 -> 240
|
262 |
* HP: 275 -> 240
|
263 |
* Damage: 40 -> 35 (DPS 100 -> 87.5)
|
263 |
* Damage: 40 -> 35 (DPS 100 -> 87.5)
|
264 |
* Range: 200 -> 190
|
264 |
* Range: 200 -> 190
|
265 |
* Weapon Velocity: 600 -> 500
|
265 |
* Weapon Velocity: 600 -> 500
|
266 |
\n
|
266 |
\n
|
267 |
Crest:
|
267 |
Crest:
|
268 |
* Improved firing arc slightly
|
268 |
* Improved firing arc slightly
|
269 |
\n
|
269 |
\n
|
270 |
Longbow:
|
270 |
Longbow:
|
271 |
* Damage 220x8 -> 230x8
|
271 |
* Damage 220x8 -> 230x8
|
272 |
* Range: 680 -> 780
|
272 |
* Range: 680 -> 780
|
273 |
* Weapon Velocity: 700 -> 550
|
273 |
* Weapon Velocity: 700 -> 550
|
274 |
\n
|
274 |
\n
|
275 |
Sentinel:
|
275 |
Sentinel:
|
276 |
* Reload time: 2 -> 1
|
276 |
* Reload time: 2 -> 1
|
277 |
\n
|
277 |
\n
|
278 |
Rover fac:
|
278 |
Rover fac:
|
279 |
* Light Drones: 4 -> 8
|
279 |
* Light Drones: 4 -> 8
|
280 |
* Light Drone Chase Range: 700 (900) -> 800 (1000)
|
280 |
* Light Drone Chase Range: 700 (900) -> 800 (1000)
|
281 |
* Light Drone build time: 8 -> 3
|
281 |
* Light Drone build time: 8 -> 3
|
282 |
* Heavy Drone build time: 3 -> 12
|
282 |
* Heavy Drone build time: 3 -> 12
|
283 |
* Heavy Drone Chase Range: 1000 (1500) -> 500 (700)
|
283 |
* Heavy Drone Chase Range: 1000 (1500) -> 500 (700)
|
284 |
\n
|
284 |
\n
|
285 |
Rover plate:
|
285 |
Rover plate:
|
286 |
* Light Drones: 2 -> 5
|
286 |
* Light Drones: 2 -> 5
|
287 |
* Heavy Drone Chase Range: 700 (900) -> 400 (600)
|
287 |
* Heavy Drone Chase Range: 700 (900) -> 400 (600)
|
288 |
* Heavy Drone build time: 30 -> 18
|
288 |
* Heavy Drone build time: 30 -> 18
|
289 |
\n
|
289 |
\n
|
290 |
Badger:
|
290 |
Badger:
|
291 |
* No longer leaves an explosion scar.
|
291 |
* No longer leaves an explosion scar.
|
292 |
\n
|
292 |
\n
|
293 |
Singularity Reactor:
|
293 |
Singularity Reactor:
|
294 |
* HP: 4000 -> 6500
|
294 |
* HP: 4000 -> 6500
|
295 |
\n
|
295 |
\n
|
296 |
Nebula:
|
296 |
Nebula:
|
297 |
* Shield Recharge Rate: 3000 -> 400
|
297 |
* Shield Recharge Rate: 3000 -> 400
|
298 |
* Removed delay.
|
298 |
* Removed delay.
|
299 |
\n
|
299 |
\n
|
300 |
Deserter:
|
300 |
Deserter:
|
301 |
* Fast speed: 4x -> 3.75x
|
301 |
* Fast speed: 4x -> 3.75x
|
302 |
* Slow down: 25% -> 15%
|
302 |
* Slow down: 25% -> 15%
|
303 |
\n
|
303 |
\n
|
304 |
Locust:
|
304 |
Locust:
|
305 |
* Reworked into a burst laser raider.
|
305 |
* Reworked into a burst laser raider.
|
306 |
\n
|
306 |
\n
|
307 |
Trident:
|
307 |
Trident:
|
308 |
* Missiles: 3 -> 5
|
308 |
* Missiles: 3 -> 5
|
309 |
* HP: 900 -> 1250
|
309 |
* HP: 900 -> 1250
|
310 |
* Damage: 200 -> 250
|
310 |
* Damage: 200 -> 250
|
311 |
* BurstRate: 1.5 -> 0.4
|
311 |
* BurstRate: 1.5 -> 0.4
|
312 |
\n
|
312 |
\n
|
313 |
\n
|
313 |
\n
|
314 |
Puppy:
|
314 |
Puppy:
|
315 |
* Grey goo rate: 5 -> 7.5
|
315 |
* Grey goo rate: 5 -> 7.5
|
316 |
\n
|
316 |
\n
|
317 |
Ravager:
|
317 |
Ravager:
|
318 |
* HP: 1950 -> 2100
|
318 |
* HP: 1950 -> 2100
|
319 |
\n
|
319 |
\n
|
320 |
=== Commanders ===
|
320 |
=== Commanders ===
|
321 |
Heavy Artillery:
|
321 |
Heavy Artillery:
|
322 |
* Cost: 150 -> 200
|
322 |
* Cost: 150 -> 200
|
323 |
* Damage: 1500 -> 850
|
323 |
* Damage: 1500 -> 850
|
324 |
\n
|
324 |
\n
|
325 |
\n
|
325 |
\n
|
326 |
\n
|
326 |
\n
|
327 |
\n
|
327 |
\n
|
328 |
=== Bug fixes / Backend ===
|
328 |
=== Bug fixes / Backend ===
|
329 |
* Fixed a recursion error in new facplop system.
|
329 |
* Fixed a recursion error in new facplop system.
|
330 |
* Hardened Unit Target Priority against nils.
|
330 |
* Hardened Unit Target Priority against nils.
|
331 |
* Fixed a bug where null sound defs (used for some cluster weapons) would spam errors.
|
331 |
* Fixed a bug where null sound defs (used for some cluster weapons) would spam errors.
|
332 |
* Fixed a lua error in commander storage.
|
332 |
* Fixed a lua error in commander storage.
|
333 |
* Patched silo launch sounds to not be lost.
|
333 |
* Patched silo launch sounds to not be lost.
|
334 |
* Fixed a lua error in sweepfire related to scallops.
|
334 |
* Fixed a lua error in sweepfire related to scallops.
|
335 |
* Stronghold boxes improved.
|
335 |
* Stronghold boxes improved.
|
336 |
* Fixed a bug where morphing no weapon at lv1 then morphing a secondary weapon at lv4 caused the commander to not have a weapon.
|
336 |
* Fixed a bug where morphing no weapon at lv1 then morphing a secondary weapon at lv4 caused the commander to not have a weapon.
|
337 |
* Fixed a bug where resurrecting a commander would not give it default modules.
|
337 |
* Fixed a bug where resurrecting a commander would not give it default modules.
|
338 |
* Added new names for /give commanders.
|
338 |
* Added new names for /give commanders.
|
339 |
* Added zombie commander names. (To be used later)
|
339 |
* Added zombie commander names. (To be used later)
|
340 |
* Plugged an info hole related to commanders.
|
340 |
* Plugged an info hole related to commanders.
|
341 |
* Dummy weapons no longer spawn CEGs.
|
341 |
* Dummy weapons no longer spawn CEGs.
|
342 |
\n
|
342 |
\n
|
343 |
\n
|
343 |
\n
|
344 |
\n
|
344 |
\n
|
345 |
= Changelog V0.19 (Release: 3/3/2021 - 3/29/2021) =
|
345 |
= Changelog V0.19 (Release: 3/3/2021 - 3/29/2021) =
|
346 |
\n
|
346 |
\n
|
347 |
In this version, we're starting to impact game play and looking into expanding on gameplay modoptions. Purifier (Krow) is set to receive a new dgun in this version, so stay tuned for that. Some new janky units have been made (always fun) and some missing firepower has been added in the form of Vulcan. Thank you for all the players who helped test V0.19 during the PTS team games!
|
347 |
In this version, we're starting to impact game play and looking into expanding on gameplay modoptions. Purifier (Krow) is set to receive a new dgun in this version, so stay tuned for that. Some new janky units have been made (always fun) and some missing firepower has been added in the form of Vulcan. Thank you for all the players who helped test V0.19 during the PTS team games!
|
348 |
\n
|
348 |
\n
|
349 |
Often times it feels that the AI has been too easy or gimped by FW changes. It faces a world it doesn't understand. To compensate for this, I've added a new feature: AI_ResourceCheat, which will be expanded on this version to allow for "handicaps". Handicaps allow for players to set resource handicaps such that new scenarios like 8v1 could be viable.
|
349 |
Often times it feels that the AI has been too easy or gimped by FW changes. It faces a world it doesn't understand. To compensate for this, I've added a new feature: AI_ResourceCheat, which will be expanded on this version to allow for "handicaps". Handicaps allow for players to set resource handicaps such that new scenarios like 8v1 could be viable.
|
350 |
\n
|
350 |
\n
|
351 |
== V0.19.21 ==
|
351 |
== V0.19.21 ==
|
352 |
* Rewrote facplop and start system (partially).
|
352 |
* Rewrote facplop and start system (partially).
|
353 |
* Fixed a bug where Comm storage would not be affected until it leveled up.
|
353 |
* Fixed a bug where Comm storage would not be affected until it leveled up.
|
354 |
* Gauss can now be built on water.
|
354 |
* Gauss can now be built on water.
|
355 |
* Fixed a bug where Mogul would have dgun.
|
355 |
* Fixed a bug where Mogul would have dgun.
|
356 |
\n
|
356 |
\n
|
357 |
=== Balance ===
|
357 |
=== Balance ===
|
358 |
Crane:
|
358 |
Crane:
|
359 |
* Gains boost (Allowing it to escape potential predators)
|
359 |
* Gains boost (Allowing it to escape potential predators)
|
360 |
* Brakerate: 0.08 -> 0.44
|
360 |
* Brakerate: 0.08 -> 0.44
|
361 |
* Acceleration: 0.1 -> 0.22
|
361 |
* Acceleration: 0.1 -> 0.22
|
362 |
* Cost: 180 -> 280
|
362 |
* Cost: 180 -> 280
|
363 |
* BP: 5 -> 7.5
|
363 |
* BP: 5 -> 7.5
|
364 |
* Speed: 6 -> 4
|
364 |
* Speed: 6 -> 4
|
365 |
* HP: 260 -> 1120
|
365 |
* HP: 260 -> 1120
|
366 |
\n
|
366 |
\n
|
367 |
Clarity:
|
367 |
Clarity:
|
368 |
* HP: 1750 -> 2100
|
368 |
* HP: 1750 -> 2100
|
369 |
\n
|
369 |
\n
|
370 |
== V0.19.19 ==
|
370 |
== V0.19.19 ==
|
371 |
* Starting metal: 200 -> 400 (Don't spend it all in one place)
|
371 |
* Starting metal: 200 -> 400 (Don't spend it all in one place)
|
372 |
* Starting metal now is affected by handicaps.
|
372 |
* Starting metal now is affected by handicaps.
|
373 |
\n
|
373 |
\n
|
374 |
== V0.19.15 ==
|
374 |
== V0.19.15 ==
|
375 |
* Fixed a bug where commanders would explode instantly.
|
375 |
* Fixed a bug where commanders would explode instantly.
|
376 |
\n
|
376 |
\n
|
377 |
== V0.19.14 ==
|
377 |
== V0.19.14 ==
|
378 |
* Fixed a bug where bp multipliers for AI cheats or handicaps would apply it twice.
|
378 |
* Fixed a bug where bp multipliers for AI cheats or handicaps would apply it twice.
|
379 |
* Singus can be built on water now.
|
379 |
* Singus can be built on water now.
|
380 |
* Fixed solars not being impacted by handicaps.
|
380 |
* Fixed solars not being impacted by handicaps.
|
381 |
\n
|
381 |
\n
|
382 |
== V0.19.13 ==
|
382 |
== V0.19.13 ==
|
383 |
\n
|
383 |
\n
|
384 |
=== Backend ===
|
384 |
=== Backend ===
|
385 |
* Reworked the AI resource cheat into a handicap.
|
385 |
* Reworked the AI resource cheat into a handicap.
|
386 |
* AI_Resourcecheat and handicaps now apply to storage.
|
386 |
* AI_Resourcecheat and handicaps now apply to storage.
|
387 |
\n
|
387 |
\n
|
388 |
=== Balance ===
|
388 |
=== Balance ===
|
389 |
Support Comm:
|
389 |
Support Comm:
|
390 |
\n
|
390 |
\n
|
391 |
* Gains 50 storage per level (up to 250)
|
391 |
* Gains 50 storage per level (up to 250)
|
392 |
\n
|
392 |
\n
|
393 |
Modules:
|
393 |
Modules:
|
394 |
\n
|
394 |
\n
|
395 |
* Advanced Nanolathe gives 10x its bp increase in storage.
|
395 |
* Advanced Nanolathe gives 10x its bp increase in storage.
|
396 |
\n
|
396 |
\n
|
397 |
\n
|
397 |
\n
|
398 |
== V0.19.12 ==
|
398 |
== V0.19.12 ==
|
399 |
* Fixed krow dgun stuttering.
|
399 |
* Fixed krow dgun stuttering.
|
400 |
\n
|
400 |
\n
|
401 |
== V0.19.11 ==
|
401 |
== V0.19.11 ==
|
402 |
* Fixed scythes constantly having their damage bonus and speed.
|
402 |
* Fixed scythes constantly having their damage bonus and speed.
|
403 |
* Fixed Snare OKP.
|
403 |
* Fixed Snare OKP.
|
404 |
\n
|
404 |
\n
|
405 |
== V0.19.10 ==
|
405 |
== V0.19.10 ==
|
406 |
* Fixed a LUS error in Sentry's script.
|
406 |
* Fixed a LUS error in Sentry's script.
|
407 |
\n
|
407 |
\n
|
408 |
== V0.19.8 ==
|
408 |
== V0.19.8 ==
|
409 |
\n
|
409 |
\n
|
410 |
=== Bug fixes ===
|
410 |
=== Bug fixes ===
|
411 |
* Fixed cloakstrike defs.
|
411 |
* Fixed cloakstrike defs.
|
412 |
* Cleaned up debug.
|
412 |
* Cleaned up debug.
|
413 |
\n
|
413 |
\n
|
414 |
\n
|
414 |
\n
|
415 |
== V0.19.7 ==
|
415 |
== V0.19.7 ==
|
416 |
\n
|
416 |
\n
|
417 |
=== Balance ===
|
417 |
=== Balance ===
|
418 |
\n
|
418 |
\n
|
419 |
Snare:
|
419 |
Snare:
|
420 |
* Weapon velocity: 270 -> 330
|
420 |
* Weapon velocity: 270 -> 330
|
421 |
\n
|
421 |
\n
|
422 |
Sentry:
|
422 |
Sentry:
|
423 |
* No longer damages features.
|
423 |
* No longer damages features.
|
424 |
\n
|
424 |
\n
|
425 |
Flak:
|
425 |
Flak:
|
426 |
* Spread: +-1/s -> +-3/s
|
426 |
* Spread: +-1/s -> +-3/s
|
427 |
\n
|
427 |
\n
|
428 |
== V0.19.6 ==
|
428 |
== V0.19.6 ==
|
429 |
\n
|
429 |
\n
|
430 |
=== Balance ===
|
430 |
=== Balance ===
|
431 |
Flak:
|
431 |
Flak:
|
432 |
* Weapon Velocity: 700 -> 1200
|
432 |
* Weapon Velocity: 700 -> 1200
|
433 |
* Edge effectiveness: 75% -> 80%
|
433 |
* Edge effectiveness: 75% -> 80%
|
434 |
\n
|
434 |
\n
|
435 |
Pestle:
|
435 |
Pestle:
|
436 |
* Weapon Velocity: 700 -> 900
|
436 |
* Weapon Velocity: 700 -> 900
|
437 |
* Edge effectiveness: 90% -> 95%
|
437 |
* Edge effectiveness: 90% -> 95%
|
438 |
\n
|
438 |
\n
|
439 |
Sparky:
|
439 |
Sparky:
|
440 |
* Damage: 210/420p -> 200/400
|
440 |
* Damage: 210/420p -> 200/400
|
441 |
* Edge effectiveness: 10% -> 5%
|
441 |
* Edge effectiveness: 10% -> 5%
|
442 |
\n
|
442 |
\n
|
443 |
Assailant:
|
443 |
Assailant:
|
444 |
* Cost: 220 -> 225
|
444 |
* Cost: 220 -> 225
|
445 |
* HP: 820 -> 950
|
445 |
* HP: 820 -> 950
|
446 |
\n
|
446 |
\n
|
447 |
Divinity:
|
447 |
Divinity:
|
448 |
* Weapon Velocity: 100 -> 150 (max: 240 -> 440)
|
448 |
* Weapon Velocity: 100 -> 150 (max: 240 -> 440)
|
449 |
\n
|
449 |
\n
|
450 |
Keeper:
|
450 |
Keeper:
|
451 |
* Renamed to Sentry
|
451 |
* Renamed to Sentry
|
452 |
* Gained a shield (750hp)
|
452 |
* Gained a shield (750hp)
|
453 |
* Damage: 23 -> 45
|
453 |
* Damage: 23 -> 45
|
454 |
* Reload time: 0.933 -> 0.5
|
454 |
* Reload time: 0.933 -> 0.5
|
455 |
* Gained knockback
|
455 |
* Gained knockback
|
456 |
\n
|
456 |
\n
|
457 |
\n
|
457 |
\n
|
458 |
== V0.19.5 ==
|
458 |
== V0.19.5 ==
|
459 |
This patch addresses incompatibility with zero-k's latest version.
|
459 |
This patch addresses incompatibility with zero-k's latest version.
|
460 |
Please note that all version prior to this version are no longer supported.
|
460 |
Please note that all version prior to this version are no longer supported.
|
461 |
\n
|
461 |
\n
|
462 |
=== UI ===
|
462 |
=== UI ===
|
463 |
* Added a warning message when an AI is going to be inactive.
|
463 |
* Added a warning message when an AI is going to be inactive.
|
464 |
\n
|
464 |
\n
|
465 |
=== Bug fixes ===
|
465 |
=== Bug fixes ===
|
466 |
* fixed compatibility with base game (custom cmds needed updating)
|
466 |
* fixed compatibility with base game (custom cmds needed updating)
|
467 |
* fixed a bug where newtons were instantly removed from newton AI handler. (caused by a fix made in RC4)
|
467 |
* fixed a bug where newtons were instantly removed from newton AI handler. (caused by a fix made in RC4)
|
468 |
* fixed some complaints about subprojectiles in regards to a WIP commander weapon.
|
468 |
* fixed some complaints about subprojectiles in regards to a WIP commander weapon.
|
469 |
\n
|
469 |
\n
|
470 |
== V0.19.3 ==
|
470 |
== V0.19.3 ==
|
471 |
Gauss Repeater:
|
471 |
Gauss Repeater:
|
472 |
Range: 170 -> 220
|
472 |
Range: 170 -> 220
|
473 |
Damage: 30 -> 33.1 (DPS: 180 -> 198.6)
|
473 |
Damage: 30 -> 33.1 (DPS: 180 -> 198.6)
|
474 |
\n
|
474 |
\n
|
475 |
== V0.19.2 ==
|
475 |
== V0.19.2 ==
|
476 |
* Fixed a typo in commander weapons.
|
476 |
* Fixed a typo in commander weapons.
|
477 |
== V0.19.1 ==
|
477 |
== V0.19.1 ==
|
478 |
=== Balance ===
|
478 |
=== Balance ===
|
479 |
Purifier:
|
479 |
Purifier:
|
480 |
* Dgun changed to a mix of cluster bombs and purifier beam.
|
480 |
* Dgun changed to a mix of cluster bombs and purifier beam.
|
481 |
\n
|
481 |
\n
|
482 |
Recon Commander:
|
482 |
Recon Commander:
|
483 |
* Added Gauss Repeater Rifle.
|
483 |
* Added Gauss Repeater Rifle.
|
484 |
\n
|
484 |
\n
|
485 |
SLAM:
|
485 |
SLAM:
|
486 |
* Damage: 1512 -> 2000
|
486 |
* Damage: 1512 -> 2000
|
487 |
* Reload Time: 30 -> 16
|
487 |
* Reload Time: 30 -> 16
|
488 |
\n
|
488 |
\n
|
489 |
== V0.19.0 ==
|
489 |
== V0.19.0 ==
|
490 |
\n
|
490 |
\n
|
491 |
=== New Units ===
|
491 |
=== New Units ===
|
492 |
Vulcan (Dante), the powerful assault strider set to burn the battlefield (and your framerate)
|
492 |
Vulcan (Dante), the powerful assault strider set to burn the battlefield (and your framerate)
|
493 |
Toad, the heatray AA that pulls air units towards it.
|
493 |
Toad, the heatray AA that pulls air units towards it.
|
494 |
\n
|
494 |
\n
|
495 |
=== Balance ===
|
495 |
=== Balance ===
|
496 |
Impaler:
|
496 |
Impaler:
|
497 |
* Range: 1800 -> 1600
|
497 |
* Range: 1800 -> 1600
|
498 |
\n
|
498 |
\n
|
499 |
EMP Missile:
|
499 |
EMP Missile:
|
500 |
* Now is considered a cruise missile (consistent with other tacs)
|
500 |
* Now is considered a cruise missile (consistent with other tacs)
|
501 |
\n
|
501 |
\n
|
502 |
Siren:
|
502 |
Siren:
|
503 |
* Now tries to enter sonic gun range instead of staying at missile maxrange.
|
503 |
* Now tries to enter sonic gun range instead of staying at missile maxrange.
|
504 |
\n
|
504 |
\n
|
505 |
Fusion Reactor:
|
505 |
Fusion Reactor:
|
506 |
* Energy output: 35 -> 28
|
506 |
* Energy output: 35 -> 28
|
507 |
* Energy increases over time to 84.
|
507 |
* Energy increases over time to 84.
|
508 |
\n
|
508 |
\n
|
509 |
Singularity Reactor:
|
509 |
Singularity Reactor:
|
510 |
* Energy increases over time to 450.
|
510 |
* Energy increases over time to 450.
|
511 |
\n
|
511 |
\n
|
512 |
Longbow:
|
512 |
Longbow:
|
513 |
* Now has target leading.
|
513 |
* Now has target leading.
|
514 |
\n
|
514 |
\n
|
515 |
Waylayer:
|
515 |
Waylayer:
|
516 |
* Speed: 2.6 -> 2.4
|
516 |
* Speed: 2.6 -> 2.4
|
517 |
\n
|
517 |
\n
|
518 |
Wake:
|
518 |
Wake:
|
519 |
* Cost: 1000 -> 1350
|
519 |
* Cost: 1000 -> 1350
|
520 |
* AOE: 500 -> 400
|
520 |
* AOE: 500 -> 400
|
521 |
* Strength: 100 elmo/s -> 75 elmo/s
|
521 |
* Strength: 100 elmo/s -> 75 elmo/s
|
522 |
* Spawnheight: 300 -> 250
|
522 |
* Spawnheight: 300 -> 250
|
523 |
\n
|
523 |
\n
|
524 |
Purifier:
|
524 |
Purifier:
|
525 |
* Cruise Alt: 400 -> 250 (seeing if this helps it out)
|
525 |
* Cruise Alt: 400 -> 250 (seeing if this helps it out)
|
526 |
\n
|
526 |
\n
|
527 |
=== Commanders ===
|
527 |
=== Commanders ===
|
528 |
* Damage booster hopefully boosts AOEDOT of napalm weapons and burn time. Maybe?
|
528 |
* Damage booster hopefully boosts AOEDOT of napalm weapons and burn time. Maybe?
|
529 |
* Napalm grenade buffed considerably
|
529 |
* Napalm grenade buffed considerably
|
530 |
\n
|
530 |
\n
|
531 |
Flamethrower:
|
531 |
Flamethrower:
|
532 |
* DPS: 66 -> 231
|
532 |
* DPS: 66 -> 231
|
533 |
\n
|
533 |
\n
|
534 |
\n
|
534 |
\n
|
535 |
\n
|
535 |
\n
|
536 |
=== Backend ===
|
536 |
=== Backend ===
|
537 |
* Optimized Unitdefs_post which should [u]slightly[/u] speed up load times.
|
537 |
* Optimized Unitdefs_post which should [u]slightly[/u] speed up load times.
|
538 |
* Reduced a lot of loading debug information. (Hopefully should stop spring from thinking it has hung)
|
538 |
* Reduced a lot of loading debug information. (Hopefully should stop spring from thinking it has hung)
|
539 |
* Microoptimizations for cruise missiles
|
539 |
* Microoptimizations for cruise missiles
|
540 |
* Submunitions now allow for commanders' subprojectiles to have subprojectiles.
|
540 |
* Submunitions now allow for commanders' subprojectiles to have subprojectiles.
|
541 |
* Added support for energy output increasing overtime.
|
541 |
* Added support for energy output increasing overtime.
|
542 |
* Added support for AI resource cheating (use !setoptions ai_resourcecheat = <num>)
|
542 |
* Added support for AI resource cheating (use !setoptions ai_resourcecheat = <num>)
|
543 |
\n
|
543 |
\n
|
544 |
\n
|
544 |
\n
|
545 |
=== Bug fixes ===
|
545 |
=== Bug fixes ===
|
546 |
* Fixed impaler impact angle.
|
546 |
* Fixed impaler impact angle.
|
547 |
* Fixed an inconsistency with commander names in module helptext.
|
547 |
* Fixed an inconsistency with commander names in module helptext.
|
548 |
* Attempted to fix jumpjet factory's aimpoint for impaler.
|
548 |
* Attempted to fix jumpjet factory's aimpoint for impaler.
|
549 |
* Fixed a rare bug where newton AI could lead to error spam.
|
549 |
* Fixed a rare bug where newton AI could lead to error spam.
|
550 |
\n
|
550 |
\n
|
551 |
\n
|
551 |
\n
|
552 |
= Changelog V0.18 (Release: 2/8/2021 - 3/3/2021) =
|
552 |
= Changelog V0.18 (Release: 2/8/2021 - 3/3/2021) =
|
553 |
\n
|
553 |
\n
|
554 |
With 0.18, we continue work on converting several existing units. This major version includes changes to submunition spawner by @Stuff, a singularity missile by SharkGameDev, and a continuation of Commander Rebalance by @Shaman. Commanders have started to take their final forms. These are:
|
554 |
With 0.18, we continue work on converting several existing units. This major version includes changes to submunition spawner by @Stuff, a singularity missile by SharkGameDev, and a continuation of Commander Rebalance by @Shaman. Commanders have started to take their final forms. These are:
|
555 |
Recon: A fast raider commander.
|
555 |
Recon: A fast raider commander.
|
556 |
Ambusher (Strike): A stealthy burst commander.
|
556 |
Ambusher (Strike): A stealthy burst commander.
|
557 |
Bombard (Guardian): A heavy ranged commander.
|
557 |
Bombard (Guardian): A heavy ranged commander.
|
558 |
Support (Engineer): A medium ranged debuffer/single target eliminator.
|
558 |
Support (Engineer): A medium ranged debuffer/single target eliminator.
|
559 |
\n
|
559 |
\n
|
560 |
Commanders are set to get water weapons as time goes by in 0.18, bringing new life into sea maps. There will also be more modules too, so stay tuned!
|
560 |
Commanders are set to get water weapons as time goes by in 0.18, bringing new life into sea maps. There will also be more modules too, so stay tuned!
|
561 |
\n
|
561 |
\n
|
562 |
== 0.18 22 ==
|
562 |
== 0.18 22 ==
|
563 |
\n
|
563 |
\n
|
564 |
=== New Units ===
|
564 |
=== New Units ===
|
565 |
* Undercurrent (Zephyr replacement)
|
565 |
* Undercurrent (Zephyr replacement)
|
566 |
\n
|
566 |
\n
|
567 |
=== Balance ===
|
567 |
=== Balance ===
|
568 |
Flare:
|
568 |
Flare:
|
569 |
* Damage: 15×3 -> 16×3.
|
569 |
* Damage: 15×3 -> 16×3.
|
570 |
* Burst Rate: 0.5s -> â…“s
|
570 |
* Burst Rate: 0.5s -> â…“s
|
571 |
\n
|
571 |
\n
|
572 |
Assassin:
|
572 |
Assassin:
|
573 |
* Decloak radius: 145 -> 100
|
573 |
* Decloak radius: 145 -> 100
|
574 |
\n
|
574 |
\n
|
575 |
Nebula:
|
575 |
Nebula:
|
576 |
* Lost cluster dispensing missiles, replaced with normal missiles.
|
576 |
* Lost cluster dispensing missiles, replaced with normal missiles.
|
577 |
* AOE: 45 -> 60.
|
577 |
* AOE: 45 -> 60.
|
578 |
\n
|
578 |
\n
|
579 |
Heretic:
|
579 |
Heretic:
|
580 |
* Speed: 6.1 -> 6.5
|
580 |
* Speed: 6.1 -> 6.5
|
581 |
\n
|
581 |
\n
|
582 |
\n
|
582 |
\n
|
583 |
=== Improvements ===
|
583 |
=== Improvements ===
|
584 |
\n
|
584 |
\n
|
585 |
* Newton now has unitAI.
|
585 |
* Newton now has unitAI.
|
586 |
\n
|
586 |
\n
|
587 |
\n
|
587 |
\n
|
588 |
== 0.18.21 ==
|
588 |
== 0.18.21 ==
|
589 |
\n
|
589 |
\n
|
590 |
=== Balance ===
|
590 |
=== Balance ===
|
591 |
* Newton Switched to beam weapon
|
591 |
* Newton Switched to beam weapon
|
592 |
\n
|
592 |
\n
|
593 |
Guardian Commander:
|
593 |
Guardian Commander:
|
594 |
* Now has WIP plasma cannon.
|
594 |
* Now has WIP plasma cannon.
|
595 |
\n
|
595 |
\n
|
596 |
== v0.18 20 ==
|
596 |
== v0.18 20 ==
|
597 |
\n
|
597 |
\n
|
598 |
=== Bug fixes ===
|
598 |
=== Bug fixes ===
|
599 |
* Fixed arsonist dgun
|
599 |
* Fixed arsonist dgun
|
600 |
\n
|
600 |
\n
|
601 |
=== Sound ===
|
601 |
=== Sound ===
|
602 |
* Replaced ping sound
|
602 |
* Replaced ping sound
|
603 |
\n
|
603 |
\n
|
604 |
=== Balance ===
|
604 |
=== Balance ===
|
605 |
Moderator:
|
605 |
Moderator:
|
606 |
* Damage consolidated into a single projectile.
|
606 |
* Damage consolidated into a single projectile.
|
607 |
\n
|
607 |
\n
|
608 |
\n
|
608 |
\n
|
609 |
== V0.18.19 ==
|
609 |
== V0.18.19 ==
|
610 |
New Units:
|
610 |
New Units:
|
611 |
* Pyro -> Arsonist
|
611 |
* Pyro -> Arsonist
|
612 |
\n
|
612 |
\n
|
613 |
Bugfixes:
|
613 |
Bugfixes:
|
614 |
* Autollt is now properly soft blocked. This functionality will be replaced in a future release in the form of Sweepfire (currently in development).
|
614 |
* Autollt is now properly soft blocked. This functionality will be replaced in a future release in the form of Sweepfire (currently in development).
|
615 |
\n
|
615 |
\n
|
616 |
Balance:
|
616 |
Balance:
|
617 |
* Moderator no longer is instant hit. Now fires 2 round burst.
|
617 |
* Moderator no longer is instant hit. Now fires 2 round burst.
|
618 |
* Transports are now available to all constructors. (Experimental)
|
618 |
* Transports are now available to all constructors. (Experimental)
|
619 |
* Minotaur:
|
619 |
* Minotaur:
|
620 |
Cost: 850 -> 600
|
620 |
Cost: 850 -> 600
|
621 |
HP: 6800 -> 4800
|
621 |
HP: 6800 -> 4800
|
622 |
Speed: 2.45 -> 2.5
|
622 |
Speed: 2.45 -> 2.5
|
623 |
Damage: 320x2 -> 350x2
|
623 |
Damage: 320x2 -> 350x2
|
624 |
* Scythe now has a new ability allowing it to deal extra damage when decloaking.
|
624 |
* Scythe now has a new ability allowing it to deal extra damage when decloaking.
|
625 |
\n
|
625 |
\n
|
626 |
\n
|
626 |
\n
|
627 |
\n
|
627 |
\n
|
628 |
== V0.18.18 ==
|
628 |
== V0.18.18 ==
|
629 |
* Fixed firewall's weapon spawning projectiles indefinitely.
|
629 |
* Fixed firewall's weapon spawning projectiles indefinitely.
|
630 |
* Twilight:
|
630 |
* Twilight:
|
631 |
Projectile speed: 400 -> 350
|
631 |
Projectile speed: 400 -> 350
|
632 |
Initial velocity: 150 -> 125
|
632 |
Initial velocity: 150 -> 125
|
633 |
\n
|
633 |
\n
|
634 |
== V0.18.17 ==
|
634 |
== V0.18.17 ==
|
635 |
* Fixed a submunition spawner error.
|
635 |
* Fixed a submunition spawner error.
|
636 |
\n
|
636 |
\n
|
637 |
== V0.18.16 ==
|
637 |
== V0.18.16 ==
|
638 |
* Bombers are better at targeting eco.
|
638 |
* Bombers are better at targeting eco.
|
639 |
* Fixed bombers ignoring unarmed targets.
|
639 |
* Fixed bombers ignoring unarmed targets.
|
640 |
* Fixed bertha script erroring out.
|
640 |
* Fixed bertha script erroring out.
|
641 |
\n
|
641 |
\n
|
642 |
== V0.18.15 ==
|
642 |
== V0.18.15 ==
|
643 |
* Fixed twilight's CEG.
|
643 |
* Fixed twilight's CEG.
|
644 |
\n
|
644 |
\n
|
645 |
== V0.18.14 ==
|
645 |
== V0.18.14 ==
|
646 |
\n
|
646 |
\n
|
647 |
* Fixed longbow not dealing splash damage.
|
647 |
* Fixed longbow not dealing splash damage.
|
648 |
* Fixed radar being able to retreat (for real)
|
648 |
* Fixed radar being able to retreat (for real)
|
649 |
* Fixed Ambushers not getting decloak range bonus
|
649 |
* Fixed Ambushers not getting decloak range bonus
|
650 |
\n
|
650 |
\n
|
651 |
== V0.18.13 ==
|
651 |
== V0.18.13 ==
|
652 |
\n
|
652 |
\n
|
653 |
=== UI ===
|
653 |
=== UI ===
|
654 |
* Context menu now shows if a unit is dangerous to reclaim.
|
654 |
* Context menu now shows if a unit is dangerous to reclaim.
|
655 |
\n
|
655 |
\n
|
656 |
=== Bug Fixes ===
|
656 |
=== Bug Fixes ===
|
657 |
* Fixed a bug where radar still had retreat (probably)
|
657 |
* Fixed a bug where radar still had retreat (probably)
|
658 |
* Fixed bertha firing without grid.
|
658 |
* Fixed bertha firing without grid.
|
659 |
* Added firetolerance to divinity, hopefully helping with the targeting problems.
|
659 |
* Added firetolerance to divinity, hopefully helping with the targeting problems.
|
660 |
\n
|
660 |
\n
|
661 |
=== Balance ===
|
661 |
=== Balance ===
|
662 |
\n
|
662 |
\n
|
663 |
Radar:
|
663 |
Radar:
|
664 |
* Cost: 55 -> 50
|
664 |
* Cost: 55 -> 50
|
665 |
* Sight: 800 -> 600
|
665 |
* Sight: 800 -> 600
|
666 |
* Upkeep: 0.8 -> 0.5
|
666 |
* Upkeep: 0.8 -> 0.5
|
667 |
* Now provides sonar
|
667 |
* Now provides sonar
|
668 |
* HP: 80 -> 200
|
668 |
* HP: 80 -> 200
|
669 |
\n
|
669 |
\n
|
670 |
Adv Radar:
|
670 |
Adv Radar:
|
671 |
* Cost: 500 -> 350 (300 effective)
|
671 |
* Cost: 500 -> 350 (300 effective)
|
672 |
* Sight: 800 -> 1800
|
672 |
* Sight: 800 -> 1800
|
673 |
* Upkeep: 3 -> 1.5
|
673 |
* Upkeep: 3 -> 1.5
|
674 |
* Radar: 4000 -> 5000
|
674 |
* Radar: 4000 -> 5000
|
675 |
* Emit Height: 35 -> 150
|
675 |
* Emit Height: 35 -> 150
|
676 |
* HP: 330 -> 1400
|
676 |
* HP: 330 -> 1400
|
677 |
* Now provides sonar
|
677 |
* Now provides sonar
|
678 |
* Morphtime: 45 -> 30 (9.8 bp -> 10bp)
|
678 |
* Morphtime: 45 -> 30 (9.8 bp -> 10bp)
|
679 |
\n
|
679 |
\n
|
680 |
Rejuvenator:
|
680 |
Rejuvenator:
|
681 |
* Cost: 325 -> 350 (145 -> 170)
|
681 |
* Cost: 325 -> 350 (145 -> 170)
|
682 |
* HP: 1500 -> 1400
|
682 |
* HP: 1500 -> 1400
|
683 |
* Repair radius: 800 -> 700
|
683 |
* Repair radius: 800 -> 700
|
684 |
* Morph time: 30 -> 17 (bp: 4.8 -> 10)
|
684 |
* Morph time: 30 -> 17 (bp: 4.8 -> 10)
|
685 |
\n
|
685 |
\n
|
686 |
Aegis:
|
686 |
Aegis:
|
687 |
* Cost: 525 -> 500
|
687 |
* Cost: 525 -> 500
|
688 |
* HP: 900 -> 1000
|
688 |
* HP: 900 -> 1000
|
689 |
* Morph time: 30 -> 10
|
689 |
* Morph time: 30 -> 10
|
690 |
\n
|
690 |
\n
|
691 |
Aspis:
|
691 |
Aspis:
|
692 |
* Cost: 600 -> 500
|
692 |
* Cost: 600 -> 500
|
693 |
* HP: 700 -> 1000
|
693 |
* HP: 700 -> 1000
|
694 |
* Upkeep: 12 -> 15
|
694 |
* Upkeep: 12 -> 15
|
695 |
* Morph time: 30 -> 10
|
695 |
* Morph time: 30 -> 10
|
696 |
\n
|
696 |
\n
|
697 |
Cornea:
|
697 |
Cornea:
|
698 |
* Cost: 420 -> 500
|
698 |
* Cost: 420 -> 500
|
699 |
* Cloak Radius: 550 -> 750
|
699 |
* Cloak Radius: 550 -> 750
|
700 |
* Upkeep: 12 -> 8 (9.5 total)
|
700 |
* Upkeep: 12 -> 8 (9.5 total)
|
701 |
* Sight: 250 -> 200
|
701 |
* Sight: 250 -> 200
|
702 |
* Morph time: 30 -> 10
|
702 |
* Morph time: 30 -> 10
|
703 |
\n
|
703 |
\n
|
704 |
Iris:
|
704 |
Iris:
|
705 |
* Cost: 600 -> 500
|
705 |
* Cost: 600 -> 500
|
706 |
* Upkeep: 15 -> 16 (19 total)
|
706 |
* Upkeep: 15 -> 16 (19 total)
|
707 |
* HP: 600 -> 700
|
707 |
* HP: 600 -> 700
|
708 |
* Morph time: 30 -> 10
|
708 |
* Morph time: 30 -> 10
|
709 |
* Jammer upkeep: 1.5 -> 3
|
709 |
* Jammer upkeep: 1.5 -> 3
|
710 |
\n
|
710 |
\n
|
711 |
Fractal:
|
711 |
Fractal:
|
712 |
* Damage: 84x8 -> 63x7
|
712 |
* Damage: 84x8 -> 63x7
|
713 |
\n
|
713 |
\n
|
714 |
Twilight:
|
714 |
Twilight:
|
715 |
* AoE: 90 -> 120
|
715 |
* AoE: 90 -> 120
|
716 |
* Damage: 42 -> 69
|
716 |
* Damage: 42 -> 69
|
717 |
* No longer friendly fires
|
717 |
* No longer friendly fires
|
718 |
\n
|
718 |
\n
|
719 |
\n
|
719 |
\n
|
720 |
== V0.18.12 ==
|
720 |
== V0.18.12 ==
|
721 |
\n
|
721 |
\n
|
722 |
=== Bug Fixes ===
|
722 |
=== Bug Fixes ===
|
723 |
* Fixed a bug where RTG would end at 3.6e.
|
723 |
* Fixed a bug where RTG would end at 3.6e.
|
724 |
\n
|
724 |
\n
|
725 |
== V0.18.11 ==
|
725 |
== V0.18.11 ==
|
726 |
* Comm weapons now cost 50 (basic), 0 (starter), 400 (adv weapons), or 200m (weak adv weapons)
|
726 |
* Comm weapons now cost 50 (basic), 0 (starter), 400 (adv weapons), or 200m (weak adv weapons)
|
727 |
* Comm morph changed: price is now 75 + 25 per level, with a maximum of 300 per level. (base cost)
|
727 |
* Comm morph changed: price is now 75 + 25 per level, with a maximum of 300 per level. (base cost)
|
728 |
\n
|
728 |
\n
|
729 |
== V0.18.10 ==
|
729 |
== V0.18.10 ==
|
730 |
=== Bug fixes ===
|
730 |
=== Bug fixes ===
|
731 |
* Sunburst explosion now spawns in water.
|
731 |
* Sunburst explosion now spawns in water.
|
732 |
* Fixed a bug in defense ranges that prevented you from toggling decloak field ranges. (hopefully)
|
732 |
* Fixed a bug in defense ranges that prevented you from toggling decloak field ranges. (hopefully)
|
733 |
* Integrated some ZK fixes.
|
733 |
* Integrated some ZK fixes.
|
734 |
* Fixed end game graphs counting drones for army/total value.
|
734 |
* Fixed end game graphs counting drones for army/total value.
|
735 |
* Fixed sonar improvements not showing in context menu
|
735 |
* Fixed sonar improvements not showing in context menu
|
736 |
* Hover corpses now block.
|
736 |
* Hover corpses now block.
|
737 |
\n
|
737 |
\n
|
738 |
=== UI ===
|
738 |
=== UI ===
|
739 |
* Fractal now has context menu help on its weapon
|
739 |
* Fractal now has context menu help on its weapon
|
740 |
\n
|
740 |
\n
|
741 |
=== Balance ===
|
741 |
=== Balance ===
|
742 |
* Flail:
|
742 |
* Flail:
|
743 |
now has a 3 round burst dealing 200 damage and aoe instead of 300x1.
|
743 |
now has a 3 round burst dealing 200 damage and aoe instead of 300x1.
|
744 |
* RTG:
|
744 |
* RTG:
|
745 |
Grid size: 200 -> 100 (hopefully to make circuit less keen on spamming them)
|
745 |
Grid size: 200 -> 100 (hopefully to make circuit less keen on spamming them)
|
746 |
* Bertha:
|
746 |
* Bertha:
|
747 |
Added Grid requirement of 170.
|
747 |
Added Grid requirement of 170.
|
748 |
* Vigilante:
|
748 |
* Vigilante:
|
749 |
Now fires at an angle >45 degrees.
|
749 |
Now fires at an angle >45 degrees.
|
750 |
* Fractal:
|
750 |
* Fractal:
|
751 |
Now deals 25% damage against shields.
|
751 |
Now deals 25% damage against shields.
|
752 |
\n
|
752 |
\n
|
753 |
=== Commanders ===
|
753 |
=== Commanders ===
|
754 |
* Strike lost High Density Plating
|
754 |
* Strike lost High Density Plating
|
755 |
* Strike's inherent speed bonus: 8 -> 2
|
755 |
* Strike's inherent speed bonus: 8 -> 2
|
756 |
* Advanced Nanolathe bp: 3 -> 2.5 (Support now gains +5)
|
756 |
* Advanced Nanolathe bp: 3 -> 2.5 (Support now gains +5)
|
757 |
* High Density Plating speed malus reduced from 2 to 1.
|
757 |
* High Density Plating speed malus reduced from 2 to 1.
|
758 |
* Commanders are now cheaper to morph.
|
758 |
* Commanders are now cheaper to morph.
|
759 |
\n
|
759 |
\n
|
760 |
=== New units ===
|
760 |
=== New units ===
|
761 |
* Twilight (recluse)
|
761 |
* Twilight (recluse)
|
762 |
\n
|
762 |
\n
|
763 |
\n
|
763 |
\n
|
764 |
=== Backend ===
|
764 |
=== Backend ===
|
765 |
* Further microoptimizations to submunition spawner. Also handles damage boosters differently now.
|
765 |
* Further microoptimizations to submunition spawner. Also handles damage boosters differently now.
|
766 |
\n
|
766 |
\n
|
767 |
\n
|
767 |
\n
|
768 |
== V0.18.9 ==
|
768 |
== V0.18.9 ==
|
769 |
* Fixed a reference to RTG making 15e instead of 18e.
|
769 |
* Fixed a reference to RTG making 15e instead of 18e.
|
770 |
* Fixed a lua error in flak controller.
|
770 |
* Fixed a lua error in flak controller.
|
771 |
* Buffed lurker:
|
771 |
* Buffed lurker:
|
772 |
Damage: 20x6 -> 30x6
|
772 |
Damage: 20x6 -> 30x6
|
773 |
Reload: 1.5s -> 1.8s
|
773 |
Reload: 1.5s -> 1.8s
|
774 |
* Flak buffed slightly to see if it can hit planes.
|
774 |
* Flak buffed slightly to see if it can hit planes.
|
775 |
\n
|
775 |
\n
|
776 |
== V0.18.8 ==
|
776 |
== V0.18.8 ==
|
777 |
* Added OKP for Snare.
|
777 |
* Added OKP for Snare.
|
778 |
* Fixed a bug when force firing Azimuth caused an uncontrollable flare increase, slowly engulfing the world.
|
778 |
* Fixed a bug when force firing Azimuth caused an uncontrollable flare increase, slowly engulfing the world.
|
779 |
* Tank buster:
|
779 |
* Tank buster:
|
780 |
Velocity: 300 -> 420.
|
780 |
Velocity: 300 -> 420.
|
781 |
Damage: 1000 -> 1200
|
781 |
Damage: 1000 -> 1200
|
782 |
* Heavy Rifle:
|
782 |
* Heavy Rifle:
|
783 |
Velocity: 420 -> 450
|
783 |
Velocity: 420 -> 450
|
784 |
* Added in new commander alert sounds.
|
784 |
* Added in new commander alert sounds.
|
785 |
* Fixed a bug where detriment's model fell through the world partially. (Reverted some model changes)
|
785 |
* Fixed a bug where detriment's model fell through the world partially. (Reverted some model changes)
|
786 |
* Vigilante should fair better in rough terrain.
|
786 |
* Vigilante should fair better in rough terrain.
|
787 |
\n
|
787 |
\n
|
788 |
== V0.18.7 ==
|
788 |
== V0.18.7 ==
|
789 |
\n
|
789 |
\n
|
790 |
\n
|
790 |
\n
|
791 |
RTG:
|
791 |
RTG:
|
792 |
\n
|
792 |
\n
|
793 |
* Energy Generation: 15 -> 18
|
793 |
* Energy Generation: 15 -> 18
|
794 |
\n
|
794 |
\n
|
795 |
Bertha
|
795 |
Bertha
|
796 |
\n
|
796 |
\n
|
797 |
* Cost: 7000 -> 7500
|
797 |
* Cost: 7000 -> 7500
|
798 |
\n
|
798 |
\n
|
799 |
Fractal
|
799 |
Fractal
|
800 |
\n
|
800 |
\n
|
801 |
* Damage: 68 -> 118
|
801 |
* Damage: 68 -> 118
|
802 |
\n
|
802 |
\n
|
803 |
\n
|
803 |
\n
|
804 |
== V0.18.6 ==
|
804 |
== V0.18.6 ==
|
805 |
* Fixed a bug where RTG started with 1.5e instead of 15e.
|
805 |
* Fixed a bug where RTG started with 1.5e instead of 15e.
|
806 |
\n
|
806 |
\n
|
807 |
== V0.18.4 ==
|
807 |
== V0.18.4 ==
|
808 |
* Fixed a bug where RTG had no sight.
|
808 |
* Fixed a bug where RTG had no sight.
|
809 |
\n
|
809 |
\n
|
810 |
== V0.18.3 ==
|
810 |
== V0.18.3 ==
|
811 |
\n
|
811 |
\n
|
812 |
Balance
|
812 |
Balance
|
813 |
* Aegis: Shield HP: 3500 -> 6000
|
813 |
* Aegis: Shield HP: 3500 -> 6000
|
814 |
\n
|
814 |
\n
|
815 |
\n
|
815 |
\n
|
816 |
UI:
|
816 |
UI:
|
817 |
* Context menu now knows about RTG's properties.
|
817 |
* Context menu now knows about RTG's properties.
|
818 |
\n
|
818 |
\n
|
819 |
Bug fixes:
|
819 |
Bug fixes:
|
820 |
* Fixed a context menu crash when trying to look at RTG.
|
820 |
* Fixed a context menu crash when trying to look at RTG.
|
821 |
\n
|
821 |
\n
|
822 |
== V0.18.2 ==
|
822 |
== V0.18.2 ==
|
823 |
* Fixed a bug where rtg would decay to 0.15e instead of 1.5e.
|
823 |
* Fixed a bug where rtg would decay to 0.15e instead of 1.5e.
|
824 |
\n
|
824 |
\n
|
825 |
== V0.18.1 ==
|
825 |
== V0.18.1 ==
|
826 |
Bug fixes:
|
826 |
Bug fixes:
|
827 |
* Hopefully fixed AI spamming RTG
|
827 |
* Hopefully fixed AI spamming RTG
|
828 |
* Fixed a rare crash in retreat.
|
828 |
* Fixed a rare crash in retreat.
|
829 |
\n
|
829 |
\n
|
830 |
== V0.18.0 ==
|
830 |
== V0.18.0 ==
|
831 |
\n
|
831 |
\n
|
832 |
=== Renames ===
|
832 |
=== Renames ===
|
833 |
* Felon -> Guardian
|
833 |
* Felon -> Guardian
|
834 |
* Ward -> Vindicator
|
834 |
* Ward -> Vindicator
|
835 |
* Lucifer -> Azimuth
|
835 |
* Lucifer -> Azimuth
|
836 |
* Stardust -> Bombard
|
836 |
* Stardust -> Bombard
|
837 |
* Crasher -> Gatekeeper
|
837 |
* Crasher -> Gatekeeper
|
838 |
* Slasher -> Fractal
|
838 |
* Slasher -> Fractal
|
839 |
\n
|
839 |
\n
|
840 |
=== New Units ===
|
840 |
=== New Units ===
|
841 |
* Gatekeeper
|
841 |
* Gatekeeper
|
842 |
* Azimuth
|
842 |
* Azimuth
|
843 |
* Bombard
|
843 |
* Bombard
|
844 |
* Fractal
|
844 |
* Fractal
|
845 |
\n
|
845 |
\n
|
846 |
=== Commanders ===
|
846 |
=== Commanders ===
|
847 |
Disruptor Ammo:
|
847 |
Disruptor Ammo:
|
848 |
* Now has a -15% damage cost. (Was -25%)
|
848 |
* Now has a -15% damage cost. (Was -25%)
|
849 |
\n
|
849 |
\n
|
850 |
Strike:
|
850 |
Strike:
|
851 |
* Gains better cloaking with each level.
|
851 |
* Gains better cloaking with each level.
|
852 |
* Added Nanobot Sleeve, adding cloak regen with each module.
|
852 |
* Added Nanobot Sleeve, adding cloak regen with each module.
|
853 |
* Added 3 new weapons: Sunburst Cannon, Heavy Rifle, and Tankbuster Cannon. Loses almost all riot capability.
|
853 |
* Added 3 new weapons: Sunburst Cannon, Heavy Rifle, and Tankbuster Cannon. Loses almost all riot capability.
|
854 |
* Radar Jammer replaced with Personal Jammer.
|
854 |
* Radar Jammer replaced with Personal Jammer.
|
855 |
\n
|
855 |
\n
|
856 |
Bombard:
|
856 |
Bombard:
|
857 |
* Drone bonus per level -> +7.5% range per level.
|
857 |
* Drone bonus per level -> +7.5% range per level.
|
858 |
* Gain access to a better adv targeting module, giving 10% range instead of 7.5%.
|
858 |
* Gain access to a better adv targeting module, giving 10% range instead of 7.5%.
|
859 |
* Buffed cluster bomb.
|
859 |
* Buffed cluster bomb.
|
860 |
* Removed disintegrator.
|
860 |
* Removed disintegrator.
|
861 |
\n
|
861 |
\n
|
862 |
=== UI ===
|
862 |
=== UI ===
|
863 |
* Decloak tower now resides where Adv Radar once was.
|
863 |
* Decloak tower now resides where Adv Radar once was.
|
864 |
* Added shield retreat.
|
864 |
* Added shield retreat.
|
865 |
* Retreat now takes capture damage into consideration.
|
865 |
* Retreat now takes capture damage into consideration.
|
866 |
\n
|
866 |
\n
|
867 |
=== Balance ===
|
867 |
=== Balance ===
|
868 |
\n
|
868 |
\n
|
869 |
Felon:
|
869 |
Felon:
|
870 |
* No longer fires at high flying targets.
|
870 |
* No longer fires at high flying targets.
|
871 |
* Shield charge cost per damage is now 1:1.
|
871 |
* Shield charge cost per damage is now 1:1.
|
872 |
* Range increased to 440 (was 432)
|
872 |
* Range increased to 440 (was 432)
|
873 |
\n
|
873 |
\n
|
874 |
Gremlin:
|
874 |
Gremlin:
|
875 |
* Turned into a burst AA. Now fires a 3 rnd burst.
|
875 |
* Turned into a burst AA. Now fires a 3 rnd burst.
|
876 |
\n
|
876 |
\n
|
877 |
Firewall:
|
877 |
Firewall:
|
878 |
* Improved cluster visuals.
|
878 |
* Improved cluster visuals.
|
879 |
\n
|
879 |
\n
|
880 |
Placeholder:
|
880 |
Placeholder:
|
881 |
* Now blocked by shields again.
|
881 |
* Now blocked by shields again.
|
882 |
\n
|
882 |
\n
|
883 |
Iris:
|
883 |
Iris:
|
884 |
* Granted Decloak Radius: 75 -> 150 (this should help cloaked roaches feel a little more managable)
|
884 |
* Granted Decloak Radius: 75 -> 150 (this should help cloaked roaches feel a little more managable)
|
885 |
\n
|
885 |
\n
|
886 |
Clarity (decloak tower):
|
886 |
Clarity (decloak tower):
|
887 |
* Cost: 350 -> 240
|
887 |
* Cost: 350 -> 240
|
888 |
* Upkeep: 16 -> 6
|
888 |
* Upkeep: 16 -> 6
|
889 |
\n
|
889 |
\n
|
890 |
Skuttle:
|
890 |
Skuttle:
|
891 |
* Jump is faster (4 -> 8)
|
891 |
* Jump is faster (4 -> 8)
|
892 |
* Decloak radius: 225 -> 150
|
892 |
* Decloak radius: 225 -> 150
|
893 |
* Jump range: 400 -> 450
|
893 |
* Jump range: 400 -> 450
|
894 |
* Added recloak delay of 9s
|
894 |
* Added recloak delay of 9s
|
895 |
* Speed: 1.5 -> 2
|
895 |
* Speed: 1.5 -> 2
|
896 |
* Health: 250 -> 300
|
896 |
* Health: 250 -> 300
|
897 |
* Jump is higher.
|
897 |
* Jump is higher.
|
898 |
\n
|
898 |
\n
|
899 |
Athena:
|
899 |
Athena:
|
900 |
* Build options reworked.
|
900 |
* Build options reworked.
|
901 |
* Buffed movement considerably. Now is more responsive.
|
901 |
* Buffed movement considerably. Now is more responsive.
|
902 |
* Added recloak time.
|
902 |
* Added recloak time.
|
903 |
\n
|
903 |
\n
|
904 |
Mogul:
|
904 |
Mogul:
|
905 |
* Sidearm replaced with EMP artillery.
|
905 |
* Sidearm replaced with EMP artillery.
|
906 |
\n
|
906 |
\n
|
907 |
Deserter:
|
907 |
Deserter:
|
908 |
* ATA Damage: 25x2 -> 75x2
|
908 |
* ATA Damage: 25x2 -> 75x2
|
909 |
\n
|
909 |
\n
|
910 |
Rampart:
|
910 |
Rampart:
|
911 |
* HP: 5000 -> 3000
|
911 |
* HP: 5000 -> 3000
|
912 |
\n
|
912 |
\n
|
913 |
Caretaker:
|
913 |
Caretaker:
|
914 |
* Now leaves a resurrectable wreck.
|
914 |
* Now leaves a resurrectable wreck.
|
915 |
\n
|
915 |
\n
|
916 |
Ship Factory:
|
916 |
Ship Factory:
|
917 |
* Added lancelet, a suicide submarine.
|
917 |
* Added lancelet, a suicide submarine.
|
918 |
\n
|
918 |
\n
|
919 |
Impaler:
|
919 |
Impaler:
|
920 |
* Missile flight height: 1000 -> 600
|
920 |
* Missile flight height: 1000 -> 600
|
921 |
\n
|
921 |
\n
|
922 |
=== Bug fixes ===
|
922 |
=== Bug fixes ===
|
923 |
* Fixed rejuvenator aiming.
|
923 |
* Fixed rejuvenator aiming.
|
924 |
* Fixed context menu crashes.
|
924 |
* Fixed context menu crashes.
|
925 |
\n
|
925 |
\n
|
926 |
\n
|
926 |
\n
|
927 |
(V0.17.9 - V0.17.11)
|
927 |
(V0.17.9 - V0.17.11)
|
928 |
\n
|
928 |
\n
|
929 |
== Balance ==
|
929 |
== Balance ==
|
930 |
\n
|
930 |
\n
|
931 |
Multistunner:
|
931 |
Multistunner:
|
932 |
* Damage: [color=blue]550[/color]x16 -> [color=blue]1000[/color]x16
|
932 |
* Damage: [color=blue]550[/color]x16 -> [color=blue]1000[/color]x16
|
933 |
\n
|
933 |
\n
|
934 |
Snare:
|
934 |
Snare:
|
935 |
* Damage: 240 ([color=blue]680[/color]) -> 275 ([color=blue]756[/color])
|
935 |
* Damage: 240 ([color=blue]680[/color]) -> 275 ([color=blue]756[/color])
|
936 |
\n
|
936 |
\n
|
937 |
Recon Commander:
|
937 |
Recon Commander:
|
938 |
* Has new jump range and reload modules.
|
938 |
* Has new jump range and reload modules.
|
939 |
\n
|
939 |
\n
|
940 |
Striker:
|
940 |
Striker:
|
941 |
* Better at attacking uphill
|
941 |
* Better at attacking uphill
|
942 |
\n
|
942 |
\n
|
943 |
Ward:
|
943 |
Ward:
|
944 |
* ost: 280 -> 300
|
944 |
* ost: 280 -> 300
|
945 |
* Shield HP: 4000 -> 3000
|
945 |
* Shield HP: 4000 -> 3000
|
946 |
* Shield cost: 2.8 -> 3
|
946 |
* Shield cost: 2.8 -> 3
|
947 |
* Speed: 1.925 -> 1.9
|
947 |
* Speed: 1.925 -> 1.9
|
948 |
* Recharge: 34 -> 25
|
948 |
* Recharge: 34 -> 25
|
949 |
* HP: 960 -> 720
|
949 |
* HP: 960 -> 720
|
950 |
* Removed recharge delay
|
950 |
* Removed recharge delay
|
951 |
\n
|
951 |
\n
|
952 |
Flak:
|
952 |
Flak:
|
953 |
* Lowered Flaktime.
|
953 |
* Lowered Flaktime.
|
954 |
\n
|
954 |
\n
|
955 |
Lurker:
|
955 |
Lurker:
|
956 |
* Decloak radius: 240 -> 210
|
956 |
* Decloak radius: 240 -> 210
|
957 |
* Range: 260 -> 220
|
957 |
* Range: 260 -> 220
|
958 |
* Speed: 4.4 -> 4.5
|
958 |
* Speed: 4.4 -> 4.5
|
959 |
\n
|
959 |
\n
|
960 |
\n
|
960 |
\n
|
961 |
\n
|
961 |
\n
|
962 |
== Bug Fixes ==
|
962 |
== Bug Fixes ==
|
963 |
* Fixed a bug where two Light Particle Beams would show up for Recon
|
963 |
* Fixed a bug where two Light Particle Beams would show up for Recon
|
964 |
* Context menu is now aware of commander jumpjet bonuses.
|
964 |
* Context menu is now aware of commander jumpjet bonuses.
|
|
|
965 |
\n
|
|
|
966 |
[/spoiler]
|