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@rifqifajarzain
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@rifqifajarzain
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Everyone who is willing to put work into zk is extremly welcome.
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Everyone who is willing to put work into zk is extremly welcome.
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I just want to ask you if you have ever done a project of that size and have a rough estimate of the time needed to pull it through. This is NOT in any way meant to discourage you, but meant as a tip on how you should start with it. It would be sad if you ran out of motivation half-way through AFTER you have already dumped a lot of time into it. A good overview of the project is really helpful to prevent problems later.
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I just want to ask you if you have ever done a project of that size and have a rough estimate of the time needed to pull it through. This is NOT in any way meant to discourage you, but meant as a tip on how you should start with it. It would be sad if you ran out of motivation half-way through AFTER you have already dumped a lot of time into it. A good overview of the project is really helpful to prevent problems later.
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Maybe you already know this for ages, in this case ignore me :D
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Maybe you already know this for ages, in this case ignore me :D
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[q] Can't imagine if the player plays a good faction while their teammate plays as an evil faction. Or a player plays as a good faction while their opponent plays as a good faction as well. [/q]
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[q] Can't imagine if the player plays a good faction while their teammate plays as an evil faction. Or a player plays as a good faction while their opponent plays as a good faction as well. [/q]
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PERSONAL
OPINION
NOW:
I
feel
that
a
"good
vs
evil"-scenario
feels
a
bit
outdated
in
terms
of
writing.
Sure,
you
will
find
many
examples
for
this
dichotomy
in
currenly
written
stories,
but
i
think
the
SCII-way
of
presenting
factions
not
as
good
or
bad,
but
as
having
clashing
goals
and
opinions
is
more
reflected
and
interesting.
Plus
you
avoid
the
scenarios
you
describe
in
the
quote
above.
:)
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PERSONAL
OPINION
NOW:
I
feel
that
a
"good
vs
evil"-scenario
feels
a
bit
outdated
in
terms
of
writing.
Sure,
you
will
find
many
examples
for
this
dichotomy
in
currently
written
stories,
but
i
think
the
SCII-way
of
presenting
factions
not
as
good
or
bad,
but
as
having
clashing
goals
and
opinions
is
more
reflected
and
interesting.
Plus
you
avoid
the
scenarios
you
describe
in
the
quote
above.
:)
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I wish you all the good luck and success for your work that you can get! :)
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I wish you all the good luck and success for your work that you can get! :)
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@Histidine
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@Histidine
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Cutscenes? Wow, that sounds very advanced.
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Cutscenes? Wow, that sounds very advanced.
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