1 |
Here's
the
problem
-
there
is
an
entire
factory
based
on
the
ability
to
cloak:
named
'cloakbots'.
Removing
its
ability
gimps
the
factory
so
much
it
may
as
well
be
deleted
from
the
game.
This
is
just
too
big
of
a
change,
and
the
resulting
problems
afterward
is
very
hard
to
deal
with.
Not
mention
that
Cloakbot
is
seen
as
one
of
the
'beginner'
factories.
Yes
@Firepluk,
ZK
would
be
worse
off
without
an
area
cloaking
unit
because
you
may
as
well
delete
the
Cloakbot
factory
and
making
a
factory
a
blatantly
terrible
choice
to
pick
has
never
been
good
foe
ZK.
|
1 |
Here's
the
problem
-
there
is
an
entire
factory
based
on
the
ability
to
cloak:
named
'cloakbots'.
Removing
its
ability
gimps
the
factory
so
much
it
may
as
well
be
deleted
from
the
game.
This
is
just
too
big
of
a
change,
and
the
resulting
problems
afterward
is
very
hard
to
deal
with.
Not
mention
that
Cloakbot
is
seen
as
one
of
the
'beginner'
factories.
Yes
@Firepluk,
ZK
would
be
worse
off
without
an
area
cloaking
unit
because
you
may
as
well
delete
the
Cloakbot
factory
and
making
a
factory
a
blatantly
terrible
choice
to
pick
has
never
been
good
for
ZK.
|
2 |
\n
|
2 |
\n
|
3 |
\n
|
3 |
\n
|
4 |
So what about this proposal:
|
4 |
So what about this proposal:
|
5 |
Make Iris cloakbot-only, so now if a team wanted to have cloak, they need to have a cloaky player?
|
5 |
Make Iris cloakbot-only, so now if a team wanted to have cloak, they need to have a cloaky player?
|
6 |
\n
|
6 |
\n
|
7 |
Like the Athena rework, simply remove Cornea from constructor build queue but leave it in
|
7 |
Like the Athena rework, simply remove Cornea from constructor build queue but leave it in
|
8 |
Cloakbot factory and keep its ability to morph back into a Cornea.
|
8 |
Cloakbot factory and keep its ability to morph back into a Cornea.
|
9 |
This would prevent people from sinking a mere 600 metal for Cornea and morph, which, mind you, is actually cheaper than the Cloak factory.
|
9 |
This would prevent people from sinking a mere 600 metal for Cornea and morph, which, mind you, is actually cheaper than the Cloak factory.
|
10 |
\n
|
10 |
\n
|
11 |
This means Cloakbots stay in the game, but in small team games or 1v1s, a non-cloak player cannot suddenly get Iris and cloak their Heavy Tanks, Dante or porc, while in large team games, a cloak player must donate Iris for teammates, which should slow down the amount of Iris produced.
|
11 |
This means Cloakbots stay in the game, but in small team games or 1v1s, a non-cloak player cannot suddenly get Iris and cloak their Heavy Tanks, Dante or porc, while in large team games, a cloak player must donate Iris for teammates, which should slow down the amount of Iris produced.
|
12 |
\n
|
12 |
\n
|
13 |
This
also
makes
cloak
unique
for
Cloakbots,
by
removing
the
ability
to
cloak
for
everyone
else,
whose
units
can
use
cloak
better
than
cloakbot
themselves,
and
means
Cloakbot
remains
truly
unique
in
its
ability
to
cloak
large
unit
clumps.
|
13 |
This
also
makes
cloak
unique
for
Cloakbots,
by
removing
the
ability
to
cloak
for
everyone
else,
whose
units
can
use
cloak
better
than
cloakbot
themselves,
and
means
Cloakbot
remains
truly
unique
in
its
ability
to
cloak
large
unit
clumps,
letting
them
flank
porc
or
strike
deep
into
their
opponent's
territory
while
leaving
the
opponent
unable
to
do
the
same
unless
they
are
another
cloakbot
user.
|