Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Feature request: remove iris/cornea from zk

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
2/13/2021 8:21:18 PMFirepluk before revert after revert
2/13/2021 8:20:59 PMFirepluk before revert after revert
2/13/2021 8:17:46 PMFirepluk before revert after revert
2/13/2021 8:16:46 PMFirepluk before revert after revert
2/13/2021 8:16:24 PMFirepluk before revert after revert
2/13/2021 8:14:39 PMFirepluk before revert after revert
2/13/2021 8:13:02 PMFirepluk before revert after revert
2/13/2021 8:12:49 PMFirepluk before revert after revert
2/13/2021 8:12:11 PMFirepluk before revert after revert
2/13/2021 8:11:38 PMFirepluk before revert after revert
2/13/2021 8:10:22 PMFirepluk before revert after revert
2/13/2021 8:08:52 PMFirepluk before revert after revert
Before After
1 [quote]Here's the problem - there is an entire factory based on the ability to cloak: named 'cloakbots'.[/quote] 1 [quote]Here's the problem - there is an entire factory based on the ability to cloak: named 'cloakbots'.[/quote]
2 Entire factory is NOT based on area cloaking device, individual cloaking has never been much of an issue(scythe, sniper, con). 2 Entire factory is NOT based on area cloaking device, individual cloaking has never been much of an issue(scythe, sniper, con).
3 Area cloaking is an issue tho because of the variery of interactions it creates - cloaked snitches, cloaked flying snitches drops, cloaked lances, cloaked impalers, cloaked AA shredding your air and appearing out of nowhere and a cloaked full blown army sneaking invisible right in front of your nose because the screen you had got temporary damaged with all the crap that's flying around 3 Area cloaking is an issue tho because of the variery of interactions it creates - cloaked snitches, cloaked flying snitches drops, cloaked lances, cloaked impalers, cloaked AA shredding your air and appearing out of nowhere and a cloaked full blown army sneaking invisible right in front of your nose because the screen you had got temporary damaged with all the crap that's flying around
4 \n 4 \n
5 Cloakbots as a factory could be perfectly fine and viable without area cloaking device... 5 Cloakbots as a factory could be perfectly fine and viable without area cloaking device...
6 Though knowning how dev is done in zk never going to happen, still... 6 Though knowning how dev is done in zk never going to happen, still...
7 \n 7 \n
8 It's not even the cloaking field that creates so much "very hard to counter cancer inducing strategies", it's MOBILE cloaking field. 8 It's not even the cloaking field that creates so much "very hard to counter cancer inducing strategies", it's a CHEAP MOBILE cloaking field.
9 \n 9 \n
10 --- 10 ---
11 \n 11 \n
12 My solution to zk plaguing cloak invasion would be removing MOBILE from area cloaking field thus making it more counterable i.e. remove iris but keep cornea 12 My solution to zk plaguing cloak invasion would be removing MOBILE from area cloaking field thus making it more counterable i.e. remove iris but keep cornea
13 More soft version being iris work only when it's not being moved(instantly removing the cloaking field when it's being moved revealing all cloaked units) 13 More soft version being iris work only when it's not being moved(instantly removing the cloaking field when it's being moved revealing all cloaked units)
14 At the very-very least it should be not so easily and cheaply spammable as it is now and should incur heavier eco penalties(like E cost dependant on cumulative mass of units being cloaked) 14 At the very-very least it should be not so easily and cheaply spammable as it is now and should incur heavier eco penalties(like E cost dependant on cumulative mass of units being cloaked)
15 \n 15 \n
16 [spoiler] 16 [spoiler]
17 Some units being mobile is just bad game design, like in the past we used to have a mobile anti nuke on reef. Literally took years of persuation to get it removed from there... 17 Some units being mobile is just bad game design, like in the past we used to have a mobile anti nuke on reef. Literally took years of persuation to get it removed from there...
18 [/spoiler] 18 [/spoiler]