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[quote]Here's the problem - there is an entire factory based on the ability to cloak: named 'cloakbots'.[/quote]
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[quote]Here's the problem - there is an entire factory based on the ability to cloak: named 'cloakbots'.[/quote]
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Entire factory is NOT based on area cloaking device, individual cloaking has never been much of an issue(scythe, sniper, con).
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Entire factory is NOT based on area cloaking device, individual cloaking has never been much of an issue(scythe, sniper, con).
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Area cloaking is an issue tho because of the variery of interactions it creates - cloaked snitches, cloaked flying snitches drops, cloaked lances, cloaked impalers, cloaked AA shredding your air and appearing out of nowhere and a cloaked full blown army sneaking invisible right in front of your nose because the screen you had got temporary damaged with all the crap that's flying around
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Area cloaking is an issue tho because of the variery of interactions it creates - cloaked snitches, cloaked flying snitches drops, cloaked lances, cloaked impalers, cloaked AA shredding your air and appearing out of nowhere and a cloaked full blown army sneaking invisible right in front of your nose because the screen you had got temporary damaged with all the crap that's flying around
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Cloakbots as a factory could be perfectly fine and viable without area cloaking device...
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Cloakbots as a factory could be perfectly fine and viable without area cloaking device...
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Though knowning how dev is done in zk never going to happen, still...
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Though knowning how dev is done in zk never going to happen, still...
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7 |
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8 |
It's
not
even
the
cloaking
field
that
creates
so
much
"very
hard
to
counter
cancer
inducing
strategies",
it's
MOBILE
cloaking
field.
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8 |
It's
not
even
the
cloaking
field
that
creates
so
much
"very
hard
to
counter
cancer
inducing
strategies",
it's
a
CHEAP
MOBILE
cloaking
field.
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9 |
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\n
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---
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\n
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My solution to zk plaguing cloak invasion would be removing MOBILE from area cloaking field thus making it more counterable i.e. remove iris but keep cornea
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12 |
My solution to zk plaguing cloak invasion would be removing MOBILE from area cloaking field thus making it more counterable i.e. remove iris but keep cornea
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13 |
More soft version being iris work only when it's not being moved(instantly removing the cloaking field when it's being moved revealing all cloaked units)
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More soft version being iris work only when it's not being moved(instantly removing the cloaking field when it's being moved revealing all cloaked units)
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At the very-very least it should be not so easily and cheaply spammable as it is now and should incur heavier eco penalties(like E cost dependant on cumulative mass of units being cloaked)
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At the very-very least it should be not so easily and cheaply spammable as it is now and should incur heavier eco penalties(like E cost dependant on cumulative mass of units being cloaked)
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[spoiler]
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[spoiler]
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Some units being mobile is just bad game design, like in the past we used to have a mobile anti nuke on reef. Literally took years of persuation to get it removed from there...
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Some units being mobile is just bad game design, like in the past we used to have a mobile anti nuke on reef. Literally took years of persuation to get it removed from there...
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[/spoiler]
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[/spoiler]
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