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[quote]This means Cloakbots stay in the game, but in small team games or 1v1s, a non-cloak player cannot suddenly get Iris and cloak their Heavy Tanks, Dante or porc, while in large team games, a cloak player must donate Iris for teammates, which should slow down the amount of Iris produced.[/quote]
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[quote]This means Cloakbots stay in the game, but in small team games or 1v1s, a non-cloak player cannot suddenly get Iris and cloak their Heavy Tanks, Dante or porc, while in large team games, a cloak player must donate Iris for teammates, which should slow down the amount of Iris produced.[/quote]
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2 |
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3 |
Factory
plates
also
allow
players
in
large
team
games
to
get
an
Iris
without
the
need
for
unit
gifting
coordination,
a
plate
is
a
pretty
practical
restriction
that
still
adds
a
cost
(
150m
metal
for
the
plate
+
constructor
travel
time)
and
geography
restriction
(
the
Iris
will
need
to
travel
to
the
front
on
its
own,
and
the
cloak
factory
can
be
bombed
or
scouted)
.
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3 |
Factory
plates
also
allow
players
in
large
team
games
to
get
an
Iris
without
the
need
for
unit
gifting
coordination,
a
plate
is
a
pretty
practical
restriction
that
still
adds
a
cost
(
150m
metal
for
the
plate
+
constructor
travel
time)
and
geography
restriction
(
the
Iris
will
need
to
travel
to
the
front
on
its
own,
and
the
cloak
factory
can
be
bombed
or
scouted)
.
So
this
wouldn't
be
a
hard
barrier
if
your
team
cannot
communicate,
but
only
a
delay.
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4 |
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4 |
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5 |
I think making Iris harder to access for non-Cloakbot players is a promising idea for the reasons you outlined, and is a relatively small change versus overhauling how cloak works. Past discussions showed little support for adding an anti-cloak building, let alone removing mobile cloaking altogether (the opposite in fact happened with Conjurer gaining area cloak abilities).
|
5 |
I think making Iris harder to access for non-Cloakbot players is a promising idea for the reasons you outlined, and is a relatively small change versus overhauling how cloak works. Past discussions showed little support for adding an anti-cloak building, let alone removing mobile cloaking altogether (the opposite in fact happened with Conjurer gaining area cloak abilities).
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6 |
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6 |
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7 |
A small nerf to area cloaking has been committed recently, so more nerfs could happen too: https://github.com/ZeroK-RTS/Zero-K/commit/2e998b9544b12d901c464a1a26ae8357e1062338
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7 |
A small nerf to area cloaking has been committed recently, so more nerfs could happen too: https://github.com/ZeroK-RTS/Zero-K/commit/2e998b9544b12d901c464a1a26ae8357e1062338
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