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Zero-K v1.9.2.0 - Hot Stardust and Curtailed Cloaking

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Date Editor Before After
2/14/2021 8:22:44 PMNZrankDouble_Helix_DNA before revert after revert
2/14/2021 8:21:56 PMNZrankDouble_Helix_DNA before revert after revert
2/14/2021 8:18:53 PMNZrankDouble_Helix_DNA before revert after revert
Before After
1 Lowering areacloak from 440 to 400 shouldn't be that much of a change. For cloakbot users, that is already a lot of space for Knights and Reavers, and in my experience, being one who makes these cloakballs in 1v1s, even 1500+ metal worth of Knight/Reaver doesn't fill in the cloak field. 1 Lowering areacloak from 440 to 400 shouldn't be that much of a change. For cloakbot users, that is already a lot of space for Knights and Reavers, and in my experience, being one who makes these cloakballs in 1v1s, even 1500+ metal worth of Knight/Reaver doesn't fill in the cloak field.
2 \n 2 \n
3 However, this affects people not from the cloak factory but simply making Iris to cloak their Grizzly/Lance/Stinger fort/Burst AA/Tankballs through morphing Cornea. Which, I think, should happen because quite frankly, those units are strong enough as-is and do not need any more help from an area cloaker. 3 However, this affects people not from the cloak factory but simply making Iris to cloak their Grizzly/Lance/Stinger fort/Burst AA/Tankballs through morphing Cornea. Which, I think, should happen because quite frankly, those units are strong enough as-is and do not need any more help from an area cloaker.
4 \n 4 \n
5 I honestly would been fine removing Cornea from constructor buildlist whilst not changing anything else, but this is fairly decent.
6 Can't wait to test this out as a cloak player.
5 \n 7 \n
6 \n 8 \n