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This mod adds a bunch of new units:
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This mod adds a bunch of new units:
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1 amphbot
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1 amphbot
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4 hovers
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4 hovers
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3 planes
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3 planes
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2 ships + 1 "ship"
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2 ships + 1 "ship"
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1 spider
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1 spider
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3 striders, one of which is, of course, Nebula which is built at the strider hub.
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3 striders, one of which is, of course, Nebula which is built at the strider hub.
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Not enough? The mod also adds a whole new chicken fac. White dragons are morphable into chicken queens! Also Commander Fac!
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Not enough? The mod also adds a whole new chicken fac. White dragons are morphable into chicken queens! Also Commander Fac!
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The mod also adds new structures:
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The mod also adds new structures:
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4 new defensive buildings
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4 new defensive buildings
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2 new economy buildings (one of which is the Metal Fabricator, it produces metal without needing a mex spot, so you can put it anywhere. It will be an expensive investment, though. And they take up a lot of space. And explode when destroyed.)
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2 new economy buildings (one of which is the Metal Fabricator, it produces metal without needing a mex spot, so you can put it anywhere. It will be an expensive investment, though. And they take up a lot of space. And explode when destroyed.)
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4 new utility buildings
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4 new utility buildings
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The build UI is, as a result, noticeably wider. Each unit panel is only slightly smaller, but this shouldnt prove significantly inconvenient.
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The build UI is, as a result, noticeably wider. Each unit panel is only slightly smaller, but this shouldnt prove significantly inconvenient.
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I plan to add more units to every factory. Currently the mod adds too many hovercraft and planes and not enough of anything else.
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I plan to add more units to every factory. Currently the mod adds too many hovercraft and planes and not enough of anything else.
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Because the mod isnt featured, you might have to manually change the version to the correct version. This can be done just by typing "!game More Units Mod v[version]". For example, if you want to play on version 1.0.6, type up exactly "!game More Units Mod v1.0.6"
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Because the mod isnt featured, you might have to manually change the version to the correct version. This can be done just by typing "!game More Units Mod v[version]". For example, if you want to play on version 1.0.6, type up exactly "!game More Units Mod v1.0.6"
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There isnt much i can do about it.
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There isnt much i can do about it.
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The
current
latest
version
is
[size=3][color=cyan]v1.
1.
16[/color][/size]
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The
current
latest
version
is
[size=3][color=cyan]v1.
1.
17[/color][/size]
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Oh yeah, i also made an AI which is the same as brutal but it also builds units from more units. The normal brutal AI will not do this.
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Oh yeah, i also made an AI which is the same as brutal but it also builds units from more units. The normal brutal AI will not do this.
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Known Bugs:
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Known Bugs:
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- watching replays with this mod are sometimes janky (perhaps replays form different versions of zk?)
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- watching replays with this mod are sometimes janky (perhaps replays form different versions of zk?)
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- Anarchid has a... strange walking animation
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- Anarchid has a... strange walking animation
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- Atlas tilts significantly when climbing hills. Additionally there are no efects when it jumps
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- Atlas tilts significantly when climbing hills. Additionally there are no efects when it jumps
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- Drone (chicken fac) doesnt morph
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- Drone (chicken fac) doesnt morph
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All that said, i hope u all enjoy my mod so have fun!
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All that said, i hope u all enjoy my mod so have fun!
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Changelogs:
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Changelogs:
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v1.0.2:
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v1.0.2:
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Released the mod
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Released the mod
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v1.0.6:
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v1.0.6:
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Added Ancient Fabricator, Planetary Defence Grid, Field Garrison, Sunlance
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Added Ancient Fabricator, Planetary Defence Grid, Field Garrison, Sunlance
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v1.0.11:
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v1.0.11:
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Finally improved the building UI! it is now wider and the unit panels are comparable in size to the vanilla game.
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Finally improved the building UI! it is now wider and the unit panels are comparable in size to the vanilla game.
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v1.0.18:
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v1.0.18:
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Another big update! Added a whole new chicken fac, even chicken queens are obtainable now! They are morphed from white dragons.
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Another big update! Added a whole new chicken fac, even chicken queens are obtainable now! They are morphed from white dragons.
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Also, i thought some of the descriptions for units were strange, in particular the 2 drone turrets, so i changed them. A few other units' descriptions were changed here and there also.
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Also, i thought some of the descriptions for units were strange, in particular the 2 drone turrets, so i changed them. A few other units' descriptions were changed here and there also.
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v1.0.19:
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v1.0.19:
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Fixed Chicken Fac being in the wrong spot in build menu
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Fixed Chicken Fac being in the wrong spot in build menu
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v1.0.22:
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v1.0.22:
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Fixed all chicken costs looking like 1 metal. Costs should now display properly.
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Fixed all chicken costs looking like 1 metal. Costs should now display properly.
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v1.0.23:
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v1.0.23:
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Fixed the fact plates wont build more units mod units
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Fixed the fact plates wont build more units mod units
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v1.0.24:
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v1.0.24:
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Balance changes, stupidly massive cost increase for tiamat (lets be honest, that was a demi strider for raider cost).
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Balance changes, stupidly massive cost increase for tiamat (lets be honest, that was a demi strider for raider cost).
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Buffed anarchid, like, seriously, speed health damage were all increased. That was needed too obviously
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Buffed anarchid, like, seriously, speed health damage were all increased. That was needed too obviously
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Small cost increase for grebe
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Small cost increase for grebe
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v1.1.0:
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v1.1.0:
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Massive update. Satellite Relay, Quantum Radar, Superheavy Shield, Super Cloaking Device added. Satellite relay reveals the entire map, at a hefty price of 20 000 metal. Thanks to Shaman for almost doing this part for me. Suggested by Cliver5. Quantum radar is more expensive and has less range than an advanced radar but it is very accurate and reveals the type of unit. Basically a massive sight range. Superheavy shield projects a huge shield around it, enough to shield an entire base. Super Cloaking Device projects a huge cloak aura around it.
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Massive update. Satellite Relay, Quantum Radar, Superheavy Shield, Super Cloaking Device added. Satellite relay reveals the entire map, at a hefty price of 20 000 metal. Thanks to Shaman for almost doing this part for me. Suggested by Cliver5. Quantum radar is more expensive and has less range than an advanced radar but it is very accurate and reveals the type of unit. Basically a massive sight range. Superheavy shield projects a huge shield around it, enough to shield an entire base. Super Cloaking Device projects a huge cloak aura around it.
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Furthermore, many unit descriptions have been changed. This should make it much more clear for newcommers to see what does what. For example the Field Garrison previously had "Reduces Influence Gain" but is now "Builds Cheap Drones". Eclipse in particular needed this change.
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Furthermore, many unit descriptions have been changed. This should make it much more clear for newcommers to see what does what. For example the Field Garrison previously had "Reduces Influence Gain" but is now "Builds Cheap Drones". Eclipse in particular needed this change.
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Have fun
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Have fun
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v1.1.1:
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v1.1.1:
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Fixed bug that tells everyone when (and who) builds a satellite relay
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Fixed bug that tells everyone when (and who) builds a satellite relay
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v1.1.4:
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v1.1.4:
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Fixed Commander Factory (somewhat: the commanders are stuck inside the factory on completion, they can be freed with dropships or jumpjets though)
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Fixed Commander Factory (somewhat: the commanders are stuck inside the factory on completion, they can be freed with dropships or jumpjets though)
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Added some units from Futurewars (another mod, by Shaman):
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Added some units from Futurewars (another mod, by Shaman):
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RTG: produces a lot of energy at little cost but reduces in effectieness over time. Explodes when you try to reclaim it.
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RTG: produces a lot of energy at little cost but reduces in effectieness over time. Explodes when you try to reclaim it.
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Inhibitor: In Futurewars it is called Clarity. It decloaks any cloaked units near it, sadly it is broken in More Units
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Inhibitor: In Futurewars it is called Clarity. It decloaks any cloaked units near it, sadly it is broken in More Units
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Singularity: Built at the missile silo, wherever it lands it creates a black hole that sucks all units in, sadly broken in More Units
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Singularity: Built at the missile silo, wherever it lands it creates a black hole that sucks all units in, sadly broken in More Units
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Rejuvinator: Morphed from Caretaker, it cannot built or help build but it can repair and revive units extremely fast
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Rejuvinator: Morphed from Caretaker, it cannot built or help build but it can repair and revive units extremely fast
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Serpant: long range sub, sadly its broken in More Units
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Serpant: long range sub, sadly its broken in More Units
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Buffed Anarchid again
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Buffed Anarchid again
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v1.1.7:
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v1.1.7:
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Fixed all the Futurewars additions and all the bugs that were previosuly unknown which break the game into oblivion such as certain units not properly dying. Also fixed the commander factory finally, they should now be able to walk out on their own.
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Fixed all the Futurewars additions and all the bugs that were previosuly unknown which break the game into oblivion such as certain units not properly dying. Also fixed the commander factory finally, they should now be able to walk out on their own.
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v1.1.9:
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v1.1.9:
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Chicken Fac can now be assisted by other constructors such as caretakers. Before you couldnt really build a white dragon because it would take so long...
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Chicken Fac can now be assisted by other constructors such as caretakers. Before you couldnt really build a white dragon because it would take so long...
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Commander factory description has changed (as it isnt bugged anymore)
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Commander factory description has changed (as it isnt bugged anymore)
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As for other changes i really dont know
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As for other changes i really dont know
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v1.1.10:
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v1.1.10:
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Just some bug fixes. Planetwars units should now be reclaimable and RTG is now in the eco section of the build menu instead of Units. Next to singu
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Just some bug fixes. Planetwars units should now be reclaimable and RTG is now in the eco section of the build menu instead of Units. Next to singu
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v1.1.11
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v1.1.11
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Fixed a bug where some factories could not plop due to a modding change. This version is not compatible with lower versions any more because of this
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Fixed a bug where some factories could not plop due to a modding change. This version is not compatible with lower versions any more because of this
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Probably some other stuff too, like bug fixes, balance changes, stuff like that
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Probably some other stuff too, like bug fixes, balance changes, stuff like that
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v1.1.12
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v1.1.12
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balance changes (see recent update post)
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balance changes (see recent update post)
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v1.1.13
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v1.1.13
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nerfed Nebula shield gen to 170
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nerfed Nebula shield gen to 170
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Fixed bugs with missile silo
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Fixed bugs with missile silo
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Added Silencer MK3 from Futurewars - its essentially a Trinity nuke but built at the missile silo
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Added Silencer MK3 from Futurewars - its essentially a Trinity nuke but built at the missile silo
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Added a bug that crashes your game when starting the mod
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Added a bug that crashes your game when starting the mod
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\n
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v1.1.14
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v1.1.14
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fixed a crash on startup that happened on v1.1.13
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fixed a crash on startup that happened on v1.1.13
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v1.1.15
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v1.1.15
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Added new strider, Atlas, with dual double shotguns (so 4 total) that cause explosions! It is lighter than a Paladin but heavier than the average strider. It also uses long range missiles for when your shotguns dont have enough range. It has a lot of firepower for its price but not much health so be careful of that. Oh and it can jump too
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Added new strider, Atlas, with dual double shotguns (so 4 total) that cause explosions! It is lighter than a Paladin but heavier than the average strider. It also uses long range missiles for when your shotguns dont have enough range. It has a lot of firepower for its price but not much health so be careful of that. Oh and it can jump too
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v1.1.16
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v1.1.16
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Added new strider, Razorback. Cheap (for a strider), fast and with dual miniguns it serves a raider/riot role but as a strider! it also has a mini laser gun with slightly more range
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Added new strider, Razorback. Cheap (for a strider), fast and with dual miniguns it serves a raider/riot role but as a strider! it also has a mini laser gun with slightly more range
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v1.1.17
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First update in 1-2 years. A number of bugs were fixed, such as the chicken drones not being able to morph. The players chicken queen can also switch between flight mode and walking mode.
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