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Game mode More Units Mod

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Date Editor Before After
2/19/2024 10:08:01 AMAUrankTankium before revert after revert
11/28/2021 6:50:21 AMAUrankTankium before revert after revert
11/24/2021 10:55:54 PMAUrankTankium before revert after revert
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Page of 2 (42 records)
Before After
1 This mod adds a bunch of new units: 1 This mod adds a bunch of new units:
2 1 amphbot 2 1 amphbot
3 4 hovers 3 4 hovers
4 3 planes 4 3 planes
5 2 ships + 1 "ship" 5 2 ships + 1 "ship"
6 1 spider 6 1 spider
7 3 striders, one of which is, of course, Nebula which is built at the strider hub. 7 3 striders, one of which is, of course, Nebula which is built at the strider hub.
8 Not enough? The mod also adds a whole new chicken fac. White dragons are morphable into chicken queens! Also Commander Fac! 8 Not enough? The mod also adds a whole new chicken fac. White dragons are morphable into chicken queens! Also Commander Fac!
9 \n 9 \n
10 The mod also adds new structures: 10 The mod also adds new structures:
11 4 new defensive buildings 11 4 new defensive buildings
12 2 new economy buildings (one of which is the Metal Fabricator, it produces metal without needing a mex spot, so you can put it anywhere. It will be an expensive investment, though. And they take up a lot of space. And explode when destroyed.) 12 2 new economy buildings (one of which is the Metal Fabricator, it produces metal without needing a mex spot, so you can put it anywhere. It will be an expensive investment, though. And they take up a lot of space. And explode when destroyed.)
13 4 new utility buildings 13 4 new utility buildings
14 \n 14 \n
15 The build UI is, as a result, noticeably wider. Each unit panel is only slightly smaller, but this shouldnt prove significantly inconvenient. 15 The build UI is, as a result, noticeably wider. Each unit panel is only slightly smaller, but this shouldnt prove significantly inconvenient.
16 \n 16 \n
17 I plan to add more units to every factory. Currently the mod adds too many hovercraft and planes and not enough of anything else. 17 I plan to add more units to every factory. Currently the mod adds too many hovercraft and planes and not enough of anything else.
18 \n 18 \n
19 \n 19 \n
20 Because the mod isnt featured, you might have to manually change the version to the correct version. This can be done just by typing "!game More Units Mod v[version]". For example, if you want to play on version 1.0.6, type up exactly "!game More Units Mod v1.0.6" 20 Because the mod isnt featured, you might have to manually change the version to the correct version. This can be done just by typing "!game More Units Mod v[version]". For example, if you want to play on version 1.0.6, type up exactly "!game More Units Mod v1.0.6"
21 There isnt much i can do about it. 21 There isnt much i can do about it.
22 The current latest version is [size=3][color=cyan]v1. 1. 16[/color][/size] 22 The current latest version is [size=3][color=cyan]v1. 1. 17[/color][/size]
23 \n 23 \n
24 Oh yeah, i also made an AI which is the same as brutal but it also builds units from more units. The normal brutal AI will not do this. 24 Oh yeah, i also made an AI which is the same as brutal but it also builds units from more units. The normal brutal AI will not do this.
25 \n 25 \n
26 \n 26 \n
27 Known Bugs: 27 Known Bugs:
28 - watching replays with this mod are sometimes janky (perhaps replays form different versions of zk?) 28 - watching replays with this mod are sometimes janky (perhaps replays form different versions of zk?)
29 - Anarchid has a... strange walking animation 29 - Anarchid has a... strange walking animation
30 - Atlas tilts significantly when climbing hills. Additionally there are no efects when it jumps 30 - Atlas tilts significantly when climbing hills. Additionally there are no efects when it jumps
31 - Drone (chicken fac) doesnt morph 31 - Drone (chicken fac) doesnt morph
32 \n 32 \n
33 \n 33 \n
34 \n 34 \n
35 All that said, i hope u all enjoy my mod so have fun! 35 All that said, i hope u all enjoy my mod so have fun!
36 \n 36 \n
37 Changelogs: 37 Changelogs:
38 v1.0.2: 38 v1.0.2:
39 Released the mod 39 Released the mod
40 \n 40 \n
41 v1.0.6: 41 v1.0.6:
42 Added Ancient Fabricator, Planetary Defence Grid, Field Garrison, Sunlance 42 Added Ancient Fabricator, Planetary Defence Grid, Field Garrison, Sunlance
43 \n 43 \n
44 v1.0.11: 44 v1.0.11:
45 Finally improved the building UI! it is now wider and the unit panels are comparable in size to the vanilla game. 45 Finally improved the building UI! it is now wider and the unit panels are comparable in size to the vanilla game.
46 \n 46 \n
47 v1.0.18: 47 v1.0.18:
48 Another big update! Added a whole new chicken fac, even chicken queens are obtainable now! They are morphed from white dragons. 48 Another big update! Added a whole new chicken fac, even chicken queens are obtainable now! They are morphed from white dragons.
49 Also, i thought some of the descriptions for units were strange, in particular the 2 drone turrets, so i changed them. A few other units' descriptions were changed here and there also. 49 Also, i thought some of the descriptions for units were strange, in particular the 2 drone turrets, so i changed them. A few other units' descriptions were changed here and there also.
50 \n 50 \n
51 v1.0.19: 51 v1.0.19:
52 Fixed Chicken Fac being in the wrong spot in build menu 52 Fixed Chicken Fac being in the wrong spot in build menu
53 \n 53 \n
54 v1.0.22: 54 v1.0.22:
55 Fixed all chicken costs looking like 1 metal. Costs should now display properly. 55 Fixed all chicken costs looking like 1 metal. Costs should now display properly.
56 \n 56 \n
57 v1.0.23: 57 v1.0.23:
58 Fixed the fact plates wont build more units mod units 58 Fixed the fact plates wont build more units mod units
59 \n 59 \n
60 v1.0.24: 60 v1.0.24:
61 Balance changes, stupidly massive cost increase for tiamat (lets be honest, that was a demi strider for raider cost). 61 Balance changes, stupidly massive cost increase for tiamat (lets be honest, that was a demi strider for raider cost).
62 Buffed anarchid, like, seriously, speed health damage were all increased. That was needed too obviously 62 Buffed anarchid, like, seriously, speed health damage were all increased. That was needed too obviously
63 Small cost increase for grebe 63 Small cost increase for grebe
64 \n 64 \n
65 v1.1.0: 65 v1.1.0:
66 Massive update. Satellite Relay, Quantum Radar, Superheavy Shield, Super Cloaking Device added. Satellite relay reveals the entire map, at a hefty price of 20 000 metal. Thanks to Shaman for almost doing this part for me. Suggested by Cliver5. Quantum radar is more expensive and has less range than an advanced radar but it is very accurate and reveals the type of unit. Basically a massive sight range. Superheavy shield projects a huge shield around it, enough to shield an entire base. Super Cloaking Device projects a huge cloak aura around it. 66 Massive update. Satellite Relay, Quantum Radar, Superheavy Shield, Super Cloaking Device added. Satellite relay reveals the entire map, at a hefty price of 20 000 metal. Thanks to Shaman for almost doing this part for me. Suggested by Cliver5. Quantum radar is more expensive and has less range than an advanced radar but it is very accurate and reveals the type of unit. Basically a massive sight range. Superheavy shield projects a huge shield around it, enough to shield an entire base. Super Cloaking Device projects a huge cloak aura around it.
67 Furthermore, many unit descriptions have been changed. This should make it much more clear for newcommers to see what does what. For example the Field Garrison previously had "Reduces Influence Gain" but is now "Builds Cheap Drones". Eclipse in particular needed this change. 67 Furthermore, many unit descriptions have been changed. This should make it much more clear for newcommers to see what does what. For example the Field Garrison previously had "Reduces Influence Gain" but is now "Builds Cheap Drones". Eclipse in particular needed this change.
68 Have fun 68 Have fun
69 \n 69 \n
70 v1.1.1: 70 v1.1.1:
71 Fixed bug that tells everyone when (and who) builds a satellite relay 71 Fixed bug that tells everyone when (and who) builds a satellite relay
72 \n 72 \n
73 v1.1.4: 73 v1.1.4:
74 Fixed Commander Factory (somewhat: the commanders are stuck inside the factory on completion, they can be freed with dropships or jumpjets though) 74 Fixed Commander Factory (somewhat: the commanders are stuck inside the factory on completion, they can be freed with dropships or jumpjets though)
75 Added some units from Futurewars (another mod, by Shaman): 75 Added some units from Futurewars (another mod, by Shaman):
76 RTG: produces a lot of energy at little cost but reduces in effectieness over time. Explodes when you try to reclaim it. 76 RTG: produces a lot of energy at little cost but reduces in effectieness over time. Explodes when you try to reclaim it.
77 Inhibitor: In Futurewars it is called Clarity. It decloaks any cloaked units near it, sadly it is broken in More Units 77 Inhibitor: In Futurewars it is called Clarity. It decloaks any cloaked units near it, sadly it is broken in More Units
78 Singularity: Built at the missile silo, wherever it lands it creates a black hole that sucks all units in, sadly broken in More Units 78 Singularity: Built at the missile silo, wherever it lands it creates a black hole that sucks all units in, sadly broken in More Units
79 Rejuvinator: Morphed from Caretaker, it cannot built or help build but it can repair and revive units extremely fast 79 Rejuvinator: Morphed from Caretaker, it cannot built or help build but it can repair and revive units extremely fast
80 Serpant: long range sub, sadly its broken in More Units 80 Serpant: long range sub, sadly its broken in More Units
81 Buffed Anarchid again 81 Buffed Anarchid again
82 \n 82 \n
83 v1.1.7: 83 v1.1.7:
84 Fixed all the Futurewars additions and all the bugs that were previosuly unknown which break the game into oblivion such as certain units not properly dying. Also fixed the commander factory finally, they should now be able to walk out on their own. 84 Fixed all the Futurewars additions and all the bugs that were previosuly unknown which break the game into oblivion such as certain units not properly dying. Also fixed the commander factory finally, they should now be able to walk out on their own.
85 \n 85 \n
86 v1.1.9: 86 v1.1.9:
87 Chicken Fac can now be assisted by other constructors such as caretakers. Before you couldnt really build a white dragon because it would take so long... 87 Chicken Fac can now be assisted by other constructors such as caretakers. Before you couldnt really build a white dragon because it would take so long...
88 Commander factory description has changed (as it isnt bugged anymore) 88 Commander factory description has changed (as it isnt bugged anymore)
89 As for other changes i really dont know 89 As for other changes i really dont know
90 \n 90 \n
91 v1.1.10: 91 v1.1.10:
92 Just some bug fixes. Planetwars units should now be reclaimable and RTG is now in the eco section of the build menu instead of Units. Next to singu 92 Just some bug fixes. Planetwars units should now be reclaimable and RTG is now in the eco section of the build menu instead of Units. Next to singu
93 \n 93 \n
94 v1.1.11 94 v1.1.11
95 Fixed a bug where some factories could not plop due to a modding change. This version is not compatible with lower versions any more because of this 95 Fixed a bug where some factories could not plop due to a modding change. This version is not compatible with lower versions any more because of this
96 Probably some other stuff too, like bug fixes, balance changes, stuff like that 96 Probably some other stuff too, like bug fixes, balance changes, stuff like that
97 \n 97 \n
98 v1.1.12 98 v1.1.12
99 balance changes (see recent update post) 99 balance changes (see recent update post)
100 \n 100 \n
101 v1.1.13 101 v1.1.13
102 nerfed Nebula shield gen to 170 102 nerfed Nebula shield gen to 170
103 Fixed bugs with missile silo 103 Fixed bugs with missile silo
104 Added Silencer MK3 from Futurewars - its essentially a Trinity nuke but built at the missile silo 104 Added Silencer MK3 from Futurewars - its essentially a Trinity nuke but built at the missile silo
105 Added a bug that crashes your game when starting the mod 105 Added a bug that crashes your game when starting the mod
106 \n 106 \n
107 v1.1.14 107 v1.1.14
108 fixed a crash on startup that happened on v1.1.13 108 fixed a crash on startup that happened on v1.1.13
109 \n 109 \n
110 v1.1.15 110 v1.1.15
111 Added new strider, Atlas, with dual double shotguns (so 4 total) that cause explosions! It is lighter than a Paladin but heavier than the average strider. It also uses long range missiles for when your shotguns dont have enough range. It has a lot of firepower for its price but not much health so be careful of that. Oh and it can jump too 111 Added new strider, Atlas, with dual double shotguns (so 4 total) that cause explosions! It is lighter than a Paladin but heavier than the average strider. It also uses long range missiles for when your shotguns dont have enough range. It has a lot of firepower for its price but not much health so be careful of that. Oh and it can jump too
112 \n 112 \n
113 v1.1.16 113 v1.1.16
114 Added new strider, Razorback. Cheap (for a strider), fast and with dual miniguns it serves a raider/riot role but as a strider! it also has a mini laser gun with slightly more range 114 Added new strider, Razorback. Cheap (for a strider), fast and with dual miniguns it serves a raider/riot role but as a strider! it also has a mini laser gun with slightly more range
115 \n
116 v1.1.17
117 First update in 1-2 years. A number of bugs were fixed, such as the chicken drones not being able to morph. The players chicken queen can also switch between flight mode and walking mode.