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Making Co-op fun for everyone

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Date Editor Before After
2/18/2021 10:08:10 AMUSrankteddmcfred before revert after revert
Before After
1 If two people play the whole coop game together, do they get two commanders throughout? Is one level 1 while the other levels with the campaign, since only one player is the host? 1 If two people play the whole coop game together, do they get two commanders throughout? Is one level 1 while the other levels with the campaign, since only one player is the host?
2 A) Easiest I would think would be both commanders are locked to the same level as the host commander that way both level together and can come up with some interesting comps 2 A) Easiest I would think would be both commanders are locked to the same level as the host commander that way both level together and can come up with some interesting comps
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4 B) If you want to get real fun can have the commander level be tied to every campaign mission he plays allowing the commander to level up beyond the current max level potentialy 4 B) If you want to get real fun can have the commander level be tied to every campaign mission he plays allowing the commander to level up beyond the current max level potentialy
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6 C) Commander level tied to the players campaing 6 C) Commander level tied to the players campaing
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9 How does this system interact with people who have independent singleplayer campaigns, and play coop sometimes? Currently the campaign essentially copies saves from the host into a new save game. There may need to be a player choice in a new system, which requires some UI design. 9 How does this system interact with people who have independent singleplayer campaigns, and play coop sometimes? Currently the campaign essentially copies saves from the host into a new save game. There may need to be a player choice in a new system, which requires some UI design.
10 A) Player choice always good I agree 10 A) Player choice is usually good I agree
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12 I imagine if someone doesn't want an extra commander then they can play solo?
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15 Technically, a pathway would have to be created from LuaMenu to LuaRules that transmits additional commanders to be spawned at the part of the game. This would be quite involved and may be easy or hard depending on problems that crop up.