1 |
[q]For instance I would point out that taking stats only for games which last beyond 10 minutes tells us basically nothing about whether the plop is overpowered. [/q]
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1 |
[q]For instance I would point out that taking stats only for games which last beyond 10 minutes tells us basically nothing about whether the plop is overpowered. [/q]
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2 |
I took that stat range because this is how long most if not all the games I've played and listed lasted. It does show something, and that's that shield has almost double the score for other facs mid/late-game. It also shows this:[spoiler][img]https://i.imgur.com/HhVg5th.png[/img][/spoiler]Shields do not discriminate, aside from silly hill-map plops and jumps (which actually have a fighting chance, with Pyro geing able to compete for the map, Skuttle and Jack being more or less reliable in disposing from early shield-balls and later Juggle decimating main line Felon-Thug ideas). You can clean the game-time numbers and still more than clearly see a bright spot. You previously said there weren't enough games with shields, well there we go, I've generated at least 2 dozens more. [spoiler][img]https://i.imgur.com/YADomkf.png[/img][/spoiler]
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2 |
I took that stat range because this is how long most if not all the games I've played and listed lasted. It does show something, and that's that shield has almost double the score for other facs mid/late-game. It also shows this:[spoiler][img]https://i.imgur.com/HhVg5th.png[/img][/spoiler]Shields do not discriminate, aside from silly hill-map plops and jumps (which actually have a fighting chance, with Pyro geing able to compete for the map, Skuttle and Jack being more or less reliable in disposing from early shield-balls and later Juggle decimating main line Felon-Thug ideas). You can clean the game-time numbers and still more than clearly see a bright spot. You previously said there weren't enough games with shields, well there we go, I've generated at least 2 dozens more. [spoiler][img]https://i.imgur.com/YADomkf.png[/img][/spoiler]
|
3 |
Idk
how
good
that
other
data
is,
early
game
finishing
ideas
were
my
usual
response
(
I
can
easily
recall,
say,
@B1052181)
.
1/4
of
added
pre-10
min
games
ending
with
57%
in
shields
favor
with
extra
salt
if
you
happened
to
not
be
rover
or
spider.
|
3 |
Idk
how
good
that
other
data
is,
early
game
finishing
ideas
were
my
usual
response
(
I
can
easily
recall,
say,
@B1052181)
.
1/4
of
added
pre-10
min
games
ending
with
57%
in
shields
favor
with
extra
salt
if
you
happened
to
not
be
jumper
or
spider.
|
4 |
\n
|
4 |
\n
|
5 |
[q]so I am not sure whether this shift is due to[/q]
|
5 |
[q]so I am not sure whether this shift is due to[/q]
|
6 |
Outlaw went completely out the window of any 1v1 setups by now, like you just don't build it, it's a non-unit. That helped the Felon-Thug build grow, and amph just doesn't have a way to deal with it.
|
6 |
Outlaw went completely out the window of any 1v1 setups by now, like you just don't build it, it's a non-unit. That helped the Felon-Thug build grow, and amph just doesn't have a way to deal with it.
|
7 |
\n
|
7 |
\n
|
8 |
[q]The great majority of folks play multiplayer games and in big games shields are not overpowered, in fact, they feel weaker than ever right now.[/q]
|
8 |
[q]The great majority of folks play multiplayer games and in big games shields are not overpowered, in fact, they feel weaker than ever right now.[/q]
|
9 |
I do think that higher WHR players resources in big team games are better spent elsewhere. But thats just the enviroment there, you're shut inside a short number of factories and if you fail to take the most effective one for the map, which also happens to allow you to respond across as much of the map as possible, you're screwed.
|
9 |
I do think that higher WHR players resources in big team games are better spent elsewhere. But thats just the enviroment there, you're shut inside a short number of factories and if you fail to take the most effective one for the map, which also happens to allow you to respond across as much of the map as possible, you're screwed.
|
10 |
\n
|
10 |
\n
|
11 |
Shield-ball gets an automatically big red cross on their back. Any players worth their shit in lobpot will try and death-kill it. There's a dedicated air player. There might be a dedicated arty player. And even through all that the top-3 of your team is now dealing with some lob in the enemies bunch who simply got a pack of shieldy boys together and racked up a ridiculous looking kill-count already.
|
11 |
Shield-ball gets an automatically big red cross on their back. Any players worth their shit in lobpot will try and death-kill it. There's a dedicated air player. There might be a dedicated arty player. And even through all that the top-3 of your team is now dealing with some lob in the enemies bunch who simply got a pack of shieldy boys together and racked up a ridiculous looking kill-count already.
|
12 |
\n
|
12 |
\n
|
13 |
[q]This trend of dumbing aspects of the game down is depressing.[/q]
|
13 |
[q]This trend of dumbing aspects of the game down is depressing.[/q]
|
14 |
I do agree with that.
|
14 |
I do agree with that.
|
15 |
\n
|
15 |
\n
|
16 |
Sure, I'd take the redesign. It's just nowhere in sight, and it's not as if nobody knew or talked about all that.
|
16 |
Sure, I'd take the redesign. It's just nowhere in sight, and it's not as if nobody knew or talked about all that.
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