1 |
That's a downfall to big team map design:
|
1 |
That's a downfall to big team map design:
|
2 |
- The map has to be big enough to support players without it being cramped.
|
2 |
- The map has to be big enough to support players without it being cramped.
|
3 |
- The map has to allow sufficient mobility such that one "lane" can cross into a nonadjacent lane easily.
|
3 |
- The map has to allow sufficient mobility such that one "lane" can cross into a nonadjacent lane easily.
|
4 |
-
The
map
has
to
have
enough
metal
to
not
cause
it
to
be
"lose
your
initial
bandit/raider
wave
and
wait
5
years
to
be
able
to
do
anything"
|
4 |
-
The
map
has
to
have
enough
metal
to
not
cause
it
to
be
"lose
your
initial
bandit/raider
wave
and
wait
5
years
to
be
able
to
do
anything"
(
for
some
people
playing
at
4m/s
is
"fun"
so.
.
this
is
optional)
|