1 |
At
first
glance
this
looks
an
awful
lot
like
https://github.
com/ZeroK-RTS/Zero-K/issues/4200,
but
that
issue
seems
specific
with
[cannon]
weapons,
scorcher
is
[lasercannon].
I
think
the
screenshot
you
have
is
not
the
whole
picture,
some
projectiles
cleared
past
the
factory(
admitedly
it
looks
like
less
than
50%
passed
the
factory)
.
I
think
this
is
most
related
to
the
slight
inacuracy
of
scorcher,
and
some
fuzzy
elmo
rounding
errors.
For
these
straight
shooting
weapons
isn't
there
a
way
to
take
into
account
the
inaccuracy
of
the
weapon
when
detecting
a
clear
line
of
fire?
|
1 |
At
first
glance
this
looks
an
awful
lot
like
https://github.
com/ZeroK-RTS/Zero-K/issues/4200
,
but
that
issue
seems
specific
with
[cannon]
weapons,
scorcher
is
[lasercannon].
I
think
the
screenshot
you
have
is
not
the
whole
picture,
some
projectiles
cleared
past
the
factory(
admitedly
it
looks
like
less
than
50%
passed
the
factory)
.
I
think
this
is
most
related
to
the
slight
inacuracy
of
scorcher,
and
some
fuzzy
elmo
rounding
errors.
For
these
straight
shooting
weapons
isn't
there
a
way
to
take
into
account
the
inaccuracy
of
the
weapon
when
detecting
a
clear
line
of
fire?
|