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[discussion] Artillery fires while moving

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Date Editor Before After
4/7/2021 11:48:15 AMDErankAdminmojjj before revert after revert
4/7/2021 11:46:40 AMDErankAdminmojjj before revert after revert
4/7/2021 11:34:48 AMDErankAdminmojjj before revert after revert
4/7/2021 10:13:04 AMDErankAdminmojjj before revert after revert
Before After
1 an experiment. 1 an experiment.
2 \n 2 \n
3 moving, shooting, feels like long range skirmisher in some cases... 3 moving, shooting, feels like long range skirmisher in some cases...
4 \n 4 \n
5 what if all artillery needs deploy to shoot ( 2-3s of inactive time) . no more kiting like badger or firewalker does. OR loose precision when moving. ( or make it even more clumsy, low turn rate, low turret turn rate, slow acceleration etc) other stats could be buffed. like alpha or dps. 5 what if all artillery needs deploy to shoot ( 2-3s of inactive time) . no more kiting like badger or firewalker does. OR loose precision when moving. ( or make it even more clumsy, low turn rate, low turret turn rate, slow acceleration, unable to shoot close range, etc) other stats could be buffed. like alpha or dps.
6 \n 6 \n
7 single units must be looked at, obviously. if this is a good idea for all units classified as (semi-)artillery. 7 single units must be looked at, obviously. if this is a good idea for all units classified as (semi-)artillery.
8 \n 8 \n
9 discuss. 9 discuss.
10 \n 10 \n
11 (this came from moving impaler, which is weird anyway) 11 (this came from moving impaler, which is weird anyway)