1 |
[q]If impalers also had to deploy to shoot, then impalers would not hard counter tremors and emissaries as much. [/q]
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1 |
[q]If impalers also had to deploy to shoot, then impalers would not hard counter tremors and emissaries as much. [/q]
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2 |
They
would
counter
them
about
as
much
as
before,
because
the
reason
that
they
counter
them
is
the
combination
of
extreme
precision,
fast
target
switching,
high
point
damage,
and
ability
to
fire
over
most
obstacles.
|
2 |
They
would
counter
them
about
as
much
as
before,
because
the
reason
that
they
counter
them
is
the
combination
of
extreme
precision,
fast
target
switching,
high
point
damage,
ability
to
fire
over
most
obstacles,
and
[i]longer
range
than
the
target[/i].
|
3 |
\n
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3 |
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4 |
The setup time would make them maybe have to deploy first before waiting for the targeted arty piece to deploy, but they kind of tend to conserve fire atm already when going counterbattery, to be able to one-salvo burst the target before it can notice what's happening and reposition.
|
4 |
The setup time would make them maybe have to deploy first before waiting for the targeted arty piece to deploy, but they kind of tend to conserve fire atm already when going counterbattery, to be able to one-salvo burst the target before it can notice what's happening and reposition.
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5 |
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5 |
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6 |
This is also how you kill commanders with Impaler. Notice a vulnerable com? don't shoot until you have enough to kill instantly. Much better to kill than to wound.
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6 |
This is also how you kill commanders with Impaler. Notice a vulnerable com? don't shoot until you have enough to kill instantly. Much better to kill than to wound.
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7 |
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7 |
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8 |
(The same thing happens with Lance and Likho, but the surprise is somewhat less valuable because you have an option to kill a moving target, at least).
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8 |
(The same thing happens with Lance and Likho, but the surprise is somewhat less valuable because you have an option to kill a moving target, at least).
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