Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Map Epic_Water_v1_x80

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
4/12/2021 12:42:55 AMunknownrankShaman before revert after revert
Before After
1 Horrible framerates are why most maps aren't so big. Also because superweapons are gimped on extremely large maps, so ending them tends to be much harder. 1 Horrible framerates are why most maps aren't so big. Also because superweapons are gimped on extremely large maps, so ending them tends to be much harder. Combine this with the excessive ram requirements to even *compile* and you can see why things tend to be 32x32 max.