Loading...
  OR  Zero-K Name:    Password:   

Post edit history

commanders

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
4/19/2021 12:49:29 AMunknownrankShaman before revert after revert
4/19/2021 12:46:32 AMunknownrankShaman before revert after revert
4/19/2021 12:45:56 AMunknownrankShaman before revert after revert
Before After
1 [q]there is room to allow for beefier and more distinct commander upgrades.[/q] 1 [q]there is room to allow for beefier and more distinct commander upgrades.[/q]
2 \n 2 \n
3 Enter: Future Wars. Do you have a moment for our lord and savior, Minefield in a Can +300% jump range recon comm with 102 speed? 3 Enter: Future Wars. Do you have a moment for our lord and savior, Minefield in a Can +300% jump range recon comm with 102 speed?
4 \n
5 [q]Recon: Unusually good vision, radar and cloaked-unit detection would be powerful, if unglamorous. Would be neat if the skillset encouraged very active play, probing the enemy and escaping.[/q]
6 \n
7 Literally done in Future Wars already minus cloaked unit detection. FW Recons have +sight, +radar, ++speed -hp, and ++jump range/ ++ jump reload / +jump reload +jump range modules with raider-esque weapons.