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[q]My intention is to point out weird interactions of which I am not sure if they are intended like this. In this case the ronin vs. buoy because it doesn`t seem to matter if it`s an AI game or not. Both parties were at fight-command.
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[q]My intention is to point out weird interactions of which I am not sure if they are intended like this. In this case the ronin vs. buoy because it doesn`t seem to matter if it`s an AI game or not. Both parties were at fight-command.
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To go back to the last thread about this, you said it`s not about ronin, it`s about: knight, crab, lance, recluse, badger etc. and that other factories would also struggle with this. Correct. Then it still says a lot about those units.
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To go back to the last thread about this, you said it`s not about ronin, it`s about: knight, crab, lance, recluse, badger etc. and that other factories would also struggle with this. Correct. Then it still says a lot about those units.
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[/q]
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[/q]
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Fair
enough.
I
would
say
that
Ronin
being
abysmal
vs
Recluse
and
Buoy
is
an
example
of
a
natural
hierarchy
in
ZK
skirmishers.
Ronin
loses
to
Recluse
about
as
hard
as
Recluse
loses
to
Firewalker,
who
are
of
a
higher
pedigree.
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5 |
Fair
enough.
I
would
say
that
Ronin
being
abysmal
vs
Recluse
and
Buoy
is
an
example
of
a
natural
hierarchy
in
ZK
skirmishers.
Ronin
loses
to
Recluse
about
as
hard
as
Recluse
loses
to
Firewalker,
who
is
of
a
higher
pedigree.
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6 |
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6 |
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7 |
Phantom is on a fairly high in that pecking order, so if you have the issue of your skirmisher being outskirmed as Cloaky, you do have the option to skirm even harder.
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7 |
Phantom is on a fairly high in that pecking order, so if you have the issue of your skirmisher being outskirmed as Cloaky, you do have the option to skirm even harder.
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8 |
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8 |
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9 |
The generalist skirmisher hierarchy thing is something that i'm not personally very fond of - but it seems rather unavoidable given the design constraints of the game. It has also existed unchanging for more than a decade, which i think is a strong signal of its intendedness given how much everything else has been routinely turned off and on again.
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9 |
The generalist skirmisher hierarchy thing is something that i'm not personally very fond of - but it seems rather unavoidable given the design constraints of the game. It has also existed unchanging for more than a decade, which i think is a strong signal of its intendedness given how much everything else has been routinely turned off and on again.
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