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auto prioritization

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Date Editor Before After
4/26/2021 10:34:59 AMDErankbhaktivedanta before revert after revert
Before After
1 My main concern is that cases where you would not want to have that auto-pro behaviour would need some kind of control to change it. For example if a player puts the lab on high prio for a moment because they need troops, auto-prio would prevent any troops from being built as long as any mexes are under construction (assuming the usual m-stall). Of course one could easily manage this by setting mex con priority to medium for the moment. On the other hand that is exactly the kind of player action that auto prio should make obsolete. 1 My main concern is that cases where you would not want to have that auto-pro behaviour would need some kind of control to change it. For example if a player puts the lab on high prio for a moment because they need troops, auto-prio would prevent any troops from being built as long as any mexes are under construction (assuming the usual m-stall). Of course one could easily manage this by setting mex con priority to medium for the moment. On the other hand that is exactly the kind of player action that auto prio should make obsolete.
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3 Edit: If we are only talking auto-prio energy over metal in case of e-stall I see no potential for gameplay problems. Still this would be one more rule that has to be explained to people learning the game.