5 |
If
you're
not
talking
about
performance
but
GUI
there's
LoadingMT
which
makes
your
load
screen
responsive
at
the
cost
of
crashing
at
times.
I'm
not
sure
if
it's
still
supported
at
all.
In
general
I
don't
think
there's
support
for
asynchronous
rendering,
i.
e.
the
frame
rate
is
locked
to
the
simulation
rate
when
the
game
is
laggy.
On
the
other
hand
out
can
go
above
the
simulation
rate
when
the
game
is
running
smoothly,
so
I'm
not
really
sure
what's
happening.
|
5 |
If
you're
not
talking
about
performance
but
GUI
there's
LoadingMT
which
makes
your
load
screen
responsive
at
the
cost
of
crashing
at
times.
I'm
not
sure
if
it's
still
supported
at
all.
In
general
I
don't
think
there's
support
for
asynchronous
rendering,
i.
e.
the
frame
rate
is
locked
to
the
simulation
rate
when
the
game
is
laggy.
On
the
other
hand
it
can
go
above
the
simulation
rate
when
the
game
is
running
smoothly,
so
I'm
not
really
sure
what's
happening.
|