1 |
I feel that it'd make more sense to either improve the lua engine with some kind of jit, or move expensive game logic into C++. The former would not require any work from game devs, whereas game logic in C++ would give us a nicer language to work with. It would probably cost us some devs though due to the increased language complexity.
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1 |
I feel that it'd make more sense to either improve the lua engine with some kind of jit, or move expensive game logic into C++. The former would not require any work from game devs, whereas game logic in C++ would give us a nicer language to work with. It would probably cost us some devs though due to the increased language complexity.
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2 |
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2 |
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3 |
Multi threaded lua would both make the work of game devs more complex since they now have to think about synchronization and require a good bit of work from engine devs, so it feels like the worst of both.
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3 |
Multi threaded lua would both make the work of game devs more complex since they now have to think about synchronization and require a good bit of work from engine devs, so it feels like the worst of both.
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4 |
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4 |
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5 |
If
you
ever
tried
playing
spring
games
with
minimal
Lua
you'll
have
noticed
that
lag
is
not
even
an
issue.
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5 |
As
an
experiment,
try
playing
spring
games
with
minimal
Lua.
There,
performance
tends
to
be
through
the
roof.
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