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Is there MT in zero-k?

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Date Editor Before After
4/29/2021 10:00:58 AMGBrankAdminDeinFreund before revert after revert
Before After
1 I feel that it'd make more sense to either improve the lua engine with some kind of jit, or move expensive game logic into C++. The former would not require any work from game devs, whereas game logic in C++ would give us a nicer language to work with. It would probably cost us some devs though due to the increased language complexity. 1 I feel that it'd make more sense to either improve the lua engine with some kind of jit, or move expensive game logic into C++. The former would not require any work from game devs, whereas game logic in C++ would give us a nicer language to work with. It would probably cost us some devs though due to the increased language complexity.
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3 Multi threaded lua would both make the work of game devs more complex since they now have to think about synchronization and require a good bit of work from engine devs, so it feels like the worst of both. 3 Multi threaded lua would both make the work of game devs more complex since they now have to think about synchronization and require a good bit of work from engine devs, so it feels like the worst of both.
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5 If you ever tried playing spring games with minimal Lua you'll have noticed that lag is not even an issue. 5 As an experiment, try playing spring games with minimal Lua. There, performance tends to be through the roof.