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Needed to fix a breaking bug but I also added a little something, you can now change level up parameters using !modoptions in lobby. It goes like this
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Needed to fix a breaking bug but I also added a little something, you can now change level up parameters using !modoptions in lobby. It goes like this
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\n
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\n
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!setoptions option=number,option2=number,...
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!setoptions option=number,option2=number,...
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\n
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\n
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You have the following options you can change related to Unit Level Ups:
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You have the following options you can change related to Unit Level Ups:
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- scalemult: the unit model scale multiplier per level (default 1.025)
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- scalemult: the unit model scale multiplier per level (default 1.025)
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- maxhpmult: max HP gain per level (default 1.1)
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- maxhpmult: max HP gain per level (default 1.1)
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- speedmult: speed mult gain per level (default 1.025)
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- speedmult: speed mult gain per level (default 1.025)
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- this goes on for sensemult (default 1.025), bpmult (default 1.05, doesn't work sadly), reloadmult (default 1.025) and rangemult (default 1.025)
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- this goes on for sensemult (default 1.025), bpmult (default 1.05, doesn't work sadly), reloadmult (default 1.025) and rangemult (default 1.025)
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\n
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\n
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There are additional options:
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There are additional options:
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- miniscale: scale of the drones for elite units (default 0.5)
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- miniscale: scale of the drones for elite units (default 0.5)
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- minispeed: speed of elite unit drones (default 2.0)
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- minispeed: speed of elite unit drones (default 2.0)
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- elitelevel: level at which the unit can access perks. Stats stop scaling beyond this level (default 20)
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- elitelevel: level at which the unit can access perks. Stats stop scaling beyond this level (default 20)
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- levelsperperk: kinda self explanatory (default 10)
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- levelsperperk: kinda self explanatory (default 10)
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- xpscale: global XP multiplier (default 0.4)
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- xpscale: global XP multiplier (default 0.4)
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\n
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\n
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For example, to reach 'Elite' at level 100 with 10x the XP gain do
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For example, to reach 'Elite' at level 100 with 10x the XP gain do
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!setoptions
xpscale=4,
elitelevel=100
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!setoptions
xpscale=4
elitelevel=100
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\n
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\n
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Note that all stat gains are compounding- stat gain for unit scale at level 20 isn't 1 + 0.25 * 20 by default, but (1.025)^20. Something to keep in mind.
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Note that all stat gains are compounding- stat gain for unit scale at level 20 isn't 1 + 0.25 * 20 by default, but (1.025)^20. Something to keep in mind.
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\n
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\n
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P.S. 'Saving Grace' finally works and the projectile shield perk should now work 100% :)
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P.S. 'Saving Grace' finally works and the projectile shield perk should now work 100% :)
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