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Game mode Unit Level Ups

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Date Editor Before After
6/12/2021 9:34:36 AMGBrankPresstabstart before revert after revert
4/30/2021 8:07:36 PMGBrankPresstabstart before revert after revert
Before After
1 Needed to fix a breaking bug but I also added a little something, you can now change level up parameters using !modoptions in lobby. It goes like this 1 Needed to fix a breaking bug but I also added a little something, you can now change level up parameters using !modoptions in lobby. It goes like this
2 \n 2 \n
3 !setoptions option=number,option2=number,... 3 !setoptions option=number,option2=number,...
4 \n 4 \n
5 You have the following options you can change related to Unit Level Ups: 5 You have the following options you can change related to Unit Level Ups:
6 - scalemult: the unit model scale multiplier per level (default 1.025) 6 - scalemult: the unit model scale multiplier per level (default 1.025)
7 - maxhpmult: max HP gain per level (default 1.1) 7 - maxhpmult: max HP gain per level (default 1.1)
8 - speedmult: speed mult gain per level (default 1.025) 8 - speedmult: speed mult gain per level (default 1.025)
9 - this goes on for sensemult (default 1.025), bpmult (default 1.05, doesn't work sadly), reloadmult (default 1.025) and rangemult (default 1.025) 9 - this goes on for sensemult (default 1.025), bpmult (default 1.05, doesn't work sadly), reloadmult (default 1.025) and rangemult (default 1.025)
10 \n 10 \n
11 There are additional options: 11 There are additional options:
12 - miniscale: scale of the drones for elite units (default 0.5) 12 - miniscale: scale of the drones for elite units (default 0.5)
13 - minispeed: speed of elite unit drones (default 2.0) 13 - minispeed: speed of elite unit drones (default 2.0)
14 - elitelevel: level at which the unit can access perks. Stats stop scaling beyond this level (default 20) 14 - elitelevel: level at which the unit can access perks. Stats stop scaling beyond this level (default 20)
15 - levelsperperk: kinda self explanatory (default 10) 15 - levelsperperk: kinda self explanatory (default 10)
16 - xpscale: global XP multiplier (default 0.4) 16 - xpscale: global XP multiplier (default 0.4)
17 \n 17 \n
18 For example, to reach 'Elite' at level 100 with 10x the XP gain do 18 For example, to reach 'Elite' at level 100 with 10x the XP gain do
19 !setoptions xpscale=4, elitelevel=100 19 !setoptions xpscale=4 elitelevel=100
20 \n 20 \n
21 Note that all stat gains are compounding- stat gain for unit scale at level 20 isn't 1 + 0.25 * 20 by default, but (1.025)^20. Something to keep in mind. 21 Note that all stat gains are compounding- stat gain for unit scale at level 20 isn't 1 + 0.25 * 20 by default, but (1.025)^20. Something to keep in mind.
22 \n 22 \n
23 P.S. 'Saving Grace' finally works and the projectile shield perk should now work 100% :) 23 P.S. 'Saving Grace' finally works and the projectile shield perk should now work 100% :)