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B1106702 2 on Mechadansonia v1.02 (Multiplayer)

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Date Editor Before After
5/3/2021 4:27:38 PMUSrankLegomenon before revert after revert
Before After
1 The Hover slope penalty feels harsh these days when the Amph factory is fleshed out and a common pick on any wet map, and has units that benefit from terrain or ignore it via Lobster. Balancing Hover less around elevation changes seems like it would be a good direction to take since Amph should be able to act as a counterweight on mixed wet maps. 1 The Hover slope penalty feels harsh these days when the Amph factory is fleshed out and a common pick on any wet map, and has units that benefit from terrain or ignore it via Lobster. Balancing Hover less around elevation changes seems like it would be a good direction to take since Amph should be able to act as a counterweight on ( most) mixed wet maps.