1 |
One
annoying
thing
about
the
2
maps
in
1
approach
is
for
testing,
I
got
East
v
West
four
times
:D
It'd
be
nice
to
provide
an
option
to
force
the
spawn
point
set
if
that's
trivial.
|
1 |
One
annoying
thing
about
the
2
maps
in
1
approach
is
for
testing,
I
got
East
v
West
four
times
:D
It'd
be
nice
to
provide
an
option
to
force
the
spawn
point
set
if
that's
trivial.
(
A
similar
concern
is
for
replays,
it
would
be
useful
if
there
was
a
way
to
tell
which
version
of
the
map
a
game
was
played
on
so
they
can
be
analyzed
separately)
|
2 |
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|
2 |
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|
3 |
There seems to be a problem with the rock features on the river and area reclaim commands, some reclaim attempts got ignored. Making the rocks a little bigger may help for visualization too since they look a little small for 50m.
|
3 |
There seems to be a problem with the rock features on the river and area reclaim commands, some reclaim attempts got ignored. Making the rocks a little bigger may help for visualization too since they look a little small for 50m.
|
4 |
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|
4 |
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|
5 |
Too early for detailed feedback but initial games were interesting, I'd keep an eye on Amph in East v West given the mex layout (it's hard to secure mexes and the river is deep enough to power water regen). North v South is very low economy and the more complicated of the two versions to play I think.
|
5 |
Too early for detailed feedback but initial games were interesting, I'd keep an eye on Amph in East v West given the mex layout (it's hard to secure mexes and the river is deep enough to power water regen). North v South is very low economy and the more complicated of the two versions to play I think.
|