1 |
The only place where dirtbag terraforming really annoys me is on the
|
1 |
The only place where dirtbag terraforming really annoys me is on the
|
2 |
following map (Bridge) :
|
2 |
following map (Bridge) :
|
3 |
https://zero-k.info/Maps/Detail/18434
|
3 |
https://zero-k.info/Maps/Detail/18434
|
4 |
[FolsomDamDeluxeV4] ,
|
4 |
[FolsomDamDeluxeV4] ,
|
5 |
\n
|
5 |
\n
|
6 |
If you think about the unit dirtbag logically , Dirtbag dead > Dirt lies on the map > Dirt flies away through the wind?
|
6 |
If you think about the unit dirtbag logically , Dirtbag dead > Dirt lies on the map > Dirt flies away through the wind?
|
7 |
So
I
think
@mojjj
suggestion
is
not
so
bad,
but
as
@Presstabstart
has
already
noted,
I
do
not
know
how
much
power
/
CPU
(
or
whatever)
is
needed.
.
.
.
|
7 |
So
I
think
@mojjj
suggestion
is
not
so
bad,
but
as
@Presstabstart
has
already
noted,
I
do
not
know
how
much
power
/
CPU
(
or
whatever)
is
needed
or
how
the
overall
programming
effort
is.
.
.
.
|
8 |
\n
|
8 |
\n
|
9 |
To @Astran contribution:
|
9 |
To @Astran contribution:
|
10 |
If you just have a tremor this is certainly helpful, but to make extra one for an area ,then you can also flatten the terraform manually again (which is probably cheaper depending on the area) :D
|
10 |
If you just have a tremor this is certainly helpful, but to make extra one for an area ,then you can also flatten the terraform manually again (which is probably cheaper depending on the area) :D
|