Post edit history
Engine changes (LuaJIT)
| Before | After | ||
|---|---|---|---|
| 1 | It won't sync just yet, as I haven't switched LuaJIT's PRNG to Spring's. It also has NaN signalling issues, but the maintenance fork works with Zero-K for the most part. | 1 | It won't sync just yet, as I haven't switched LuaJIT's PRNG to Spring's. It also has NaN signalling issues, but the maintenance branch works with Zero-K for the most part. |
| 2 | \n | 2 | \n |
| 3 | I do not know if the JIT will cause desyncs. If it does, there may be some optimizations we can disable to get "strict" floating point behaviour. | 3 | I do not know if the JIT will cause desyncs. If it does, there may be some optimizations we can disable to get "strict" floating point behaviour. |
