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Terrain

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Date Editor Before After
5/19/2021 2:01:24 PMCZrankSilent_AI before revert after revert
5/19/2021 2:00:48 PMCZrankSilent_AI before revert after revert
Before After
1 Well I disagree with @Brackman. Terrain in ZK is very meaningful, for example ploping a hover factory on a hilly ( mountaneious) map would be very unwise. If you mean that in other games mountains==you shall not pass, then yeah, they have a bigger impact, but in Zero-K, this variety of terrains and factories that are suitable for them makes up for a lot of interesting strategies. I am happy with how this works now. 1 Well I disagree with @Brackman. Terrain in ZK is very meaningful, for example ploping a hover factory on a hilly ( mountaneious) map would be very unwise. If you mean that in other games mountains==you shall not pass, then yeah, they have a bigger impact, but in Zero-K, this variety of terrains and factories that are suitable for them means there is a lot of interesting strategies. I am happy with how this works now.