1 |
Well
I
disagree
with
@Brackman.
Terrain
in
ZK
is
very
meaningful,
for
example
ploping
a
hover
factory
on
a
hilly
(
mountaneious)
map
would
be
very
unwise.
If
you
mean
that
in
other
games
mountains==you
shall
not
pass,
then
yeah,
they
have
a
bigger
impact,
but
in
Zero-K,
this
variety
of
terrains
and
factories
that
are
suitable
for
them
makes
up
for
a
lot
of
interesting
strategies.
I
am
happy
with
how
this
works
now.
|
1 |
Well
I
disagree
with
@Brackman.
Terrain
in
ZK
is
very
meaningful,
for
example
ploping
a
hover
factory
on
a
hilly
(
mountaneious)
map
would
be
very
unwise.
If
you
mean
that
in
other
games
mountains==you
shall
not
pass,
then
yeah,
they
have
a
bigger
impact,
but
in
Zero-K,
this
variety
of
terrains
and
factories
that
are
suitable
for
them
means
there
is
a
lot
of
interesting
strategies.
I
am
happy
with
how
this
works
now.
|