1 |
Planetwars hasn't been run in a while because the last couple of times it was run exposed some significant failings in its gameplay design. Altering how Planetwars works, even if the target is a relatively simple design, is a complex programming task that
|
1 |
Planetwars hasn't been run in a while because the last couple of times it was run exposed some significant failings in its gameplay design. Altering how Planetwars works, even if the target is a relatively simple design, is a complex programming task that
|
2 |
\n
|
2 |
\n
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3 |
(
a)
requires
significant
infrastructure
development
work,
which
nobody
seems
to
have
the
required
combination
of
time
and
expertise
to
do
at
present
|
3 |
(
a)
requires
significant
infrastructure
development
work,
which
nobody
seems
to
have
the
required
combination
of
time
and
expertise
to
do
at
present
-
I
have
tried
in
the
past
and
may
try
again
in
the
future
but
C#
is
just
not
something
I
am
particularly
experienced
in
|
4 |
(b) has to coordinate between the infrastructure, the lobby, and ZK itself
|
4 |
(b) has to coordinate between the infrastructure, the lobby, and ZK itself
|
5 |
\n
|
5 |
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|
6 |
You may rest assured that the reason Planetwars has not run in a long time has nothing to do with somebody or anybody not *wanting* Planetwars to occur. It's just not an easy task.
|
6 |
You may rest assured that the reason Planetwars has not run in a long time has nothing to do with somebody or anybody not *wanting* Planetwars to occur. It's just not an easy task.
|