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A quick explanation on how planetwars works and what the problems are more or less:
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A quick explanation on how planetwars works and what the problems are more or less:
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At the moment, with the current map there are 3 factions that player can join. It doesn't matter what the factions stand for, it are just teams basically. (And yes there are other maps with other factions)
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At the moment, with the current map there are 3 factions that player can join. It doesn't matter what the factions stand for, it are just teams basically. (And yes there are other maps with other factions)
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The goal:
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The goal:
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All the factions have the same goal, which is to capture another factions main planet.
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All the factions have the same goal, which is to capture another factions main planet.
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(On the map these planets are highlighted)
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(On the map these planets are highlighted)
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The way to reach the goal:
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The way to reach the goal:
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Capture planets from the other team until you are in reach to capture the main-planet
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Capture planets from the other team until you are in reach to capture the main-planet
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How to do this:
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How to do this:
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Every 15 minutes one of the factions can send out 1 attack team. So you form a team of 3 players at max, and descide which planet you want to attack. The faction that holds the planet then has a certain amount of time to fill out the at max 3 defender spots. (Yes 2v3 or so is possible) When a faction attacks their time ends and the next factions time starts. If a faction does not send out a team their clock just runs down and then the next factions time starts. ASO.
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Every 15 minutes one of the factions can send out 1 attack team. So you form a team of 3 players at max, and descide which planet you want to attack. The faction that holds the planet then has a certain amount of time to fill out the at max 3 defender spots. (Yes 2v3 or so is possible) When a faction attacks their time ends and the next factions time starts. If a faction does not send out a team their clock just runs down and then the next factions time starts. ASO.
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Each faction has a certain "influence" on each planet. This means to own a planet you need to get your value to be the highest. And that value changes if your attack team wins.
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Each faction has a certain "influence" on each planet. This means to own a planet you need to get your value to be the highest. And that value changes if your attack team wins.
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Now there are some other fancy mechanics like the whole infrastructure & diplomacy stuff. But since there are always only very few players doing this stuff (1 for each faction to be exact) i wont go into details with that.
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Now there are some other fancy mechanics like the whole infrastructure & diplomacy stuff. But since there are always only very few players doing this stuff (1 for each faction to be exact) i wont go into details with that.
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Now the problems that exist with the current system:
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Now the problems that exist with the current system:
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1st: The balance
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1st: The balance
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Duo to the faction descriptions and some big clans, the factions are at this point not balanced at all.
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Duo to the faction descriptions and some big clans, the factions are at this point not balanced at all.
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You just need to go to the individual faction pages and will immeadiatly notice:
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You just need to go to the individual faction pages and will immeadiatly notice:
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Empire has barely any members, because of its description, and also to some degree because of the people that were back in the day part of the faction. However, in the last planetwars round, @PRO was fighting for, which was a very hard team to beat.
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Empire has barely any members, because of its description, and also to some degree because of the people that were back in the day part of the faction. However, in the last planetwars round, @PRO was fighting for, which was a very hard team to beat.
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Then Dynasty, the basically 1 clan faction. @TheGBC basically owns this faction and therefor calls all the shots within it. GBC always had a good amount of activ&strong players so that was always somewhat fine until last planetwars where they just couldnt rly field any teams. Therefor the last planetwars was more of a 1v1 and later rush to an undefended capital.
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Then Dynasty, the basically 1 clan faction. @TheGBC basically owns this faction and therefor calls all the shots within it. GBC always had a good amount of activ&strong players so that was always somewhat fine until last planetwars where they just couldnt rly field any teams. Therefor the last planetwars was more of a 1v1 and later rush to an undefended capital.
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And
last
but
not
least
Federation.
Federation
is
the
every
guy
faction.
Its
description
is
very
welcoming,
which
led
to
Federation
having
way
more
players
then
the
other
factions.
Of
course
this
also
led
to
some
big
clans
joining
Federation,
atm
this
is
mostly
@MC,
but
back
in
the
day
it
was
namely
@Mean.
But
as
I
wrote,
a
great
number
of
individual
strong
players
also
joined.
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And
last
but
not
least
Federation.
Federation
is
the
every
guy
faction.
Its
description
is
very
welcoming,
which
led
to
Federation
having
way
more
players
then
the
other
factions.
Of
course
this
also
led
to
some
big
clans
joining
Federation,
atm
this
is
mostly
@Mumble
Clan,
but
back
in
the
day
it
was
namely
@Mean.
But
as
I
wrote,
a
great
number
of
individual
strong
players
also
joined.
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As you can see, to balance this out would need some effort.
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As you can see, to balance this out would need some effort.
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2nd: The "random" factor.
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2nd: The "random" factor.
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Now, during a planetwars round, when a faction is having their attack time. Every faction member is shown a big button on their screen calling for them to join the attack team. And what does every curious newbie does?....
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Now, during a planetwars round, when a faction is having their attack time. Every faction member is shown a big button on their screen calling for them to join the attack team. And what does every curious newbie does?....
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This means, you are currently discussing with your teammates what you are supposed to do. And suddenly 3 newbies jump into that game and waste you attack move. This was always a big problem within Federation for example.
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This means, you are currently discussing with your teammates what you are supposed to do. And suddenly 3 newbies jump into that game and waste you attack move. This was always a big problem within Federation for example.
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3rd: The kinda overpowered influence of planetary infrastructure.
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3rd: The kinda overpowered influence of planetary infrastructure.
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The main-planet in particular has a lot of infrastructure already build on it before the game starts. But of course it only assists the defending team. The infrastructure mainly gives e-income. But if your team starts with +60e and you don't well then it just doesnt matter. Not last, but the previous planetwars Federation had fought its way all towards the capital of Empire. And I think we played like 6 or even more games, and just could even win once.
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The main-planet in particular has a lot of infrastructure already build on it before the game starts. But of course it only assists the defending team. The infrastructure mainly gives e-income. But if your team starts with +60e and you don't well then it just doesnt matter. Not last, but the previous planetwars Federation had fought its way all towards the capital of Empire. And I think we played like 6 or even more games, and just could even win once.
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(You need to win way more then once to capture a planet) And we litteraly fielded the strongest set of players we had available. So when you are at your capital, and you can field a strong team. You will win.
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(You need to win way more then once to capture a planet) And we litteraly fielded the strongest set of players we had available. So when you are at your capital, and you can field a strong team. You will win.
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4th: The low number of players.
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4th: The low number of players.
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A big problem for Empire and Dynasty is always the time-periodes where no-one is online to defend your planets, because planetwars never stops until someone won. Eg. If you can just outlast the other team till the defenders go offline. You will autowin all the following games. And since often Empire or Dynasty relied on very few people to do the job... the result are obvious.
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A big problem for Empire and Dynasty is always the time-periodes where no-one is online to defend your planets, because planetwars never stops until someone won. Eg. If you can just outlast the other team till the defenders go offline. You will autowin all the following games. And since often Empire or Dynasty relied on very few people to do the job... the result are obvious.
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There are some other issues, but this should cover the main problems.
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There are some other issues, but this should cover the main problems.
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I am sorry if anything I have written down is wrong, it has been some time...
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I am sorry if anything I have written down is wrong, it has been some time...
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