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Map Altair_Crossing_V4

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Date Editor Before After
5/26/2021 4:45:54 PMUSrankcabinboy before revert after revert
5/26/2021 4:43:30 PMUSrankcabinboy before revert after revert
5/25/2021 12:12:49 PMUSrankcabinboy before revert after revert
5/25/2021 8:38:25 AMUSrankcabinboy before revert after revert
5/25/2021 7:13:45 AMUSrankcabinboy before revert after revert
5/25/2021 7:10:09 AMUSrankcabinboy before revert after revert
Before After
1 A lot fewer trees spread across the map compared to the currently featured V3 version, instead tending to hang along the map borders. 1 A lot fewer trees spread across the map compared to the currently featured V3 version, instead tending to hang along the map borders.
2 \n 2 \n
3 [s]Individual mex incomes are unstandardized, but placements of the weak and super mexes are the same as the V3 version ( mex tiers rounding to 1. 0, 2. 2, 2. 6 respectively) . [/s] ( fixed) 3 [s]Individual mex incomes are unstandardized, but placements of the weak and super mexes are the same as the V3 version ( mex tiers rounding to 1. 0, 2. 2, 2. 6 respectively) . [/s] [url=https://github. com/ZeroK-RTS/Zero-K/commit/5aca09342feba67aaea30ce225cb7054f4f78a6c]( Fixed. ) [/url]