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Map Ennead vBeta3

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Date Editor Before After
5/26/2021 6:01:19 AMAUrankAdminAquanim before revert after revert
5/26/2021 6:00:06 AMAUrankAdminAquanim before revert after revert
Before After
1 I am pretty sure a 9-way FFA with all start positions outside silo range of each other would have to be monstrously large. Most other FFA maps for large numbers of teams do not satisfy this constraint. 1 I am pretty sure a 9-way FFA with all start positions outside silo range of each other would have to be monstrously large. Most other FFA maps for large numbers of teams do not satisfy this constraint.
2 \n 2 \n
3 Similarly there is probably no way to avoid some start positions having better access to areas like the corners than other positions, short of some kind of widget hax. 3 Similarly there is probably no way to avoid some start positions having better access to areas like the corners than other positions, no matter how you arrange the map, short of some kind of widget hax. Pretty much every FFA map for any number of players other than 4 and 8 is fundamentally going to have this problem on a square map.
4 \n 4 \n
5 Positions 1 and 4 having to deal with aggression across the river from each other, potentially building a mountain, is part of what is intended to balance these positions against positions 2/5/9. If anything I think 1 and 4 (and similar positions) might need to be made to fight each other *more*. 5 Positions 1 and 4 having to deal with aggression across the river from each other, potentially building a mountain, is part of what is intended to balance these positions against positions 2/5/9. If anything I think 1 and 4 (and similar positions) might need to be made to fight each other *more*.