1 |
I am pretty sure a 9-way FFA with all start positions outside silo range of each other would have to be monstrously large. Most other FFA maps for large numbers of teams do not satisfy this constraint.
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1 |
I am pretty sure a 9-way FFA with all start positions outside silo range of each other would have to be monstrously large. Most other FFA maps for large numbers of teams do not satisfy this constraint.
|
2 |
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2 |
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3 |
Similarly
there
is
probably
no
way
to
avoid
some
start
positions
having
better
access
to
areas
like
the
corners
than
other
positions,
short
of
some
kind
of
widget
hax.
|
3 |
Similarly
there
is
probably
no
way
to
avoid
some
start
positions
having
better
access
to
areas
like
the
corners
than
other
positions,
no
matter
how
you
arrange
the
map,
short
of
some
kind
of
widget
hax.
Pretty
much
every
FFA
map
for
any
number
of
players
other
than
4
and
8
is
fundamentally
going
to
have
this
problem
on
a
square
map.
|
4 |
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|
4 |
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5 |
Positions 1 and 4 having to deal with aggression across the river from each other, potentially building a mountain, is part of what is intended to balance these positions against positions 2/5/9. If anything I think 1 and 4 (and similar positions) might need to be made to fight each other *more*.
|
5 |
Positions 1 and 4 having to deal with aggression across the river from each other, potentially building a mountain, is part of what is intended to balance these positions against positions 2/5/9. If anything I think 1 and 4 (and similar positions) might need to be made to fight each other *more*.
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