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Expectations for FFA games

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Date Editor Before After
5/28/2021 3:27:10 PMPLrankAdminSprung before revert after revert
5/28/2021 3:24:40 PMPLrankAdminSprung before revert after revert
Before After
1 [quote]On the other hand, simply disallowing specs talking in all-chat would be much easier to implement and hardly hurt at all. Tech-assistance is the only reason I can conceive of, why a player would want to read a spec's chat during an ongoing game and often such questions can as well be answered by other players. [/quote] 1 [quote]On the other hand, simply disallowing specs talking in all-chat would be much easier to implement and hardly hurt at all. Tech-assistance is the only reason I can conceive of, why a player would want to read a spec's chat during an ongoing game and often such questions can as well be answered by other players. [/quote]
2 Pay attention, this is already the case and [url=http://zero-k.info/Forum/Post/239725#239725]has already been mentioned[/url]. 2 Pay attention, this is already the case and [url=http://zero-k.info/Forum/Post/239725#239725]has already been mentioned[/url].
3 \n 3 \n
4 [quote]The only way to recognize players then is to either have two players in a discord chat which totaly trust each other saying which name they got. [/quote] 4 [quote]What if the names of the players would not be shown?[/quote]
5 People would need to also have their admin rights stripped inside the game since that also identifies a player. Then there are minor issues like CPU and Ping (you can detect people with potato PCs or Australians, respectively) but these are a very soft form of identification. See [url=https://github.com/ZeroK-RTS/Zero-K/issues/3895]the dev ticket[/url] if somebody has any useful feedback. 5 People would need to also have their admin rights stripped inside the game since that also identifies a player. Then there are minor issues like CPU and Ping (you can detect people with potato PCs or Australians, respectively) but these are a very soft form of identification. See [url=https://github.com/ZeroK-RTS/Zero-K/issues/3895]the dev ticket[/url] if somebody has any useful feedback.