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FFA Ceasefire discussion

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Date Editor Before After
5/28/2021 11:12:17 PMunknownrankShaman before revert after revert
Before After
1 I'd like the FFA community to come together and decide what the ceasefire should do and their expectations from it. Input from @GoogleFrog and @Sprung would also be nice. Some major points to be discussed: 1 I'd like the FFA community to come together and decide what the ceasefire should do and their expectations from it. Input from @GoogleFrog and @Sprung would also be nice. Some major points to be discussed:
2 \n 2 \n
3 - Should ceasefires be announced? 3 - Should ceasefires be announced?
4 - Should breaking ceasefire be announced? 4 - Should breaking ceasefire be announced?
5 - Should ceasefires be required to be mutual? 5 - Should ceasefires be required to be mutual?
6 - Any other point of feedback you want to add. 6 - Any other point of feedback you want to add.
7 \n 7 \n
8 Currently I am hunting down a nasty OOM plaguing fw (which is my usual testbed), but I am also looking for the next big project. I personally do not have any interest in FFA, so I thought I'd open this thread to get some feedback. 8 Currently I am hunting down a nasty OOM plaguing fw (which is my usual testbed), but I am also looking for the next big project. I personally do not have any interest in FFA, so I thought I'd open this thread to get some feedback.
9 \n 9 \n
10 I'd also like to set the expectation here: the initial pr [b]will likely be barebones[/b]. A test mutator will be release at some point that has all the modified code that you can play on ( likely will ask admins to set up an autohost for me with this) . 10 I'd also like to set the expectation here: the initial pr [b]will likely be barebones[/b] ( ie: hey you can set a ceasefire, nothing fancy) . A test mutator will be release at some point that has all the modified code that you can play on ( likely will ask admins to set up an autohost for me with this) .