Post edit history
B1127646 4 on Altair_Crossing_v3 (Multiplayer)
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1 | An interesting problem with having trees everywhere from a design perspective is that one could notice where the enemy is coming from without radar, since trees will disappear in the fog of war as they get ravaged by units. | 1 | An interesting problem with having trees everywhere from a map design perspective is that one could notice where the enemy is coming from without radar, since trees will disappear in the fog of war as they get ravaged by units. |