1 |
Really
stupid
land
drop-offs.
It
is
very
difficult
to
tell
when
a
unit
is
actually
walking
on
land
and
whether
it
is
swimming,
at
least
on
low
settings.
Weird
locations
(
next
to
the
rightmost
mexes,
really?)
of
land
made
what
would
have
been
a
simple
Duck
ambush
into
a
battle
where
I
lost
a
Duck
for
zero
reason
other
than
there
is
land
there
and
the
ship
can
shoot
the
Duck
which
'surfaced'
|
1 |
Really
stupid
land
drop-offs.
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2 |
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3 |
It is very difficult to tell when a unit is actually walking on land and whether it is swimming, at least on low settings. Weird locations (next to the rightmost mexes, really?) of land made what would have been a simple Duck ambush into a battle where I lost a Duck for zero reason other than there is land there and the ship can shoot the Duck which 'surfaced'.
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2 |
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4 |
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3 |
Stupid
locations
include
spawn
areas,
where
the
line
between
'underwater'
and
above-water
is
extremely
difficult.
Look
for
the
time
when
a
Hunter
could
hit
my
comm
with
impunity,
before
comm
walks
20
elmo
and
2
shots
the
thing.
On
low
graphics
at
least,
there
was
no
difference
between
when
the
comm
could
not
fire
and
when
it
could.
|
5 |
Stupid
locations
also
include
spawn
areas,
where
the
line
between
'underwater'
and
above-water
is
extremely
difficult.
Look
for
the
time
when
a
torpedo
boat
could
hit
my
comm
with
impunity,
before
comm
walks
20
elmo
and
2
shots
the
thing.
On
low
graphics
at
least,
there
was
no
difference
between
when
the
comm
could
not
fire
and
when
it
could.
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4 |
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6 |
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5 |
This is one reason why I despite seamaps.
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7 |
This is one reason why I despite seamaps.
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