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B1131339 1 on Shimmershore v1.1 (Bots)

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Date Editor Before After
6/8/2021 10:48:21 AMNZrankDouble_Helix_DNA before revert after revert
6/8/2021 10:47:02 AMNZrankDouble_Helix_DNA before revert after revert
6/8/2021 10:46:23 AMNZrankDouble_Helix_DNA before revert after revert
6/8/2021 10:44:19 AMNZrankDouble_Helix_DNA before revert after revert
Before After
1 Really stupid land drop-offs. It is very difficult to tell when a unit is actually walking on land and whether it is swimming, at least on low settings. Weird locations ( next to the rightmost mexes, really?) of land made what would have been a simple Duck ambush into a battle where I lost a Duck for zero reason other than there is land there and the ship can shoot the Duck which 'surfaced' 1 Really stupid land drop-offs.
2 \n
3 It is very difficult to tell when a unit is actually walking on land and whether it is swimming, at least on low settings. Weird locations (next to the rightmost mexes, really?) of land made what would have been a simple Duck ambush into a battle where I lost a Duck for zero reason other than there is land there and the ship can shoot the Duck which 'surfaced'.
2 \n 4 \n
3 Stupid locations include spawn areas, where the line between 'underwater' and above-water is extremely difficult. Look for the time when a Hunter could hit my comm with impunity, before comm walks 20 elmo and 2 shots the thing. On low graphics at least, there was no difference between when the comm could not fire and when it could. 5 Stupid locations also include spawn areas, where the line between 'underwater' and above-water is extremely difficult. Look for the time when a torpedo boat could hit my comm with impunity, before comm walks 20 elmo and 2 shots the thing. On low graphics at least, there was no difference between when the comm could not fire and when it could.
4 \n 6 \n
5 This is one reason why I despite seamaps. 7 This is one reason why I despite seamaps.