1 |
Small maps require much lower APM and skill ceiling to play effectively. Small maps 16v16 almost eradicates individual impact entirely, you could just AFK and your team will probably perform better than they would if you played.
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1 |
Small maps require much lower APM and skill ceiling to play effectively. Small maps 16v16 almost eradicates individual impact entirely, you could just AFK and your team will probably perform better than they would if you played.
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2 |
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2 |
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3 |
I can understand people not enjoying the need to think in terms of a battle of movement. Small maps basically simplify the game into some slow, ritualised and comfortable where you are not under pressure to think or act quickly. Given the popularity of stuff like league of legends and tower defence over traditional RTS, that is an experience in a lot more demand than the brutal learning curve and demands of playing high level RTS effectively. I personally can't play RTS effectively anymore.
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3 |
I can understand people not enjoying the need to think in terms of a battle of movement. Small maps basically simplify the game into some slow, ritualised and comfortable where you are not under pressure to think or act quickly. Given the popularity of stuff like league of legends and tower defence over traditional RTS, that is an experience in a lot more demand than the brutal learning curve and demands of playing high level RTS effectively. I personally can't play RTS effectively anymore.
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4 |
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4 |
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5 |
That
said,
I
still
think
small
maps
games
are
regressive
dogshit
that
are
boring
to
watch
and
play,
and
where
almost
all
strategies
and
units
are
useless.
|
5 |
That
said,
I
still
think
small
maps
big
teams
games
are
regressive
dogshit
that
are
boring
to
watch
and
play,
and
where
almost
all
strategies
and
units
are
useless.
|