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[quote]was there ever a discussion about maps that change mexvalue depending on the nr. of players?
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[quote]was there ever a discussion about maps that change mexvalue depending on the nr. of players?
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I'd be much more comfortable with small crowded maps if a fully ecoed up half of the map delivered about 25-40 metal/player instead of just 8-12[/quote]
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I'd be much more comfortable with small crowded maps if a fully ecoed up half of the map delivered about 25-40 metal/player instead of just 8-12[/quote]
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The technology exists for this and there are a few maps that use it. For example, Rogues River has a pair of supermex in the middle of the map in FFA and large teams, but not in 1v1.
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The technology exists for this and there are a few maps that use it. For example, Rogues River has a pair of supermex in the middle of the map in FFA and large teams, but not in 1v1.
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In theory older maps could have their metal configuration overridden by ZK to do this without having to upload a new version of the map. I'm not sure whether the devs would sign off on dramatic changes, though.
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