2 |
Trying to make commanders relevant in the lategame, whether it is by giving them free upgrades or any other mechanism, poses a fundamental problem: because your commander is irreplaceable, it encourages players to be timid when expanding with their commander in the early game, and results in even harsher punishment when you lose your commander to some cheese like Widows, Ravens, etc.
|
2 |
Trying to make commanders relevant in the lategame, whether it is by giving them free upgrades or any other mechanism, poses a fundamental problem: because your commander is irreplaceable, it encourages players to be timid when expanding with their commander in the early game, and results in even harsher punishment when you lose your commander to some cheese like Widows, Ravens, etc.
|
4 |
Expanding
with
your
commander
will
*still*
probably
be
the
correct
gamble
to
make,
but
the
punishment
for
losing
that
gamble
being
"you
lose
access
to
free
cool
upgrades
forever"
is
a
feels-bad
moment.
|
4 |
Expanding
with
your
commander
will
*still*
probably
be
the
correct
gamble
to
make,
but
the
punishment
for
losing
that
gamble
being
"you
lose
access
to
free
cool
upgrades
forever"
is
a
feels-bad
moment.
Losing
the
free
income
already
feels
pretty
bad.
|