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Map Cape_Violet_V1

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Date Editor Before After
7/6/2021 11:40:20 PMUSrankcabinboy before revert after revert
7/6/2021 11:39:53 PMUSrankcabinboy before revert after revert
7/6/2021 11:33:05 PMUSrankcabinboy before revert after revert
7/6/2021 11:22:27 PMUSrankcabinboy before revert after revert
Before After
1 A mixed water map with lots of hills and income. There are two geos on each side. In the middle of the map, there is a large crossing that's shallow enough that almost all units can pass, including fleas, but excluding seawolves. 1 A mixed water map with lots of hills and income. There are two geos on each side. In the middle of the map, there is a large crossing that's shallow enough that almost all units can pass, including fleas, but excluding seawolves.
2 \n 2 \n
3 There are a lot of mountains bordering the water, but still some small beaches for amphs and hovers to pass through. Outside of the crossing, the depth of the deep water can vary a fair bit. It can be pretty deep in some places. The atmosphere reminds me a bit of Sparkle's Reef. 3 There are a lot of mountains bordering the water, but still some small beaches for amphs and hovers to pass through. The depth of the deep water can vary a fair bit, as it can be pretty deep in some places. The atmosphere reminds me a bit of Sparkle's Reef.
4 \n 4 \n
5 Vehicle pathing is spotty in some places but playable and about equal for each side. 5 Vehicle pathing is spotty in some places but playable and about equal for each side.
6 \n 6 \n
7 Has default startboxes, which seem fine. Mex incomes are a bit noisy. 7 Has default startboxes, which seem fine. Mex incomes are a bit noisy.