1 |
A mixed water map with lots of hills and income. There are two geos on each side. In the middle of the map, there is a large crossing that's shallow enough that almost all units can pass, including fleas, but excluding seawolves.
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1 |
A mixed water map with lots of hills and income. There are two geos on each side. In the middle of the map, there is a large crossing that's shallow enough that almost all units can pass, including fleas, but excluding seawolves.
|
2 |
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2 |
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|
3 |
There
are
a
lot
of
mountains
bordering
the
water,
but
still
some
small
beaches
for
amphs
and
hovers
to
pass
through.
Outside
of
the
crossing,
the
depth
of
the
deep
water
can
vary
a
fair
bit.
It
can
be
pretty
deep
in
some
places.
The
atmosphere
reminds
me
a
bit
of
Sparkle's
Reef.
|
3 |
There
are
a
lot
of
mountains
bordering
the
water,
but
still
some
small
beaches
for
amphs
and
hovers
to
pass
through.
The
depth
of
the
deep
water
can
vary
a
fair
bit,
as
it
can
be
pretty
deep
in
some
places.
The
atmosphere
reminds
me
a
bit
of
Sparkle's
Reef.
|
4 |
\n
|
4 |
\n
|
5 |
Vehicle pathing is spotty in some places but playable and about equal for each side.
|
5 |
Vehicle pathing is spotty in some places but playable and about equal for each side.
|
6 |
\n
|
6 |
\n
|
7 |
Has default startboxes, which seem fine. Mex incomes are a bit noisy.
|
7 |
Has default startboxes, which seem fine. Mex incomes are a bit noisy.
|