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Zero-K Original Game Soundtrack (Update May 10, 2023)

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Date Editor Before After
7/14/2021 1:53:00 AMUSrankSuperintendent before revert after revert
7/13/2021 11:50:32 PMUSrankSuperintendent before revert after revert
Before After
1 @Estone, yeah good point and thanks for the +1 on the guitar. 1 @Estone, yeah good point and thanks for the +1 on the guitar.
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3 I was actually aiming for a tiny bit of ODST vibe on the guitar track when I wrote Last Commander ( 1:21) . I'm a huge Marty O'Donnell fan and enjoyed his down-to-earth interview with Noodle on YT. In another spot, it's almost like the strings at 1:45 of Unknown Frontier was directly inspired by a very popular Sci-Fi video game series xD Not as elegant, for sure, but I gotta start somewhere. 3 I was actually aiming for a tiny bit of ODST vibe on the guitar track when I wrote Last Commander ( around 1:21) . I'm a huge Marty O'Donnell fan and enjoyed his down-to-earth interview with Noodle on YT.
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5 Incidentally... it's almost like the strings at 1:45 of Unknown Frontier was directly inspired by a very popular Sci-Fi video game series xD Not as elegant, for sure, but I gotta start somewhere.
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5 Actually, one of the reasons I'm avoiding an overly distorted guitar is seeing how Halo 2's Mjolnir mix being really hemmed up because of it. It's really awesome and exciting music don't get me wrong, but if you listen carefully, you can sorta tell it jumped the shark because it has to stay on the ENTIRE time, completely overpowering the orchestra, with no good option to switch off. And note it chilled out A LOT in Halo 3. That being said, it's a sick track, I just took that as something to consider when composing with a guitar. 7 Actually, one of the reasons I'm avoiding an overly distorted guitar is seeing how Halo 2's Mjolnir mix being really hemmed up because of it. It's really awesome and exciting music don't get me wrong, but if you listen carefully, you can sorta tell it jumped the shark because it has to stay on the ENTIRE time, completely overpowering the orchestra, with no good option to switch off. And note it chilled out A LOT in Halo 3. That being said, it's a sick track, I just took that as something to consider when composing with a guitar.
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7 Anyways, back to ZK... 9 Anyways, back to ZK...
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9 I've been on the fence about writing something too relaxed. 11 I've been on the fence about writing something too relaxed.
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11 One of the concerns with writing something too relaxed is that it sorta fosters a sim city base building vibe, and I wanted to avoid being too chill. I hope the music can subtly nudge even new players to be slightly tense. I mean, in a typical game, you're literally 30 seconds from your first encounter with the enemy. It is a cooperative competitive game after all, some people really care about their elo xD 13 One of the concerns with writing something too relaxed is that it sorta fosters a sim city base building vibe, and I wanted to avoid being too chill. I hope the music can subtly nudge even new players to be slightly tense. I mean, in a typical game, you're literally 30 seconds from your first encounter with the enemy. It is a cooperative competitive game after all, some people really care about their elo xD
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13 And I'm not against piano, I literally write everything on it. I've been messing with it in the defeat track but still not sure if it fits the sonic palette so far, but I'll keep trying. 15 And I'm not against piano, I literally write everything on it. I've been messing with it in the defeat track but still not sure if it fits the sonic palette so far, but I'll keep trying.