1 |
@Estone, yeah good point and thanks for the +1 on the guitar.
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1 |
@Estone, yeah good point and thanks for the +1 on the guitar.
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2 |
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2 |
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3 |
I
was
actually
aiming
for
a
tiny
bit
of
ODST
vibe
on
the
guitar
track
when
I
wrote
Last
Commander
(
1:21)
.
I'm
a
huge
Marty
O'Donnell
fan
and
enjoyed
his
down-to-earth
interview
with
Noodle
on
YT.
In
another
spot,
it's
almost
like
the
strings
at
1:45
of
Unknown
Frontier
was
directly
inspired
by
a
very
popular
Sci-Fi
video
game
series
xD
Not
as
elegant,
for
sure,
but
I
gotta
start
somewhere.
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3 |
I
was
actually
aiming
for
a
tiny
bit
of
ODST
vibe
on
the
guitar
track
when
I
wrote
Last
Commander
(
around
1:21)
.
I'm
a
huge
Marty
O'Donnell
fan
and
enjoyed
his
down-to-earth
interview
with
Noodle
on
YT.
|
|
|
4 |
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|
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5 |
Incidentally... it's almost like the strings at 1:45 of Unknown Frontier was directly inspired by a very popular Sci-Fi video game series xD Not as elegant, for sure, but I gotta start somewhere.
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4 |
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6 |
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5 |
Actually, one of the reasons I'm avoiding an overly distorted guitar is seeing how Halo 2's Mjolnir mix being really hemmed up because of it. It's really awesome and exciting music don't get me wrong, but if you listen carefully, you can sorta tell it jumped the shark because it has to stay on the ENTIRE time, completely overpowering the orchestra, with no good option to switch off. And note it chilled out A LOT in Halo 3. That being said, it's a sick track, I just took that as something to consider when composing with a guitar.
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7 |
Actually, one of the reasons I'm avoiding an overly distorted guitar is seeing how Halo 2's Mjolnir mix being really hemmed up because of it. It's really awesome and exciting music don't get me wrong, but if you listen carefully, you can sorta tell it jumped the shark because it has to stay on the ENTIRE time, completely overpowering the orchestra, with no good option to switch off. And note it chilled out A LOT in Halo 3. That being said, it's a sick track, I just took that as something to consider when composing with a guitar.
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6 |
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8 |
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7 |
Anyways, back to ZK...
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9 |
Anyways, back to ZK...
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8 |
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10 |
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9 |
I've been on the fence about writing something too relaxed.
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11 |
I've been on the fence about writing something too relaxed.
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10 |
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12 |
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11 |
One of the concerns with writing something too relaxed is that it sorta fosters a sim city base building vibe, and I wanted to avoid being too chill. I hope the music can subtly nudge even new players to be slightly tense. I mean, in a typical game, you're literally 30 seconds from your first encounter with the enemy. It is a cooperative competitive game after all, some people really care about their elo xD
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13 |
One of the concerns with writing something too relaxed is that it sorta fosters a sim city base building vibe, and I wanted to avoid being too chill. I hope the music can subtly nudge even new players to be slightly tense. I mean, in a typical game, you're literally 30 seconds from your first encounter with the enemy. It is a cooperative competitive game after all, some people really care about their elo xD
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12 |
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14 |
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13 |
And I'm not against piano, I literally write everything on it. I've been messing with it in the defeat track but still not sure if it fits the sonic palette so far, but I'll keep trying.
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15 |
And I'm not against piano, I literally write everything on it. I've been messing with it in the defeat track but still not sure if it fits the sonic palette so far, but I'll keep trying.
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