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B1154979 2 on Red Comet Remake 1.7 (Multiplayer)

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Date Editor Before After
7/15/2021 10:40:06 AMUSrank[GBC]1v0ry_k1ng before revert after revert
7/15/2021 10:39:39 AMUSrank[GBC]1v0ry_k1ng before revert after revert
7/15/2021 10:39:25 AMUSrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 Rover can send darts ahead of large groups pretty cheaply, and use Wolverines to bombard locations before moving through them. 1 Rover can send darts ahead of large groups pretty cheaply, and use Wolverines to bombard locations before moving through them. if you suspect imps, you either need to screen or avoid clumping.
2 \n 2 \n
3 I guess with a widget you could have riot tanks fire ahead of them as they move to clear mines also. 3 I guess with a widget you could have riot tanks fire ahead of them as they move to clear mines also.
4 \n 4 \n
5 Tanks are just fucked though, they have no useful tools for sweeping cloaked mines until they reach critical mass of Reaper/Goli and can drive through 5 Tanks are just fucked though, they have no useful tools for sweeping cloaked mines until they reach critical mass of Reaper/Goli and can drive through
6 \n 6 \n
7 High risk/swingy units like bombs are good for gameplay. They allow skilled playrs to fight unskilled players efficently, which is a good thing in my book. But every fac should have a counter to them. 7 High risk/swingy units like bombs are good for gameplay. They allow skilled playrs to fight unskilled players efficently, which is a good thing in my book. But every fac should have a counter to them.