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Map Violet Rampart Generator v1.3

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Date Editor Before After
7/17/2021 4:36:43 PMPLrankRafalpluk before revert after revert
7/17/2021 4:29:19 PMPLrankRafalpluk before revert after revert
Before After
1 >> All your images are 403. 1 [quote]All your images are 403. [/quote]
2 Oh, strange. They show for me, I will try better hosting. Edit: Hopefully fixed now.
2 \n 3 \n
3 Oh, strange. They show for me, I will try better hosting. 4 [quote]Tagged supported with up to 11 players FFA. [/quote]
4 \n
5 >> Tagged supported with up to 11 players FFA.
6 \n
7 Thanks! 5 Thanks!
8 \n 6 \n
9 >> The minimap seems perfectly black. 7 [quote]The minimap seems perfectly black. [/quote]
10 \n
11 The minimap is ok, just the map becomes very dark with LOS view on, I suggest playing without LOS view for now. I need to figure out how to make it not so invisibly dark in LOS view. 8 The minimap is ok, just the map becomes very dark with LOS view on, I suggest playing without LOS view for now. I need to figure out how to make it not so invisibly dark in LOS view.
12 \n 9 \n
13 >> I assume the textures and having an actual void is WIP? Or is terraforming islands into acid an intended feature etc? 10 [quote]I assume the textures and having an actual void is WIP? Or is terraforming islands into acid an intended feature etc?[/quote]
14 \n
15 Textures are planned yes, but I need to learn some shader stuff before I can do this efficiently. 11 Textures are planned yes, but I need to learn some shader stuff before I can do this efficiently.
16 Terraforming is intented. It is Acid with -150 depth, so the building there is intentionally expensive. If it becomes too abused I may change it to deeper bottom or to void. 12 Terraforming is intented. It is Acid with -150 depth, so the building there is intentionally expensive. If it becomes too abused I may change it to deeper bottom or to void.
17 \n 13 \n
18 >> Overall this seems much closer to Azure than to Violet. No forking main with a dedicated "drop jack here" spot etc. 14 [quote]Overall this seems much closer to Azure than to Violet. No forking main with a dedicated "drop jack here" spot etc. [/quote]
19 \n
20 Actually it is mostly Azure shape with Violet color scheme. I took the things I liked the most from both. :P 15 Actually it is mostly Azure shape with Violet color scheme. I took the things I liked the most from both. :P