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B1156802 1 on Violet Rampart Generator v1.3 (Bots)

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Date Editor Before After
7/19/2021 12:17:09 AMPLrankRafalpluk before revert after revert
7/19/2021 12:16:35 AMPLrankRafalpluk before revert after revert
Before After
1 [quote]If map-side change then map should contain usable area (preferably where AI starts) of no less than 20% of the map.[/quote] 1 [quote]If map-side change then map should contain usable area (preferably where AI starts) of no less than 20% of the map.[/quote]
2 Changing map "usable area" by temporarily modyfing heightmap during game start is not a good option for me as it would probably screw other things. 2 Changing map "usable area" by temporarily modyfing heightmap during game start is not a good option for me as it would probably screw other things.
3 \n 3 \n
4 [quote]Proper fix would be AI-side, and it requires re-thinking what is usable areas and to what % should it relate to.[/quote] 4 [quote]Proper fix would be AI-side, and it requires re-thinking what is usable areas and to what % should it relate to.[/quote]
5 Well I doesn't see the 20% limit having much sense as long as all metal and all starting positions are in that "usable area", which is the case here. And since the other 80% is acid water so it can be not taken into account. 5 Well I doesn't see the 20% limit having much sense as long as all metal and all starting positions are in that "usable area", which is the case here. And since the other 80% is acid water so it can be not taken into account.
6 Imho the formula should be ( usable area accessible from AI position) / ( all usable are on the map) . Which would give 100% on this map as all usable area is accessible from starting position. ( and is completely flat so all factories should be available) 6 Imho the formula should be ( usable area accessible from AI position) / ( all usable area on the map) . Which would give 100% on this map as all usable area is accessible from starting position. ( And it is all completely flat so all factories should be available)