3 |
Whole
map
starts
with
height
300
(
rampart
ground
level)
.
Then
in
the
Gadget,
inside
single
call
to
SetHeightMapFunc(
)
whole
map
is
leveled
to
-150
(
water
bottom
level)
and
given
blocks
are
set
back
to
300
individually,
but
all
inside
that
single
call.
|
3 |
Whole
map
starts
with
height
300
(
rampart
ground
level)
.
Then
in
the
Gadget,
inside
single
call
to
SetHeightMapFunc(
)
whole
map
is
leveled
to
-150
(
water
bottom
level)
and
given
blocks
are
set
back
to
300
or
370
(
wall
height)
individually,
but
all
inside
that
single
call.
|