| 3 | Whole 
            map 
            starts 
            with 
            height 
            300 
            (
            rampart 
            ground 
            level)
            .
             
            Then 
            in 
            the 
            Gadget,
             
            inside 
            single 
            call 
            to 
            SetHeightMapFunc(
            )
             
            whole 
            map 
            is 
            leveled 
            to 
            -150 
            (
            water 
            bottom 
            level)
             
            and 
            given 
            blocks 
            are 
            set 
            back 
            to 
            300 
            individually,
             
            but 
            all 
            inside 
            that 
            single 
            call. | 3 | Whole 
            map 
            starts 
            with 
            height 
            300 
            (
            rampart 
            ground 
            level)
            .
             
            Then 
            in 
            the 
            Gadget,
             
            inside 
            single 
            call 
            to 
            SetHeightMapFunc(
            )
             
            whole 
            map 
            is 
            leveled 
            to 
            -150 
            (
            water 
            bottom 
            level)
             
            and 
            given 
            blocks 
            are 
            set 
            back 
            to 
            300 
            or 
            370 
            (
            wall 
            height)
             
            individually,
             
            but 
            all 
            inside 
            that 
            single 
            call. |