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Thanks for feedback @Galamesh :)
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1 |
Thanks for feedback @Galamesh :)
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After yesterday's games I am convinced that indeed there need to be paths through middle. I am already working on a middle that is lower ground with ramps. Next version will have it.
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After yesterday's games I am convinced that indeed there need to be paths through middle. I am already working on a middle that is lower ground with ramps. Next version will have it.
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I chose lower ground because I precisely want it to be used as "mildly concealed path".
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I chose lower ground because I precisely want it to be used as "mildly concealed path".
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If middle was higher ground it would turn into porc hill, with crabes, arty etc, which is what I want to avoid. I don't want the control of middle to be mandatory. Nice that you mention Blackstar because it is a good example how middle that is higher becomes porced eventually.
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If middle was higher ground it would turn into porc hill, with crabes, arty etc, which is what I want to avoid. I don't want the control of middle to be mandatory. Nice that you mention Blackstar because it is a good example how middle that is higher becomes porced eventually.
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I have plans for more maps using the code btw :)
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I have plans for more maps using the code btw :)
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10 |
This
came
first
because
I
could
generate
it
from
simple
shapes
-
rectangles
and
circles.
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10 |
This
came
first
because
I
could
generate
it
from
simple
shapes
-
rotated
rectangles
and
circles.
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