Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Map Violet Rampart Generator v1.3

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
7/28/2021 9:38:49 PMPLrankRafalpluk before revert after revert
7/28/2021 9:33:59 PMPLrankRafalpluk before revert after revert
7/28/2021 9:32:02 PMPLrankRafalpluk before revert after revert
7/28/2021 9:31:37 PMPLrankRafalpluk before revert after revert
Before After
1 Thanks for feedback @Galamesh :) 1 Thanks for feedback @Galamesh :)
2 \n 2 \n
3 After yesterday's games I am convinced that indeed there need to be paths through middle. I am already working on a middle that is lower ground with ramps. Next version will have it. 3 After yesterday's games I am convinced that indeed there need to be paths through middle. I am already working on a middle that is lower ground with ramps. Next version will have it.
4 \n 4 \n
5 I chose lower ground because I precisely want it to be used as "mildly concealed path". 5 I chose lower ground because I precisely want it to be used as "mildly concealed path".
6 \n 6 \n
7 If middle was higher ground it would turn into porc hill, with crabes, arty etc, which is what I want to avoid. I don't want the control of middle to be mandatory. Nice that you mention Blackstar because it is a good example how middle that is higher becomes porced eventually. 7 If middle was higher ground it would turn into porc hill, with crabes, arty etc, which is what I want to avoid. I don't want the control of middle to be mandatory. Nice that you mention Blackstar because it is a good example how middle that is higher becomes porced eventually.
8 \n 8 \n
9 I have plans for more maps using the code btw :) 9 I have plans for more maps using the code btw :)
10 This came first because I could generate it from simple shapes - rectangles and circles. 10 This came first because I could generate it from simple shapes - rotated rectangles and circles.