1 |
Well no, but actually yes.
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1 |
Well no, but actually yes.
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2 |
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2 |
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3 |
As others have said in this thread. You can mostly simulate a roof using features, and If need be you can prehaps use an unit, which has the benefits of having access to much more animation options.
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3 |
As others have said in this thread. You can mostly simulate a roof using features, and If need be you can prehaps use an unit, which has the benefits of having access to much more animation options.
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4 |
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4 |
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5 |
Though I feel like what you actually want are units being loaded into the trailers or let's say a truck. In that case what you want to do depends on how you want to implement this.
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5 |
Though I feel like what you actually want are units being loaded into the trailers or let's say a truck. In that case what you want to do depends on how you want to implement this.
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6 |
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6 |
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7 |
If
you
want
to
make
a
transport
that
acts
similarly
to
let's
C&C's
transport
boats
then
there's
absolutely
nothing
that
stops
you
from
doing
this.
You
can
make
Hercules
load
units
into
a
box
and
Spring
is
perfectly
fine
with
that.
[b]From
a
physics
standpoint[\b]
the
engine
doesn't
actually
care
about
the
models
and
such
of
a
unit.
It
really
just
sees
a
colvol
and
a
few
other
things
which
you
define.
Having
a
transport
truck
teleport
units
into
a
enclosed
box
works
perfectly
fine.
|
7 |
If
you
want
to
make
a
transport
that
acts
similarly
to
let's
C&C's
transport
boats
then
there's
absolutely
nothing
that
stops
you
from
doing
this.
You
can
make
Hercules
load
units
into
a
box
and
Spring
is
perfectly
fine
with
that.
[b]From
a
physics
standpoint[/b]
the
engine
doesn't
actually
care
about
the
models
and
such
of
a
unit.
It
really
just
sees
a
colvol
and
a
few
other
things
which
you
define.
Having
a
transport
truck
teleport
units
into
a
enclosed
box
works
perfectly
fine.
|
8 |
\n
|
8 |
\n
|
9 |
If you want to prehaps make a moving trailer that units can freely move onto and off of, that would act mostly as a moving platform with a roof. then it's far more complicated. But it's still not out of the question. You can create the roof and floor using the colvol of a unit or feature. The movement of units on it and units coming onto it can be both handled by lua. You'll also probably need to chain all commands issue to locations on that transport to the transport. It'll be very hard but not undoable.
|
9 |
If you want to prehaps make a moving trailer that units can freely move onto and off of, that would act mostly as a moving platform with a roof. then it's far more complicated. But it's still not out of the question. You can create the roof and floor using the colvol of a unit or feature. The movement of units on it and units coming onto it can be both handled by lua. You'll also probably need to chain all commands issue to locations on that transport to the transport. It'll be very hard but not undoable.
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