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Map Violet Rampart Generator v1.4

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Date Editor Before After
8/1/2021 11:38:17 AMPLrankRafalpluk before revert after revert
8/1/2021 11:37:44 AMPLrankRafalpluk before revert after revert
8/1/2021 11:26:51 AMPLrankRafalpluk before revert after revert
Before After
1 [b]VERSION 1.4[/b] 1 [b]VERSION 1.4[/b]
2 [u]Changelog:[/u]
2 \n 3 \n
3 Graphics: 4 Graphics:
4 - Made gray terrain 20% brighter. 5 - Made gray terrain 20% brighter.
5 - [b]Fixed gray terrain and minimap appearing completely black in LOS view mode.[/b] 6 - [b]Fixed gray terrain and minimap appearing completely black in LOS view mode.[/b]
6 \n 7 \n
7 Map geometry and terrain: 8 Map geometry and terrain:
8 - [b]Added new terrain geometry for map center (lower terrain with ramps).[/b] 9 - [b]Added new terrain geometry for map center (lower terrain with ramps).[/b]
9 - Dynamically increase width of lanes between bases the more bases there is, to make more room for armies moving around center (only on maps with 6 or more bases). 10 - Dynamically increase width of lanes between bases the more bases there is, to make more room for armies moving around center (only on maps with 6 or more bases).
10 - Made base entrances slightly less wide (width 600 -> 550) so that they are more useful as last line of defense. 11 - Made base entrances slightly less wide (width 600 -> 550) so that they are more useful as last line of defense.
11 - Made bottom deeper (-150 -> -200) so that it is more costly to build there. (Singu terraform cost about 400m -> 550m) 12 - Made bottom deeper (-150 -> -200) so that it is more costly to build there. (Singu terraform cost about 400m -> 550m)
12 - Removed move-speed penalty on bottom terrain so that it is more suited to be used for bridges etc. 13 - Removed move-speed penalty on bottom terrain so that it is more suited to be used for bridges etc.
13 - Decreased ground hardness so that it is actually deformable by large explosions. 14 - Decreased ground hardness so that it is actually deformable by large explosions.
14 \n 15 \n
15 Resources: 16 Resources:
16 - Added single Geo spot at map center (only on on maps with 6 or more bases). 17 - Added single Geo spot at map center (only on on maps with 6 or more bases).
17 \n 18 \n
18 Other: 19 Other:
19 - Fixed rare issue where base "A" would be second from the top clock-wise, instead of the first. 20 - Fixed rare issue where base "A" would be second from the top clock-wise, instead of the first.
20 - Changed minimap label to not contain word "Random" as it confused some people. Changed minimap label color. 21 - Changed minimap label to not contain word "Random" as it confused some people. Changed minimap label color.
21 \n 22 \n
22 \n 23 \n
23 Example with 5 teams: 24 Example with 5 teams:
24 [img]https://imagizer.imageshack.com/img922/8396/tCO6m5.png[/img] 25 [img]https://imagizer.imageshack.com/img922/8396/tCO6m5.png[/img]
25 \n 26 \n
26 Example with 6 teams: 27 Example with 6 teams:
27 [img]https://imagizer.imageshack.com/img923/6086/tcxd7E.png[/img] 28 [img]https://imagizer.imageshack.com/img923/6086/tcxd7E.png[/img]
28 \n 29 \n
29 Example with 7 teams: 30 Example with 7 teams:
30 [img]https://imagizer.imageshack.com/img924/4145/rAKc1e.png[/img] 31 [img]https://imagizer.imageshack.com/img924/4145/rAKc1e.png[/img]
31 \n 32 \n
32 Enjoy! :) 33 Enjoy! :)